When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <memory>
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struct NodesModifierData;
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struct NodesModifierDataBlock;
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struct Object;
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struct NodesModifierPackedBake;
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namespace blender::bke::bake {
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struct ModifierCache;
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}
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namespace blender::nodes::geo_eval_log {
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class GeoModifierLog;
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}
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/**
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* Rebuild the list of properties based on the sockets exposed as the modifier's node group
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* inputs. If any properties correspond to the old properties by name and type, carry over
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* the values.
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*/
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void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);
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namespace blender {
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struct NodesModifierRuntime {
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/**
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* Contains logged information from the last evaluation.
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* This can be used to help the user to debug a node tree.
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* This is a shared pointer because we might want to keep it around in some cases after the
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* evaluation (e.g. for gizmo backpropagation).
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*/
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std::shared_ptr<nodes::geo_eval_log::GeoModifierLog> eval_log;
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/**
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* Simulation cache that is shared between original and evaluated modifiers. This allows the
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* original modifier to be removed, without also removing the simulation state which may still be
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* used by the evaluated modifier.
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*/
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std::shared_ptr<bke::bake::ModifierCache> cache;
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};
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void nodes_modifier_data_block_destruct(NodesModifierDataBlock *data_block, bool do_id_user);
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void nodes_modifier_packed_bake_free(NodesModifierPackedBake *packed_bake);
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} // namespace blender
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