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test/source/blender/gpu/metal
Jason Fielder 0a004fbad4 Metal: Improve GPU debugger support
This patch improves how debug groups are displayed
within captures. Passes are now split to align with
debug groups, such that navigation of captures is
more intuitive.

To closer represent useful information, debug groups are now
deferred to align with passes, with the addition of Macros to
control capture display options.

METAL_DEBUG_CAPTURE_MAX_NESTED_GROUPS limits debug
group nesting, and METAL_DEBUG_CAPTURE_HIDE_EMPTY allows
hiding of debug groups which do not contain any commands.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108287
2023-05-27 18:27:17 +02:00
..
2022-09-23 14:33:42 +10:00
2023-04-04 15:16:07 +02:00