Files
test/source/blender/gpu/vulkan/vk_vertex_buffer.hh
Jeroen Bakker 004ce8fc4e Vulkan: Add Support For Texture Buffers
Texture buffers are vbos that can be sampled as textures inside shaders.
This adds support for them to the Vulkan Backend.

Pull Request: https://projects.blender.org/blender/blender/pulls/108193
2023-05-30 13:54:51 +02:00

66 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_vertex_buffer_private.hh"
#include "vk_buffer.hh"
namespace blender::gpu {
class VKVertexBuffer : public VertBuf {
VKBuffer buffer_;
bool should_unbind_ = false;
/** When a vertex buffer is used as a UNIFORM_TEXEL_BUFFER the buffer requires a buffer view. */
VkBufferView vk_buffer_view_ = VK_NULL_HANDLE;
public:
~VKVertexBuffer();
void bind_as_ssbo(uint binding) override;
void bind_as_texture(uint binding) override;
void bind(uint binding);
void wrap_handle(uint64_t handle) override;
void update_sub(uint start, uint len, const void *data) override;
void read(void *data) const override;
VkBuffer vk_handle() const
{
BLI_assert(buffer_.is_allocated());
return buffer_.vk_handle();
}
VkBufferView vk_buffer_view_get() const
{
BLI_assert(vk_buffer_view_ != VK_NULL_HANDLE);
return vk_buffer_view_;
}
protected:
void acquire_data() override;
void resize_data() override;
void release_data() override;
void upload_data() override;
void duplicate_data(VertBuf *dst) override;
private:
void allocate();
void *convert() const;
/* VKTexture requires access to `buffer_` to convert a vertex buffer to a texture.*/
friend class VKTexture;
};
static inline VKVertexBuffer *unwrap(VertBuf *vertex_buffer)
{
return static_cast<VKVertexBuffer *>(vertex_buffer);
}
} // namespace blender::gpu