416 lines
11 KiB
C++
416 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_SET_SLOTS_HH__
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#define __BLI_SET_SLOTS_HH__
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/** \file
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* \ingroup bli
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*
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* This file contains different slot types that are supposed to be used with blender::Set.
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*
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* Every slot type has to be able to hold a value of the Key type and state information.
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* A set slot has three possible states: empty, occupied and removed.
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*
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* Only when a slot is occupied, it stores an instance of type Key.
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*
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* A set slot type has to implement a couple of methods that are explained in SimpleSetSlot.
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* A slot type is assumed to be trivially destructible, when it is not in occupied state. So the
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* destructor might not be called in that case.
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*/
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#include "BLI_memory_utils.hh"
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#include "BLI_string_ref.hh"
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namespace blender {
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/**
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* The simplest possible set slot. It stores the slot state and the optional key instance in
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* separate variables. Depending on the alignment requirement of the key, many bytes might be
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* wasted.
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*/
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template<typename Key> class SimpleSetSlot {
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private:
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enum State : uint8_t {
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Empty = 0,
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Occupied = 1,
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Removed = 2,
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};
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State m_state;
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AlignedBuffer<sizeof(Key), alignof(Key)> m_buffer;
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public:
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/**
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* After the default constructor has run, the slot has to be in the empty state.
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*/
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SimpleSetSlot()
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{
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m_state = Empty;
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}
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/**
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* The destructor also has to destruct the key, if the slot is currently occupied.
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*/
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~SimpleSetSlot()
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{
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if (m_state == Occupied) {
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this->key()->~Key();
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}
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}
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/**
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* The copy constructor has to copy the state. If the other slot was occupied, a copy of the key
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* has to be made as well.
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*/
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SimpleSetSlot(const SimpleSetSlot &other)
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{
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m_state = other.m_state;
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if (other.m_state == Occupied) {
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new ((void *)this->key()) Key(*other.key());
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}
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}
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/**
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* The move constructor has to copy the state. If the other slot was occupied, the key from the
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* other slot has to be moved as well. The other slot stays in the state it was in before. Its
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* optionally stored key remains in a moved-from state.
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*/
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SimpleSetSlot(SimpleSetSlot &&other) noexcept
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{
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m_state = other.m_state;
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if (other.m_state == Occupied) {
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new ((void *)this->key()) Key(std::move(*other.key()));
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}
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}
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/**
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* Get a non-const pointer to the position where the key is stored.
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*/
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Key *key()
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{
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return (Key *)m_buffer.ptr();
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}
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/**
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* Get a const pointer to the position where the key is stored.
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*/
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const Key *key() const
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{
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return (const Key *)m_buffer.ptr();
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}
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/**
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* Return true if the slot currently contains a key.
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*/
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bool is_occupied() const
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{
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return m_state == Occupied;
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}
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/**
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* Return true if the slot is empty, i.e. it does not contain a key and is not in removed state.
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*/
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bool is_empty() const
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{
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return m_state == Empty;
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}
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/**
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* Return the hash of the currently stored key. In this simple set slot implementation, we just
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* compute the hash here. Other implementations might store the hash in the slot instead.
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*/
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template<typename Hash> uint32_t get_hash(const Hash &hash) const
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{
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BLI_assert(this->is_occupied());
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return hash(*this->key());
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}
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/**
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* Move the other slot into this slot and destruct it. We do destruction here, because this way
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* we can avoid a comparison with the state, since we know the slot is occupied.
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*/
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void relocate_occupied_here(SimpleSetSlot &other, uint32_t UNUSED(hash))
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{
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BLI_assert(!this->is_occupied());
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BLI_assert(other.is_occupied());
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m_state = Occupied;
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new ((void *)this->key()) Key(std::move(*other.key()));
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other.key()->~Key();
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}
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/**
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* Return true, when this slot is occupied and contains a key that compares equal to the given
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* key. The hash is used by other slot implementations to determine inequality faster.
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*/
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template<typename ForwardKey, typename IsEqual>
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bool contains(const ForwardKey &key, const IsEqual &is_equal, uint32_t UNUSED(hash)) const
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{
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if (m_state == Occupied) {
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return is_equal(key, *this->key());
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}
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return false;
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}
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/**
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* Change the state of this slot from empty/removed to occupied. The key has to be constructed
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* by calling the constructor with the given key as parameter.
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*/
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template<typename ForwardKey> void occupy(ForwardKey &&key, uint32_t UNUSED(hash))
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{
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BLI_assert(!this->is_occupied());
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m_state = Occupied;
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new ((void *)this->key()) Key(std::forward<ForwardKey>(key));
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}
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/**
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* Change the state of this slot from occupied to removed. The key has to be destructed as well.
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*/
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void remove()
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{
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BLI_assert(this->is_occupied());
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m_state = Removed;
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this->key()->~Key();
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}
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};
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/**
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* This set slot implementation stores the hash of the key within the slot. This helps when
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* computing the hash or an equality check is expensive.
