Files
test/intern/cycles/util/CMakeLists.txt
Lukas Stockner 48155c210a Cycles: Add Support for IES files as textures for light strength
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources.
The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp.

Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried.
Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file.

The user interface of the node is similar to the script node, the user can either select an internal Text or load a file.
Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot.

The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light,
rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport.

Reviewers: #cycles, dingto, sergey, brecht

Reviewed By: #cycles, dingto, brecht

Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey

Differential Revision: https://developer.blender.org/D1543
2018-05-27 01:24:57 +02:00

134 lines
2.2 KiB
CMake

set(INC
..
../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
util_aligned_malloc.cpp
util_debug.cpp
util_ies.cpp
util_logging.cpp
util_math_cdf.cpp
util_md5.cpp
util_path.cpp
util_string.cpp
util_simd.cpp
util_system.cpp
util_task.cpp
util_thread.cpp
util_time.cpp
util_transform.cpp
util_windows.cpp
)
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
util_view.cpp
)
endif()
set(SRC_HEADERS
util_algorithm.h
util_aligned_malloc.h
util_args.h
util_atomic.h
util_boundbox.h
util_debug.h
util_defines.h
util_guarded_allocator.cpp
util_foreach.h
util_function.h
util_guarded_allocator.h
util_half.h
util_hash.h
util_ies.h
util_image.h
util_image_impl.h
util_list.h
util_logging.h
util_map.h
util_math.h
util_math_cdf.h
util_math_fast.h
util_math_intersect.h
util_math_float2.h
util_math_float3.h
util_math_float4.h
util_math_int2.h
util_math_int3.h
util_math_int4.h
util_math_matrix.h
util_md5.h
util_opengl.h
util_optimization.h
util_param.h
util_path.h
util_progress.h
util_projection.h
util_queue.h
util_rect.h
util_set.h
util_simd.h
util_sky_model.cpp
util_sky_model.h
util_sky_model_data.h
util_avxf.h
util_sseb.h
util_ssef.h
util_ssei.h
util_stack_allocator.h
util_static_assert.h
util_stats.h
util_string.h
util_system.h
util_task.h
util_texture.h
util_thread.h
util_time.h
util_transform.h
util_types.h
util_types_float2.h
util_types_float2_impl.h
util_types_float3.h
util_types_float3_impl.h
util_types_float4.h
util_types_float4_impl.h
util_types_int2.h
util_types_int2_impl.h
util_types_int3.h
util_types_int3_impl.h
util_types_int4.h
util_types_int4_impl.h
util_types_uchar2.h
util_types_uchar2_impl.h
util_types_uchar3.h
util_types_uchar3_impl.h
util_types_uchar4.h
util_types_uchar4_impl.h
util_types_uint2.h
util_types_uint2_impl.h
util_types_uint3.h
util_types_uint3_impl.h
util_types_uint4.h
util_types_uint4_impl.h
util_types_vector3.h
util_types_vector3_impl.h
util_vector.h
util_version.h
util_view.h
util_windows.h
util_xml.h
)
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_util ${SRC} ${SRC_HEADERS})