Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.
Features
========
* Groups now have collections
This way you can change the visibility of a collection inside a group, and add
overrides which are part of the group and are prioritized over other overrides.
* Outliner
Groups can inspect their collections, change visibility, and add/remove members.
To change an override of a group collection, you need to select an instance of
the group, and then you can choose "group" in the collection properties editor
to edit this group active collection instead of the view layer one.
* Dupli groups overrides
We can now have multiple instances of the same group with an original "override"
and different overrides depending on the collection the instanced object is part
of.
Technical
=========
* Layers
We use the same api for groups and scene as much as possible.
Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892
79 lines
3.1 KiB
C
79 lines
3.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_GROUP_H__
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#define __BKE_GROUP_H__
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/** \file BKE_group.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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struct Base;
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struct EvaluationContext;
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struct Group;
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struct Main;
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struct Object;
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struct Scene;
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void BKE_group_free(struct Group *group);
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void BKE_group_init(struct Group *group);
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struct Group *BKE_group_add(struct Main *bmain, const char *name);
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void BKE_group_copy_data(struct Main *bmain, struct Group *group_dst, const struct Group *group_src, const int flag);
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struct Group *BKE_group_copy(struct Main *bmain, const struct Group *group);
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void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
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bool BKE_group_object_add(struct Group *group, struct Object *ob);
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bool BKE_group_object_unlink(struct Group *group, struct Object *ob);
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struct Group *BKE_group_object_find(struct Group *group, struct Object *ob);
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bool BKE_group_object_exists(struct Group *group, struct Object *ob);
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bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *object, struct Group *group);
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bool BKE_group_is_animated(struct Group *group, struct Object *parent);
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void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
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#define FOREACH_GROUP_BASE(_group, _base) \
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for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
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_base; \
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_base = _base->next) \
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{
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#define FOREACH_GROUP_BASE_END \
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}
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#define FOREACH_GROUP_OBJECT(_group, _object) \
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for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
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_base; \
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_base = _base->next) \
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{ \
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Object *_object = _base->object; \
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BLI_assert(_object != NULL);
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#define FOREACH_GROUP_OBJECT_END \
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}
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#endif /* __BKE_GROUP_H__ */
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