Files
test/source
Ton Roosendaal de3a622095 Bugfix #3862
Wire render normals were exactly opposite to the normals for solid faces.
This caused displacement to work inverse too. Flipped them.
(Note; for shading normals are corrected to point towards viewer)
2006-04-09 17:14:55 +00:00
..
2006-04-09 17:14:55 +00:00
2006-03-10 22:50:27 +00:00
2006-02-07 21:24:36 +00:00
2006-03-12 19:48:51 +00:00
2006-02-22 23:34:12 +00:00
2006-03-20 17:25:42 +00:00
2005-03-09 19:45:59 +00:00
2006-03-10 20:47:34 +00:00