Those are useful when you have to create containers with static storage duration. If those would use Blender's guarded allocator, it would report memory leaks, that are not actually leaks.
1247 lines
37 KiB
C++
1247 lines
37 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_MAP_HH__
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#define __BLI_MAP_HH__
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/** \file
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* \ingroup bli
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*
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* A `blender::Map<Key, Value>` is an unordered associative container that stores key-value pairs.
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* The keys have to be unique. It is designed to be a more convenient and efficient replacement for
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* `std::unordered_map`. All core operations (add, lookup, remove and contains) can be done in O(1)
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* amortized expected time.
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*
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* Your default choice for a hash map in Blender should be `blender::Map`.
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*
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* blender::Map is implemented using open addressing in a slot array with a power-of-two size.
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* Every slot is in one of three states: empty, occupied or removed. If a slot is occupied, it
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* contains a Key and Value instance.
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*
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* Benchmarking and comparing hash tables is hard, because many factors influence the result. The
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* performance of a hash table depends on the combination of the hash function, probing strategy,
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* max load factor, data types, slot type and data distribution. This implementation is designed to
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* be relatively fast by default in all cases. However, it also offers many customization points
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* that allow it to be optimized for a specific use case.
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*
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* A rudimentary benchmark can be found in BLI_map_test.cc. The results of that benchmark are there
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* as well. The numbers show that in this specific case blender::Map outperforms std::unordered_map
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* consistently by a good amount.
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*
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* Some noteworthy information:
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* - Key and Value must be movable types.
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* - Pointers to keys and values might be invalidated when the map is changed or moved.
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* - The hash function can be customized. See BLI_hash.hh for details.
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* - The probing strategy can be customized. See BLI_probing_strategies.hh for details.
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* - The slot type can be customized. See BLI_map_slots.hh for details.
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* - Small buffer optimization is enabled by default, if Key and Value are not too large.
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* - The methods `add_new` and `remove_contained` should be used instead of `add` and `remove`
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* whenever appropriate. Assumptions and intention are described better this way.
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* - There are multiple methods to add and lookup keys for different use cases.
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* - You cannot use a range-for loop on the map directly. Instead use the keys(), values() and
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* items() iterators. If your map is non-const, you can also change the values through those
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* iterators (but not the keys).
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* - Lookups can be performed using types other than Key without conversion. For that use the
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* methods ending with `_as`. The template parameters Hash and IsEqual have to support the other
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* key type. This can greatly improve performance when the map uses strings as keys.
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* - The default constructor is cheap, even when a large InlineBufferCapacity is used. A large
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* slot array will only be initialized when the first element is added.
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* - The `print_stats` method can be used to get information about the distribution of keys and
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* memory usage of the map.
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* - The method names don't follow the std::unordered_map names in many cases. Searching for such
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* names in this file will usually let you discover the new name.
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* - There is a StdUnorderedMapWrapper class, that wraps std::unordered_map and gives it the same
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* interface as blender::Map. This is useful for benchmarking.
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*/
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#include <optional>
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#include <unordered_map>
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#include "BLI_array.hh"
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#include "BLI_hash.hh"
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#include "BLI_hash_tables.hh"
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#include "BLI_map_slots.hh"
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#include "BLI_probing_strategies.hh"
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namespace blender {
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template<
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/**
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* Type of the keys stored in the map. Keys have to be movable. Furthermore, the hash and
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* is-equal functions have to support it.
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*/
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typename Key,
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/**
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* Type of the value that is stored per key. It has to be movable as well.
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*/
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typename Value,
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/**
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* The minimum number of elements that can be stored in this Map without doing a heap
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* allocation. This is useful when you expect to have many small maps. However, keep in mind
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* that (unlike vector) initializing a map has a O(n) cost in the number of slots.
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*/
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int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)),
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/**
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* The strategy used to deal with collisions. They are defined in BLI_probing_strategies.hh.
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*/
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typename ProbingStrategy = DefaultProbingStrategy,
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/**
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* The hash function used to hash the keys. There is a default for many types. See BLI_hash.hh
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* for examples on how to define a custom hash function.
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*/
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typename Hash = DefaultHash<Key>,
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/**
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* The equality operator used to compare keys. By default it will simply compare keys using the
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* `==` operator.