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*/
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template<typename Key> class HashedSetSlot {
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private:
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enum State : uint8_t {
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Empty = 0,
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Occupied = 1,
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Removed = 2,
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};
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uint32_t m_hash;
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State m_state;
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AlignedBuffer<sizeof(Key), alignof(Key)> m_buffer;
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public:
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HashedSetSlot()
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{
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m_state = Empty;
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}
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~HashedSetSlot()
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{
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if (m_state == Occupied) {
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this->key()->~Key();
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}
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}
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HashedSetSlot(const HashedSetSlot &other)
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{
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m_state = other.m_state;
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if (other.m_state == Occupied) {
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m_hash = other.m_hash;
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new ((void *)this->key()) Key(*other.key());
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}
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}
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HashedSetSlot(HashedSetSlot &&other) noexcept
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{
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m_state = other.m_state;
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if (other.m_state == Occupied) {
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m_hash = other.m_hash;
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new ((void *)this->key()) Key(std::move(*other.key()));
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}
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}
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Key *key()
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{
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return (Key *)m_buffer.ptr();
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}
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const Key *key() const
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{
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return (const Key *)m_buffer.ptr();
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}
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bool is_occupied() const
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{
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return m_state == Occupied;
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}
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bool is_empty() const
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{
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return m_state == Empty;
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}
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template<typename Hash> uint32_t get_hash(const Hash &UNUSED(hash)) const
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{
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BLI_assert(this->is_occupied());
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return m_hash;
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}
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void relocate_occupied_here(HashedSetSlot &other, uint32_t hash)
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{
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BLI_assert(!this->is_occupied());
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BLI_assert(other.is_occupied());
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m_state = Occupied;
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m_hash = hash;
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new ((void *)this->key()) Key(std::move(*other.key()));
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other.key()->~Key();
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}
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template<typename ForwardKey, typename IsEqual>
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bool contains(const ForwardKey &key, const IsEqual &is_equal, uint32_t hash) const
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{
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/* m_hash might be uninitialized here, but that is ok. */
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if (m_hash == hash) {
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if (m_state == Occupied) {
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return is_equal(key, *this->key());
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}
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}
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return false;
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}
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template<typename ForwardKey> void occupy(ForwardKey &&key, uint32_t hash)
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{
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BLI_assert(!this->is_occupied());
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m_state = Occupied;
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m_hash = hash;
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new ((void *)this->key()) Key(std::forward<ForwardKey>(key));
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}
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void remove()
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{
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BLI_assert(this->is_occupied());
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m_state = Removed;
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this->key()->~Key();
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}
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};
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/**
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* An IntrusiveSetSlot uses two special values of the key to indicate whether the slot is empty or
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* removed. This saves some memory in all cases and is more efficient in many cases. The KeyInfo
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* type indicates which specific values are used. An example for a KeyInfo implementation is
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* PointerKeyInfo.
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*
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* The special key values are expected to be trivially destructible.
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*/
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template<typename Key, typename KeyInfo> class IntrusiveSetSlot {
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private:
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Key m_key = KeyInfo::get_empty();
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public:
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IntrusiveSetSlot() = default;
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~IntrusiveSetSlot() = default;
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IntrusiveSetSlot(const IntrusiveSetSlot &other) = default;
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IntrusiveSetSlot(IntrusiveSetSlot &&other) noexcept = default;
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Key *key()
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{
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return &m_key;
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}
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const Key *key() const
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{
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return &m_key;
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}
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bool is_occupied() const
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{
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return KeyInfo::is_not_empty_or_removed(m_key);
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}
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bool is_empty() const
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{
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return KeyInfo::is_empty(m_key);
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}
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template<typename Hash> uint32_t get_hash(const Hash &hash) const
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{
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BLI_assert(this->is_occupied());
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return hash(m_key);
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}
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void relocate_occupied_here(IntrusiveSetSlot &other, uint32_t UNUSED(hash))
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{
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BLI_assert(!this->is_occupied());
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BLI_assert(other.is_occupied());
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m_key = std::move(other.m_key);
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other.m_key.~Key();
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}
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template<typename ForwardKey, typename IsEqual>
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bool contains(const ForwardKey &key, const IsEqual &is_equal, uint32_t UNUSED(hash)) const
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{
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BLI_assert(KeyInfo::is_not_empty_or_removed(key));
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return is_equal(m_key, key);
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}
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template<typename ForwardKey> void occupy(ForwardKey &&key, uint32_t UNUSED(hash))
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{
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BLI_assert(!this->is_occupied());
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BLI_assert(KeyInfo::is_not_empty_or_removed(key));
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m_key = std::forward<ForwardKey>(key);
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}
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void remove()
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{
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BLI_assert(this->is_occupied());
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KeyInfo::remove(m_key);
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}
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};
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/**
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* This exists just to make it more convenient to define which special integer values can be used
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* to indicate an empty and removed value.
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*/
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template<typename Int, Int EmptyValue, Int RemovedValue>
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using IntegerSetSlot = IntrusiveSetSlot<Int, TemplatedKeyInfo<Int, EmptyValue, RemovedValue>>;
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template<typename Key> struct DefaultSetSlot;
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/**
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* Use SimpleSetSlot by default, because it is the smallest slot type that works for all key types.
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*/
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template<typename Key> struct DefaultSetSlot {
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using type = SimpleSetSlot<Key>;
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};
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/**
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* Store the hash of a string in the slot by default. Recomputing the hash or doing string
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* comparisons can be relatively costly.
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*/
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template<> struct DefaultSetSlot<std::string> {
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using type = HashedSetSlot<std::string>;
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};
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template<> struct DefaultSetSlot<StringRef> {
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using type = HashedSetSlot<StringRef>;
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};
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template<> struct DefaultSetSlot<StringRefNull> {
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using type = HashedSetSlot<StringRefNull>;
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};
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/**
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* Use a special slot type for pointer keys, because we can store whether a slot is empty or
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* removed with special pointer values.
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*/
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template<typename Key> struct DefaultSetSlot<Key *> {
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using type = IntrusiveSetSlot<Key *, PointerKeyInfo<Key *>>;
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};
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} // namespace blender
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#endif /* __BLI_SET_SLOTS_HH__ */
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