Files
test/source/blender/gpu/vulkan/vk_state_manager.hh
Jeroen Bakker 004ce8fc4e Vulkan: Add Support For Texture Buffers
Texture buffers are vbos that can be sampled as textures inside shaders.
This adds support for them to the Vulkan Backend.

Pull Request: https://projects.blender.org/blender/blender/pulls/108193
2023-05-30 13:54:51 +02:00

77 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_state_private.hh"
#include "BLI_array.hh"
#include "vk_sampler.hh"
namespace blender::gpu {
class VKTexture;
class VKUniformBuffer;
class VKVertexBuffer;
class VKStateManager : public StateManager {
/* Dummy sampler for now.*/
VKSampler sampler_;
uint texture_unpack_row_length_ = 0;
struct TextureBinding {
VKTexture *texture = nullptr;
/* bufferTextures and samplers share the same namespace. */
VKVertexBuffer *vertex_buffer = nullptr;
};
struct ImageBinding {
VKTexture *texture = nullptr;
};
struct UniformBufferBinding {
VKUniformBuffer *buffer = nullptr;
};
Array<ImageBinding> image_bindings_;
Array<TextureBinding> texture_bindings_;
Array<UniformBufferBinding> uniform_buffer_bindings_;
public:
VKStateManager();
void apply_state() override;
void force_state() override;
void issue_barrier(eGPUBarrier barrier_bits) override;
/** Apply resources to the bindings of the active shader.*/
void apply_bindings();
void texture_bind(Texture *tex, GPUSamplerState sampler, int unit) override;
void texture_unbind(Texture *tex) override;
void texture_unbind_all() override;
void image_bind(Texture *tex, int unit) override;
void image_unbind(Texture *tex) override;
void image_unbind_all() override;
void uniform_buffer_bind(VKUniformBuffer *uniform_buffer, int slot);
void uniform_buffer_unbind(VKUniformBuffer *uniform_buffer);
void texel_buffer_bind(VKVertexBuffer *vertex_buffer, int slot);
void texel_buffer_unbind(VKVertexBuffer *vertex_buffer);
void texture_unpack_row_length_set(uint len) override;
/**
* Row length for unpacking host data when uploading texture data.
*
* When set to zero (0) host data can be assumed to be stored sequential.
*/
uint texture_unpack_row_length_get() const;
};
} // namespace blender::gpu