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*/
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typename IsEqual = DefaultEquality,
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/**
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* This is what will actually be stored in the hash table array. At a minimum a slot has to be
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* able to hold a key, a value and information about whether the slot is empty, occupied or
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* removed. Using a non-standard slot type can improve performance or reduce the memory
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* footprint for some types. Slot types are defined in BLI_map_slots.hh
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*/
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typename Slot = typename DefaultMapSlot<Key, Value>::type,
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/**
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* The allocator used by this map. Should rarely be changed, except when you don't want that
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* MEM_* is used internally.
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*/
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typename Allocator = GuardedAllocator>
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class Map {
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private:
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/**
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* Slots are either empty, occupied or removed. The number of occupied slots can be computed by
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* subtracting the removed slots from the occupied-and-removed slots.
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*/
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int64_t removed_slots_;
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int64_t occupied_and_removed_slots_;
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/**
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* The maximum number of slots that can be used (either occupied or removed) until the set has to
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* grow. This is the total number of slots times the max load factor.
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*/
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int64_t usable_slots_;
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/**
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* The number of slots minus one. This is a bit mask that can be used to turn any integer into a
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* valid slot index efficiently.
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*/
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uint64_t slot_mask_;
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/** This is called to hash incoming keys. */
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Hash hash_;
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/** This is called to check equality of two keys. */
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IsEqual is_equal_;
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/** The max load factor is 1/2 = 50% by default. */
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#define LOAD_FACTOR 1, 2
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LoadFactor max_load_factor_ = LoadFactor(LOAD_FACTOR);
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using SlotArray =
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Array<Slot, LoadFactor::compute_total_slots(InlineBufferCapacity, LOAD_FACTOR), Allocator>;
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#undef LOAD_FACTOR
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/**
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* This is the array that contains the actual slots. There is always at least one empty slot and
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* the size of the array is a power of two.
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*/
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SlotArray slots_;
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/** Iterate over a slot index sequence for a given hash. */
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#define MAP_SLOT_PROBING_BEGIN(HASH, R_SLOT) \
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SLOT_PROBING_BEGIN (ProbingStrategy, HASH, slot_mask_, SLOT_INDEX) \
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auto &R_SLOT = slots_[SLOT_INDEX];
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#define MAP_SLOT_PROBING_END() SLOT_PROBING_END()
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public:
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/**
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* Initialize an empty map. This is a cheap operation no matter how large the inline buffer is.
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* This is necessary to avoid a high cost when no elements are added at all. An optimized grow
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* operation is performed on the first insertion.
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*/
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Map()
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: removed_slots_(0),
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occupied_and_removed_slots_(0),
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usable_slots_(0),
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slot_mask_(0),
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hash_(),
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is_equal_(),
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slots_(1)
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{
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}
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~Map() = default;
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Map(const Map &other) = default;
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Map(Map &&other) noexcept
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: removed_slots_(other.removed_slots_),
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occupied_and_removed_slots_(other.occupied_and_removed_slots_),
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usable_slots_(other.usable_slots_),
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slot_mask_(other.slot_mask_),
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hash_(std::move(other.hash_)),
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is_equal_(std::move(other.is_equal_)),
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slots_(std::move(other.slots_))
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{
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other.~Map();
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new (&other) Map();
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}
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Map &operator=(const Map &other)
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{
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if (this == &other) {
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return *this;
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}
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this->~Map();
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new (this) Map(other);
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return *this;
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}
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Map &operator=(Map &&other)
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{
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if (this == &other) {
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return *this;
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}
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this->~Map();
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new (this) Map(std::move(other));
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return *this;
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}
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/**
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* Insert a new key-value-pair into the map. This invokes undefined behavior when the key is in
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* the map already.
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*/
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void add_new(const Key &key, const Value &value)
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{
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this->add_new__impl(key, value, hash_(key));
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}
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void add_new(const Key &key, Value &&value)
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{
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this->add_new__impl(key, std::move(value), hash_(key));
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}
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void add_new(Key &&key, const Value &value)
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{
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this->add_new__impl(std::move(key), value, hash_(key));
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}
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void add_new(Key &&key, Value &&value)
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{
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this->add_new__impl(std::move(key), std::move(value), hash_(key));
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}
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/**
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* Add a key-value-pair to the map. If the map contains the key already, nothing is changed.
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* If you want to replace the currently stored value, use `add_overwrite`.
