Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
dbf01ba68c7c40f8987f402d871c675bba2fce05
test/source
History
Campbell Barton dbf01ba68c Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect.
On my system it set the ambient color value to 1.0.
2010-11-26 23:38:23 +00:00
..
blender
Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect.
2010-11-26 23:38:23 +00:00
blenderplayer
partial fix for [#23532]
2010-11-23 12:05:35 +00:00
creator
add a window manager to files loaded from 2.4x in background mode. (partial fix for [#24882]).
2010-11-24 14:40:03 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
BGE Bugfix: [#24926] Sensor 'Radar' les axes X+ et Y+ ont été inversé. (oui, a french bug report :)
2010-11-26 03:37:08 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
missed removing the file for scons.
2010-11-18 13:52:09 +00:00
CMakeLists.txt
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Makefile
Reorder library linking.
2010-11-11 06:22:55 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Powered by Gitea Version: 1.24.6 Page: 300ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API