When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
26 lines
667 B
C++
26 lines
667 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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#include "bmesh_class.hh"
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void BMO_mesh_delete_oflag_tagged(BMesh *bm, short oflag, char htype);
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void BM_mesh_delete_hflag_tagged(BMesh *bm, char hflag, char htype);
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/**
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* \warning oflag applies to different types in some contexts,
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* not just the type being removed.
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*/
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void BMO_mesh_delete_oflag_context(BMesh *bm, short oflag, int type);
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/**
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* \warning oflag applies to different types in some contexts,
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* not just the type being removed.
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*/
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void BM_mesh_delete_hflag_context(BMesh *bm, char hflag, int type);
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