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* Returns true when the key has been newly added.
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*
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* This is similar to std::unordered_map::insert.
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*/
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bool add(const Key &key, const Value &value)
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{
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return this->add_as(key, value);
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}
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bool add(const Key &key, Value &&value)
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{
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return this->add_as(key, std::move(value));
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}
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bool add(Key &&key, const Value &value)
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{
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return this->add_as(std::move(key), value);
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}
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bool add(Key &&key, Value &&value)
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{
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return this->add_as(std::move(key), std::move(value));
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}
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template<typename ForwardKey, typename ForwardValue>
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bool add_as(ForwardKey &&key, ForwardValue &&value)
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{
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return this->add__impl(
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std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash_(key));
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}
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/**
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* Adds a key-value-pair to the map. If the map contained the key already, the corresponding
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* value will be replaced.
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* Returns true when the key has been newly added.
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*
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* This is similar to std::unordered_map::insert_or_assign.
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*/
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bool add_overwrite(const Key &key, const Value &value)
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{
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return this->add_overwrite_as(key, value);
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}
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bool add_overwrite(const Key &key, Value &&value)
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{
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return this->add_overwrite_as(key, std::move(value));
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}
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bool add_overwrite(Key &&key, const Value &value)
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{
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return this->add_overwrite_as(std::move(key), value);
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}
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bool add_overwrite(Key &&key, Value &&value)
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{
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return this->add_overwrite_as(std::move(key), std::move(value));
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}
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template<typename ForwardKey, typename ForwardValue>
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bool add_overwrite_as(ForwardKey &&key, ForwardValue &&value)
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{
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return this->add_overwrite__impl(
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std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash_(key));
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}
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/**
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* Returns true if there is a key in the map that compares equal to the given key.
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*
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* This is similar to std::unordered_map::contains.
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*/
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bool contains(const Key &key) const
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{
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return this->contains_as(key);
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}
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template<typename ForwardKey> bool contains_as(const ForwardKey &key) const
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{
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return this->contains__impl(key, hash_(key));
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}
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/**
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* Deletes the key-value-pair with the given key. Returns true when the key was contained and is
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* now removed, otherwise false.
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*
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* This is similar to std::unordered_map::erase.
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*/
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bool remove(const Key &key)
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{
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return this->remove_as(key);
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}
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template<typename ForwardKey> bool remove_as(const ForwardKey &key)
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{
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return this->remove__impl(key, hash_(key));
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}
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/**
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* Deletes the key-value-pair with the given key. This invokes undefined behavior when the key is
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* not in the map.
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*/
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void remove_contained(const Key &key)
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{
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this->remove_contained_as(key);
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}
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template<typename ForwardKey> void remove_contained_as(const ForwardKey &key)
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{
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this->remove_contained__impl(key, hash_(key));
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}
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/**
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* Get the value that is stored for the given key and remove it from the map. This invokes
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* undefined behavior when the key is not in the map.
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*/
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Value pop(const Key &key)
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{
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return this->pop_as(key);
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}
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template<typename ForwardKey> Value pop_as(const ForwardKey &key)
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{
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return this->pop__impl(key, hash_(key));
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}
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/**
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* Get the value that is stored for the given key and remove it from the map. If the key is not
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* in the map, a value-less optional is returned.
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*/
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std::optional<Value> pop_try(const Key &key)
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{
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return this->pop_try_as(key);
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}
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template<typename ForwardKey> std::optional<Value> pop_try_as(const ForwardKey &key)
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{
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return this->pop_try__impl(key, hash_(key));
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}
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/**
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* Get the value that corresponds to the given key and remove it from the map. If the key is not
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* in the map, return the given default value instead.
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*/
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Value pop_default(const Key &key, const Value &default_value)
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{
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return this->pop_default_as(key, default_value);
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}
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Value pop_default(const Key &key, Value &&default_value)
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{
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return this->pop_default_as(key, std::move(default_value));
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}
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template<typename ForwardKey, typename ForwardValue>
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Value pop_default_as(const ForwardKey &key, ForwardValue &&default_value)
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{
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return this->pop_default__impl(key, std::forward<ForwardValue>(default_value), hash_(key));
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}
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/**
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* This method can be used to implement more complex custom behavior without having to do
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* multiple lookups
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*
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* When the key did not yet exist in the map, the create_value function is called. Otherwise the
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* modify_value function is called.
