This PR introduces baking reflective light from light probes. Light probes are baked on the fly when the light probe data has changed. It doesn't update directly when other scene data is changed in the viewport. When doing image rendering the light probes are updated on each frame. Currently the world probe and closest reflection probe are composited together in shader. This allows different resolutions. We expect that we eventually composite it before usage. This would improve the performance. Unclear if we would support both compositing options eventually. Pull Request: https://projects.blender.org/blender/blender/pulls/109909
225 lines
6.6 KiB
Python
225 lines
6.6 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Panel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return context.lightprobe and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_lightprobe(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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probe = context.lightprobe
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif probe:
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layout.template_ID(space, "pin_id")
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class DATA_PT_lightprobe(DataButtonsPanel, Panel):
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bl_label = "Probe"
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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probe = context.lightprobe
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# layout.prop(probe, "type")
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if probe.type == 'GRID':
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col = layout.column()
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col.prop(probe, "influence_distance", text="Distance")
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col.prop(probe, "falloff")
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col.prop(probe, "intensity")
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sub = col.column(align=True)
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sub.prop(probe, "grid_resolution_x", text="Resolution X")
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sub.prop(probe, "grid_resolution_y", text="Y")
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sub.prop(probe, "grid_resolution_z", text="Z")
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elif probe.type == 'PLANAR':
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col = layout.column()
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col.prop(probe, "influence_distance", text="Distance")
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col.prop(probe, "falloff")
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else:
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col = layout.column()
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col.prop(probe, "influence_type")
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if probe.influence_type == 'ELIPSOID':
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col.prop(probe, "influence_distance", text="Radius")
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else:
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col.prop(probe, "influence_distance", text="Size")
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col.prop(probe, "falloff")
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col.prop(probe, "intensity")
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sub = col.column(align=True)
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if probe.type != 'PLANAR':
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sub.prop(probe, "clip_start", text="Clipping Start")
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else:
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sub.prop(probe, "clip_start", text="Clipping Offset")
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if probe.type != 'PLANAR':
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sub.prop(probe, "clip_end", text="End")
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class DATA_PT_lightprobe_eevee_next(DataButtonsPanel, Panel):
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bl_label = "Probe"
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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probe = context.lightprobe
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if probe.type == 'GRID':
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(probe, "grid_resolution_x", text="Resolution X")
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sub.prop(probe, "grid_resolution_y", text="Y")
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sub.prop(probe, "grid_resolution_z", text="Z")
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col.separator()
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col.operator("object.lightprobe_cache_bake").subset = "ACTIVE"
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col.operator("object.lightprobe_cache_free").subset = "ACTIVE"
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col.separator()
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col.prop(probe, "grid_bake_samples")
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col.prop(probe, "surfel_density")
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elif probe.type == 'CUBEMAP':
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col = layout.column()
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col.prop(probe, "resolution")
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sub = layout.column(align=True)
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sub.prop(probe, "clip_start", text="Clipping Start")
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sub.prop(probe, "clip_end", text="End")
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elif probe.type == 'PLANAR':
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# Currently unsupported
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pass
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else:
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# Currently unsupported
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pass
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class DATA_PT_lightprobe_visibility(DataButtonsPanel, Panel):
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bl_label = "Visibility"
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bl_parent_id = "DATA_PT_lightprobe"
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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probe = context.lightprobe
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col = layout.column()
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if probe.type == 'GRID':
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col.prop(probe, "visibility_buffer_bias", text="Bias")
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col.prop(probe, "visibility_bleed_bias", text="Bleed Bias")
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col.prop(probe, "visibility_blur", text="Blur")
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row = col.row(align=True)
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row.prop(probe, "visibility_collection")
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row.prop(probe, "invert_visibility_collection", text="", icon='ARROW_LEFTRIGHT')
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class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
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bl_label = "Custom Parallax"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return context.lightprobe and context.lightprobe.type == 'CUBEMAP' and (engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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probe = context.lightprobe
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self.layout.prop(probe, "use_custom_parallax", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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probe = context.lightprobe
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col = layout.column()
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col.active = probe.use_custom_parallax
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col.prop(probe, "parallax_type")
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if probe.parallax_type == 'ELIPSOID':
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col.prop(probe, "parallax_distance", text="Radius")
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else:
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col.prop(probe, "parallax_distance", text="Size")
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class DATA_PT_lightprobe_display(DataButtonsPanel, Panel):
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bl_label = "Viewport Display"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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probe = context.lightprobe
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col = layout.column()
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if probe.type == 'PLANAR':
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col.prop(ob, "empty_display_size", text="Arrow Size")
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col.prop(probe, "show_influence")
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col.prop(probe, "show_data")
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if probe.type in {'GRID', 'CUBEMAP'}:
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col.prop(probe, "show_influence")
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col.prop(probe, "show_clip")
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if probe.type == 'CUBEMAP':
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sub = col.column()
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sub.active = probe.use_custom_parallax
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sub.prop(probe, "show_parallax")
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classes = (
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DATA_PT_context_lightprobe,
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DATA_PT_lightprobe,
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DATA_PT_lightprobe_eevee_next,
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DATA_PT_lightprobe_visibility,
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DATA_PT_lightprobe_parallax,
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DATA_PT_lightprobe_display,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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