Files
test/source/blender/draw/intern/draw_cache.h
Clément Foucault 9a79178c2e Armature: Add back Stick bone draw type.
The actual code is a bit convoluted but allows good and "pseudo efficient"
drawing. (pseudo efficient because rendering instances with that amount of
vertices is really inneficient. We should go full procedural but need to
have bufferTexture implemented first) But drawing speed is not a bottleneck
here and it's already a million time less crappy than the old (2.79) immediate
mode method.

Instead of drawing actual wires with different width we render a triangle
fan batch (containing 3 fans: bone, head, tail) which is then oriented in
screen space to the bone direction. We then interpolate a float value
accross vertices giving us a nice blend factor to blend the colors and
gives us really smooth interpolation inside the bone.

The outside edge still being geometry will be antialiased by MSAA if enabled.
2018-05-08 12:18:35 +02:00

177 lines
7.5 KiB
C

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file draw_cache.h
* \ingroup draw
*/
#ifndef __DRAW_CACHE_H__
#define __DRAW_CACHE_H__
struct Gwn_Batch;
struct GPUMaterial;
struct Object;
struct ModifierData;
void DRW_shape_cache_free(void);
/* 3D cursor */
struct Gwn_Batch *DRW_cache_cursor_get(void);
/* Common Shapes */
struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void);
struct Gwn_Batch *DRW_cache_quad_get(void);
struct Gwn_Batch *DRW_cache_sphere_get(void);
struct Gwn_Batch *DRW_cache_single_vert_get(void);
struct Gwn_Batch *DRW_cache_single_line_get(void);
struct Gwn_Batch *DRW_cache_single_line_endpoints_get(void);
struct Gwn_Batch *DRW_cache_screenspace_circle_get(void);
/* Common Object */
struct Gwn_Batch *DRW_cache_object_wire_outline_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_object_surface_get(struct Object *ob);
struct Gwn_Batch **DRW_cache_object_surface_material_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
/* Empties */
struct Gwn_Batch *DRW_cache_plain_axes_get(void);
struct Gwn_Batch *DRW_cache_single_arrow_get(void);
struct Gwn_Batch *DRW_cache_cube_get(void);
struct Gwn_Batch *DRW_cache_circle_get(void);
struct Gwn_Batch *DRW_cache_square_get(void);
struct Gwn_Batch *DRW_cache_empty_sphere_get(void);
struct Gwn_Batch *DRW_cache_empty_cone_get(void);
struct Gwn_Batch *DRW_cache_arrows_get(void);
struct Gwn_Batch *DRW_cache_axis_names_get(void);
struct Gwn_Batch *DRW_cache_image_plane_get(void);
struct Gwn_Batch *DRW_cache_image_plane_wire_get(void);
/* Force Field */
struct Gwn_Batch *DRW_cache_field_wind_get(void);
struct Gwn_Batch *DRW_cache_field_force_get(void);
struct Gwn_Batch *DRW_cache_field_vortex_get(void);
struct Gwn_Batch *DRW_cache_field_tube_limit_get(void);
struct Gwn_Batch *DRW_cache_field_cone_limit_get(void);
/* Lamps */
struct Gwn_Batch *DRW_cache_lamp_get(void);
struct Gwn_Batch *DRW_cache_lamp_shadows_get(void);
struct Gwn_Batch *DRW_cache_lamp_sunrays_get(void);
struct Gwn_Batch *DRW_cache_lamp_area_get(void);
struct Gwn_Batch *DRW_cache_lamp_hemi_get(void);
struct Gwn_Batch *DRW_cache_lamp_spot_get(void);
struct Gwn_Batch *DRW_cache_lamp_spot_square_get(void);
/* Camera */
struct Gwn_Batch *DRW_cache_camera_get(void);
struct Gwn_Batch *DRW_cache_camera_frame_get(void);
struct Gwn_Batch *DRW_cache_camera_tria_get(void);
/* Speaker */
struct Gwn_Batch *DRW_cache_speaker_get(void);
/* Probe */
struct Gwn_Batch *DRW_cache_lightprobe_cube_get(void);
struct Gwn_Batch *DRW_cache_lightprobe_grid_get(void);
struct Gwn_Batch *DRW_cache_lightprobe_planar_get(void);
/* Bones */
struct Gwn_Batch *DRW_cache_bone_octahedral_get(void);
struct Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_box_get(void);
struct Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_envelope_solid_get(void);
struct Gwn_Batch *DRW_cache_bone_envelope_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_point_get(void);
struct Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void);
struct Gwn_Batch *DRW_cache_bone_stick_get(void);
struct Gwn_Batch *DRW_cache_bone_arrows_get(void);
/* Meshes */
struct Gwn_Batch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
void DRW_cache_mesh_wire_overlay_get(
struct Object *ob,
struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts);
void DRW_cache_mesh_normals_overlay_get(
struct Object *ob,
struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts);
struct Gwn_Batch *DRW_cache_face_centers_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_surface_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_surface_verts_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_edges_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_verts_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel);
struct Gwn_Batch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
struct Gwn_Batch **DRW_cache_mesh_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
struct Gwn_Batch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
/* Curve */
struct Gwn_Batch *DRW_cache_curve_surface_get(struct Object *ob);
struct Gwn_Batch **DRW_cache_curve_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct Gwn_Batch *DRW_cache_curve_surface_verts_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_curve_edge_wire_get(struct Object *ob);
/* edit-mode */
struct Gwn_Batch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size);
struct Gwn_Batch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
/* Font */
struct Gwn_Batch *DRW_cache_text_edge_wire_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_text_surface_get(struct Object *ob);
struct Gwn_Batch **DRW_cache_text_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
/* edit-mode */
struct Gwn_Batch *DRW_cache_text_cursor_overlay_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_text_select_overlay_get(struct Object *ob);
/* Surface */
struct Gwn_Batch *DRW_cache_surf_surface_get(struct Object *ob);
struct Gwn_Batch **DRW_cache_surf_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
/* Lattice */
struct Gwn_Batch *DRW_cache_lattice_verts_get(struct Object *ob);
struct Gwn_Batch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
struct Gwn_Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
struct Gwn_Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys, struct ModifierData *md);
struct Gwn_Batch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
struct Gwn_Batch *DRW_cache_particles_get_prim(int type);
/* Metaball */
struct Gwn_Batch *DRW_cache_mball_surface_get(struct Object *ob);
#endif /* __DRAW_CACHE_H__ */