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*
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* Both functions are expected to take a single parameter of type `Value *`. In create_value,
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* this pointer will point to uninitialized memory that has to be initialized by the function. In
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* modify_value, it will point to an already initialized value.
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*
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* The function returns whatever is returned from the create_value or modify_value callback.
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* Therefore, both callbacks have to have the same return type.
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*
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* In this example an integer is stored for every key. The initial value is five and we want to
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* increase it every time the same key is used.
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* map.add_or_modify(key,
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* [](int *value) { *value = 5; },
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* [](int *value) { (*value)++; });
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*/
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template<typename CreateValueF, typename ModifyValueF>
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auto add_or_modify(const Key &key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value) -> decltype(create_value(nullptr))
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{
|
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return this->add_or_modify_as(key, create_value, modify_value);
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}
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template<typename CreateValueF, typename ModifyValueF>
|
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auto add_or_modify(Key &&key, const CreateValueF &create_value, const ModifyValueF &modify_value)
|
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-> decltype(create_value(nullptr))
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{
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return this->add_or_modify_as(std::move(key), create_value, modify_value);
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}
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template<typename ForwardKey, typename CreateValueF, typename ModifyValueF>
|
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auto add_or_modify_as(ForwardKey &&key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value) -> decltype(create_value(nullptr))
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{
|
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return this->add_or_modify__impl(
|
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std::forward<ForwardKey>(key), create_value, modify_value, hash_(key));
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|
}
|
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|
|
/**
|
|
* Returns a pointer to the value that corresponds to the given key. If the key is not in the
|
|
* map, nullptr is returned.
|
|
*
|
|
* This is similar to std::unordered_map::find.
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|
*/
|
|
const Value *lookup_ptr(const Key &key) const
|
|
{
|
|
return this->lookup_ptr_as(key);
|
|
}
|
|
Value *lookup_ptr(const Key &key)
|
|
{
|
|
return this->lookup_ptr_as(key);
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|
}
|
|
template<typename ForwardKey> const Value *lookup_ptr_as(const ForwardKey &key) const
|
|
{
|
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return this->lookup_ptr__impl(key, hash_(key));
|
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}
|
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template<typename ForwardKey> Value *lookup_ptr_as(const ForwardKey &key)
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{
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return const_cast<Value *>(this->lookup_ptr__impl(key, hash_(key)));
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}
|
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|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. This invokes undefined
|
|
* behavior when the key is not in the map.
|
|
*/
|
|
const Value &lookup(const Key &key) const
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{
|
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return this->lookup_as(key);
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}
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Value &lookup(const Key &key)
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|
{
|
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return this->lookup_as(key);
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|
}
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template<typename ForwardKey> const Value &lookup_as(const ForwardKey &key) const
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{
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const Value *ptr = this->lookup_ptr_as(key);
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BLI_assert(ptr != nullptr);
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return *ptr;
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}
|
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template<typename ForwardKey> Value &lookup_as(const ForwardKey &key)
|
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{
|
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Value *ptr = this->lookup_ptr_as(key);
|
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BLI_assert(ptr != nullptr);
|
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return *ptr;
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|
}
|
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|
|
/**
|
|
* Returns a copy of the value that corresponds to the given key. If the key is not in the
|
|
* map, the provided default_value is returned.
|
|
*/
|
|
Value lookup_default(const Key &key, const Value &default_value) const
|
|
{
|
|
return this->lookup_default_as(key, default_value);
|
|
}
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
Value lookup_default_as(const ForwardKey &key, ForwardValue &&default_value) const
|
|
{
|
|
const Value *ptr = this->lookup_ptr_as(key);
|
|
if (ptr != nullptr) {
|
|
return *ptr;
|
|
}
|
|
else {
|
|
return std::forward<ForwardValue>(default_value);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value corresponding to the given key. If the key is not in the map,
|
|
* a new key-value-pair is added and a reference to the value in the map is returned.
