Files
test/source/blender/nodes/geometry/nodes/node_geo_input_object.cc
Jacques Lucke b32a5882c1 Cleanup: Nodes: move node class parameter out of node_type_base
The node class is hardly important enough (especially compared to the other parameters)
that it is justified to have to pass it to `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133021
2025-01-14 11:03:28 +01:00

45 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_object_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Object>("Object");
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "object", UI_ITEM_NONE, "", ICON_NONE);
}
static void node_geo_exec(GeoNodeExecParams params)
{
Object *object = reinterpret_cast<Object *>(params.node().id);
params.set_output("Object", object);
}
static void node_register()
{
static blender::bke::bNodeType ntype;
geo_node_type_base(&ntype, "GeometryNodeInputObject", GEO_NODE_INPUT_OBJECT);
ntype.ui_name = "Object";
ntype.ui_description = "Output a single object";
ntype.enum_name_legacy = "INPUT_OBJECT";
ntype.nclass = NODE_CLASS_INPUT;
ntype.draw_buttons = node_layout;
ntype.declare = node_declare;
ntype.geometry_node_execute = node_geo_exec;
blender::bke::node_register_type(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_geo_input_object_cc