Files
test/source/blender/gpu
Jeroen Bakker 7857d9e3bf Fix: Vulkan: Std430 push constant packing
When using vec3[] as push constants it selected the incorrect
branch resulting in uploading incorrect data to the shader.

This resulted in not seeing the clipping bounds in vulkan.

Ref: #131111
2025-03-13 16:21:28 +01:00
..
2025-02-25 18:12:05 +01:00