|
|
*/
|
|
Value &lookup_or_add(const Key &key, const Value &value)
|
|
{
|
|
return this->lookup_or_add_as(key, value);
|
|
}
|
|
Value &lookup_or_add(const Key &key, Value &&value)
|
|
{
|
|
return this->lookup_or_add_as(key, std::move(value));
|
|
}
|
|
Value &lookup_or_add(Key &&key, const Value &value)
|
|
{
|
|
return this->lookup_or_add_as(std::move(key), value);
|
|
}
|
|
Value &lookup_or_add(Key &&key, Value &&value)
|
|
{
|
|
return this->lookup_or_add_as(std::move(key), std::move(value));
|
|
}
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
Value &lookup_or_add_as(ForwardKey &&key, ForwardValue &&value)
|
|
{
|
|
return this->lookup_or_add__impl(
|
|
std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash_(key));
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. If the key is not yet in
|
|
* the map, it will be newly added.
|
|
*
|
|
* The create_value callback is only called when the key did not exist yet. It is expected to
|
|
* take no parameters and return the value to be inserted.
|
|
*/
|
|
template<typename CreateValueF>
|
|
Value &lookup_or_add_cb(const Key &key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb_as(key, create_value);
|
|
}
|
|
template<typename CreateValueF>
|
|
Value &lookup_or_add_cb(Key &&key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb_as(std::move(key), create_value);
|
|
}
|
|
template<typename ForwardKey, typename CreateValueF>
|
|
Value &lookup_or_add_cb_as(ForwardKey &&key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb__impl(std::forward<ForwardKey>(key), create_value, hash_(key));
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. If the key is not yet in
|
|
* the map, it will be newly added. The newly added value will be default constructed.
|
|
*/
|
|
Value &lookup_or_add_default(const Key &key)
|
|
{
|
|
return this->lookup_or_add_default_as(key);
|
|
}
|
|
Value &lookup_or_add_default(Key &&key)
|
|
{
|
|
return this->lookup_or_add_default_as(std::move(key));
|
|
}
|
|
template<typename ForwardKey> Value &lookup_or_add_default_as(ForwardKey &&key)
|
|
{
|
|
return this->lookup_or_add_cb_as(std::forward<ForwardKey>(key), []() { return Value(); });
|
|
}
|
|
|
|
/**
|
|
* Calls the provided callback for every key-value-pair in the map. The callback is expected
|
|
* to take a `const Key &` as first and a `const Value &` as second parameter.
|
|
*/
|
|
template<typename FuncT> void foreach_item(const FuncT &func) const
|
|
{
|
|
int64_t size = slots_.size();
|
|
for (int64_t i = 0; i < size; i++) {
|
|
const Slot &slot = slots_[i];
|
|
if (slot.is_occupied()) {
|
|
const Key &key = *slot.key();
|
|
const Value &value = *slot.value();
|
|
func(key, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A utility iterator that reduces the amount of code when implementing the actual iterators.
|
|
* This uses the "curiously recurring template pattern" (CRTP).
|
|
*/
|
|
template<typename SubIterator> struct BaseIterator {
|
|
Slot *slots_;
|
|
int64_t total_slots_;
|
|
int64_t current_slot_;
|
|
|
|
BaseIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: slots_(const_cast<Slot *>(slots)), total_slots_(total_slots), current_slot_(current_slot)
|
|
{
|
|
}
|
|
|
|
BaseIterator &operator++()
|
|
{
|
|
while (++current_slot_ < total_slots_) {
|
|
if (slots_[current_slot_].is_occupied()) {
|
|
break;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
friend bool operator!=(const BaseIterator &a, const BaseIterator &b)
|
|
{
|
|
BLI_assert(a.slots_ == b.slots_);
|
|
BLI_assert(a.total_slots_ == b.total_slots_);
|
|
return a.current_slot_ != b.current_slot_;
|
|
}
|
|
|
|
SubIterator begin() const
|
|
{
|
|
for (int64_t i = 0; i < total_slots_; i++) {
|
|
if (slots_[i].is_occupied()) {
|
|
return SubIterator(slots_, total_slots_, i);
|
|
}
|
|
}
|
|
return this->end();
|
|
}
|
|
|
|
SubIterator end() const
|
|
{
|
|
return SubIterator(slots_, total_slots_, total_slots_);
|
|
}
|
|
|
|
Slot ¤t_slot() const
|
|
{
|
|
return slots_[current_slot_];
|
|
}
|
|
};
|
|
|
|
class KeyIterator final : public BaseIterator<KeyIterator> {
|
|
public:
|
|
KeyIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator<KeyIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
const Key &operator*() const
|
|
{
|
|
return *this->current_slot().key();
|
|
}
|
|
};
|
|
|
|
class ValueIterator final : public BaseIterator<ValueIterator> {
|
|
public:
|
|
ValueIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator<ValueIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
const Value &operator*() const
|
|
{
|
|
return *this->current_slot().value();
|
|
}
|
|
};
|
|
|
|
class MutableValueIterator final : public BaseIterator<MutableValueIterator> {
|
|
public:
|
|
MutableValueIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator<MutableValueIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
Value &operator*()
|
|
{
|
|
return *this->current_slot().value();
|
|
}
|
|
};
|
|
|
|
struct Item {
|
|
const Key &key;
|
|
const Value &value;
|
|
};
|
|
|
|
struct MutableItem {
|
|
const Key &key;
|
|
Value &value;
|
|
|
|
operator Item() const
|
|
{
|
|
return Item{key, value};
|
|
}
|
|
};
|
|
|
|
class ItemIterator final : public BaseIterator<ItemIterator> {
|
|
public:
|
|
ItemIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator<ItemIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
Item operator*() const
|
|
{
|
|
const Slot &slot = this->current_slot();
|
|
return {*slot.key(), *slot.value()};
|
|
}
|
|
};
|
|
|
|
class MutableItemIterator final : public BaseIterator<MutableItemIterator> {
|
|
public:
|
|
MutableItemIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator<MutableItemIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
MutableItem operator*() const
|
|
{
|
|
Slot &slot = this->current_slot();
|
|
return {*slot.key(), *slot.value()};
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Allows writing a range-for loop that iterates over all keys. The iterator is invalidated, when
|
|
* the map is changed.
|
|
*/
|
|
KeyIterator keys() const
|
|
{
|
|
return KeyIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all values in the map. The iterator is invalidated, when the map is
|
|
* changed.
|
|
*/
|
|
ValueIterator values() const
|
|
{
|
|
return ValueIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all values in the map and allows you to change the values. The
|
|
* iterator is invalidated, when the map is changed.
|
|
*/
|
|
MutableValueIterator values()
|
|
{
|
|
return MutableValueIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all key-value-pairs in the map. The key-value-pairs are stored in
|
|
* a temporary struct with a .key and a .value field.The iterator is invalidated, when the map is
|
|
* changed.
|
|
*/
|
|
ItemIterator items() const
|
|
{
|
|
return ItemIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all key-value-pairs in the map. The key-value-pairs are stored in
|
|
* a temporary struct with a .key and a .value field. The iterator is invalidated, when the map
|
|
* is changed.
|
|
*
|
|
* This iterator also allows you to modify the value (but not the key).
|
|
*/
|
|
MutableItemIterator items()
|
|
{
|
|
return MutableItemIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Print common statistics like size and collision count. This is useful for debugging purposes.
|
|
*/
|
|
void print_stats(StringRef name = "") const
|
|
{
|
|
HashTableStats stats(*this, this->keys());
|
|
stats.print(name);
|
|
}
|
|
|
|
/**
|
|
* Return the number of key-value-pairs that are stored in the map.
|
|
*/
|
|
int64_t size() const
|
|
{
|
|
return occupied_and_removed_slots_ - removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns true if there are no elements in the map.
|
|
*
|
|
* This is similar to std::unordered_map::empty.
|
|
*/
|
|
bool is_empty() const
|
|
{
|
|
return occupied_and_removed_slots_ == removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of available slots. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t capacity() const
|
|
{
|
|
return slots_.size();
|
|
}
|
|
|
|
/**
|
|
* Returns the amount of removed slots in the set. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t removed_amount() const
|
|
{
|
|
return removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns the bytes required per element. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t size_per_element() const
|
|
{
|
|
return sizeof(Slot);
|
|
}
|
|
|
|
/**
|
|
* Returns the approximate memory requirements of the map in bytes. This becomes more exact the
|
|
* larger the map becomes.
|
|
*/
|
|
int64_t size_in_bytes() const
|
|
{
|
|
return (int64_t)(sizeof(Slot) * slots_.size());
|
|
}
|
|
|
|
/**
|
|
* Potentially resize the map such that the specified number of elements can be added without
|
|
* another grow operation.
