Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
dea59f60c4ec8febc8d41fa04cc69811066e16b2
test/source/blender/gpu/intern
History
Campbell Barton d0412a1981 svn merge ^/trunk/blender -r43864:43887
2012-02-05 02:30:30 +00:00
..
gpu_buffers.c
svn merge ^/trunk/blender -r43062:43085
2012-01-03 02:16:52 +00:00
gpu_codegen.c
remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported
2012-01-18 00:03:09 +00:00
gpu_codegen.h
Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart.
2011-12-23 07:10:01 +00:00
gpu_draw.c
Uv Tools branch GSOC 2011
2012-01-17 16:31:13 +00:00
gpu_extensions.c
Fix: non-power-of-two-textures were always disabled on ATI/Apple due to poor
2012-02-04 19:57:09 +00:00
gpu_material.c
use BLI_strncpy and BLI_snprintf when the size of the string is known.
2012-01-11 12:33:51 +00:00
gpu_shader_material.glsl
Fix: Bicubic bump mapping does not work for UVs outside the 0,1 range.
2012-02-01 17:47:13 +00:00
gpu_shader_material.glsl.c
Fix: Bicubic bump mapping does not work for UVs outside the 0,1 range.
2012-02-01 17:47:13 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
Powered by Gitea Version: 1.24.6 Page: 154ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API