Daniel Dunbar
dd7bcb94bf
- sillyness... added drawMappedEdges for mesh
...
- revert to drawLooseEdges instead of general drawEdgesFlag
- ditched TFace edge flags, done dynamically now which also
means don't need to recalc surface on flag changes
- added BLI_edgehash, guess what it does
2005-08-21 20:48:45 +00:00
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