|
|
*/
|
|
void reserve(int64_t n)
|
|
{
|
|
if (usable_slots_ < n) {
|
|
this->realloc_and_reinsert(n);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes all key-value-pairs from the map.
|
|
*/
|
|
void clear()
|
|
{
|
|
this->~Map();
|
|
new (this) Map();
|
|
}
|
|
|
|
/**
|
|
* Get the number of collisions that the probing strategy has to go through to find the key or
|
|
* determine that it is not in the map.
|
|
*/
|
|
int64_t count_collisions(const Key &key) const
|
|
{
|
|
return this->count_collisions__impl(key, hash_(key));
|
|
}
|
|
|
|
private:
|
|
BLI_NOINLINE void realloc_and_reinsert(int64_t min_usable_slots)
|
|
{
|
|
int64_t total_slots, usable_slots;
|
|
max_load_factor_.compute_total_and_usable_slots(
|
|
SlotArray::inline_buffer_capacity(), min_usable_slots, &total_slots, &usable_slots);
|
|
BLI_assert(total_slots >= 1);
|
|
const uint64_t new_slot_mask = (uint64_t)total_slots - 1;
|
|
|
|
/**
|
|
* Optimize the case when the map was empty beforehand. We can avoid some copies here.
|
|
*/
|
|
if (this->size() == 0) {
|
|
slots_.~Array();
|
|
new (&slots_) SlotArray(total_slots);
|
|
removed_slots_ = 0;
|
|
occupied_and_removed_slots_ = 0;
|
|
usable_slots_ = usable_slots;
|
|
slot_mask_ = new_slot_mask;
|
|
return;
|
|
}
|
|
|
|
SlotArray new_slots(total_slots);
|
|
|
|
for (Slot &slot : slots_) {
|
|
if (slot.is_occupied()) {
|
|
this->add_after_grow_and_destruct_old(slot, new_slots, new_slot_mask);
|
|
}
|
|
}
|
|
|
|
/* All occupied slots have been destructed already and empty/removed slots are assumed to be
|
|
* trivially destructible. */
|
|
slots_.clear_without_destruct();
|
|
slots_ = std::move(new_slots);
|
|
occupied_and_removed_slots_ -= removed_slots_;
|
|
usable_slots_ = usable_slots;
|
|
removed_slots_ = 0;
|
|
slot_mask_ = new_slot_mask;
|
|
}
|
|
|
|
void add_after_grow_and_destruct_old(Slot &old_slot,
|
|
SlotArray &new_slots,
|
|
uint64_t new_slot_mask)
|
|
{
|
|
uint64_t hash = old_slot.get_hash(Hash());
|
|
SLOT_PROBING_BEGIN (ProbingStrategy, hash, new_slot_mask, slot_index) {
|
|
Slot &slot = new_slots[slot_index];
|
|
if (slot.is_empty()) {
|
|
slot.relocate_occupied_here(old_slot, hash);
|
|
return;
|
|
}
|
|
}
|
|
SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> bool contains__impl(const ForwardKey &key, uint64_t hash) const
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
return false;
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return true;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
void add_new__impl(ForwardKey &&key, ForwardValue &&value, uint64_t hash)
|
|
{
|
|
BLI_assert(!this->contains_as(key));
|
|
|
|
this->ensure_can_add();
|
|
occupied_and_removed_slots_++;
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash);
|
|
return;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
bool add__impl(ForwardKey &&key, ForwardValue &&value, uint64_t hash)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash);
|
|
occupied_and_removed_slots_++;
|
|
return true;
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return false;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> bool remove__impl(const ForwardKey &key, uint64_t hash)
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
slot.remove();
|
|
removed_slots_++;
|
|
return true;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return false;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> void remove_contained__impl(const ForwardKey &key, uint64_t hash)
|
|
{
|
|
BLI_assert(this->contains_as(key));
|
|
|
|
removed_slots_++;
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
slot.remove();
|
|
return;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> Value pop__impl(const ForwardKey &key, uint64_t hash)
|
|
{
|
|
BLI_assert(this->contains_as(key));
|
|
|
|
removed_slots_++;
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
Value value = std::move(*slot.value());
|
|
slot.remove();
|
|
return value;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
std::optional<Value> pop_try__impl(const ForwardKey &key, uint64_t hash)
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
std::optional<Value> value = std::move(*slot.value());
|
|
slot.remove();
|
|
removed_slots_++;
|
|
return value;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return {};
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
Value pop_default__impl(const ForwardKey &key, ForwardValue &&default_value, uint64_t hash)
