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dda96e34725a3e12b83696db311dde10e1126cd6
test/source/blender/gpu
History
Campbell Barton 124bfa4d2d Cleanup: spelling, style
2016-07-08 00:48:45 +10:00
..
intern
Cleanup: spelling, style
2016-07-08 00:48:45 +10:00
shaders
BI Viewport(GLSL): support for envmap in Texture node
2016-07-04 11:19:13 +03:00
CMakeLists.txt
Wide lines + line stipple deprecated API replacement
2016-04-08 10:58:40 +03:00
GPU_basic_shader.h
GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
2016-06-10 06:09:11 +10:00
GPU_buffers.h
Cleanup: redundant 4th index in sculpt PBVH
2016-07-06 19:15:47 +10:00
GPU_compositing.h
GPU compositing:
2016-03-21 22:43:03 +01:00
GPU_debug.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
GPU_draw.h
GPU: move select index code out of WM
2016-06-25 21:13:33 +10:00
GPU_extensions.h
World textures displaying for viewport in BI.
2016-01-27 12:06:57 +03:00
GPU_framebuffer.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Environment lighting for the GLSL mode
2016-07-04 11:01:32 +03:00
GPU_select.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_shader.h
Properly handle vertex color color space for Cycles GLSL
2016-05-31 14:41:51 +02:00
GPU_texture.h
Cleanup: warnings & style
2016-01-28 17:23:12 +11:00
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