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
Value value = std::move(*slot.value());
|
|
slot.remove();
|
|
removed_slots_++;
|
|
return value;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return std::forward<ForwardValue>(default_value);
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename CreateValueF, typename ModifyValueF>
|
|
auto add_or_modify__impl(ForwardKey &&key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value,
|
|
uint64_t hash) -> decltype(create_value(nullptr))
|
|
{
|
|
using CreateReturnT = decltype(create_value(nullptr));
|
|
using ModifyReturnT = decltype(modify_value(nullptr));
|
|
BLI_STATIC_ASSERT((std::is_same_v<CreateReturnT, ModifyReturnT>),
|
|
"Both callbacks should return the same type.");
|
|
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
occupied_and_removed_slots_++;
|
|
slot.occupy_without_value(std::forward<ForwardKey>(key), hash);
|
|
Value *value_ptr = slot.value();
|
|
return create_value(value_ptr);
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
Value *value_ptr = slot.value();
|
|
return modify_value(value_ptr);
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename CreateValueF>
|
|
Value &lookup_or_add_cb__impl(ForwardKey &&key, const CreateValueF &create_value, uint64_t hash)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), create_value(), hash);
|
|
occupied_and_removed_slots_++;
|
|
return *slot.value();
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return *slot.value();
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
Value &lookup_or_add__impl(ForwardKey &&key, ForwardValue &&value, uint64_t hash)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), std::forward<ForwardValue>(value), hash);
|
|
occupied_and_removed_slots_++;
|
|
return *slot.value();
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return *slot.value();
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
bool add_overwrite__impl(ForwardKey &&key, ForwardValue &&value, uint64_t hash)
|
|
{
|
|
auto create_func = [&](Value *ptr) {
|
|
new ((void *)ptr) Value(std::forward<ForwardValue>(value));
|
|
return true;
|
|
};
|
|
auto modify_func = [&](Value *ptr) {
|
|
*ptr = std::forward<ForwardValue>(value);
|
|
return false;
|
|
};
|
|
return this->add_or_modify__impl(
|
|
std::forward<ForwardKey>(key), create_func, modify_func, hash);
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
const Value *lookup_ptr__impl(const ForwardKey &key, uint64_t hash) const
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
return nullptr;
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return slot.value();
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
int64_t count_collisions__impl(const ForwardKey &key, uint64_t hash) const
|
|
{
|
|
int64_t collisions = 0;
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return collisions;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return collisions;
|
|
}
|
|
collisions++;
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
void ensure_can_add()
|
|
{
|
|
if (occupied_and_removed_slots_ >= usable_slots_) {
|
|
this->realloc_and_reinsert(this->size() + 1);
|
|
BLI_assert(occupied_and_removed_slots_ < usable_slots_);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Same as a normal Map, but does not use Blender's guarded allocator. This is useful when
|
|
* allocating memory with static storage duration.
|
|
*/
|
|
template<typename Key,
|
|
typename Value,
|
|
int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) +
|
|
sizeof(Value)),
|
|
typename ProbingStrategy = DefaultProbingStrategy,
|
|
typename Hash = DefaultHash<Key>,
|
|
typename IsEqual = DefaultEquality,
|
|
typename Slot = typename DefaultMapSlot<Key, Value>::type>
|
|
using RawMap =
|
|
Map<Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
|
|
|
|
/**
|
|
* A wrapper for std::unordered_map with the API of blender::Map. This can be used for
|
|
* benchmarking.
|
|
*/
|
|
template<typename Key, typename Value> class StdUnorderedMapWrapper {
|
|
private:
|
|
using MapType = std::unordered_map<Key, Value, blender::DefaultHash<Key>>;
|
|
MapType map_;
|
|
|
|
public:
|
|
int64_t size() const
|
|
{
|
|
return (int64_t)map_.size();
|
|
}
|
|
|
|
bool is_empty() const
|
|
{
|
|
return map_.empty();
|
|
}
|
|
|
|
void reserve(int64_t n)
|
|
{
|
|
map_.reserve(n);
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
void add_new(ForwardKey &&key, ForwardValue &&value)
|
|
{
|
|
map_.insert({std::forward<ForwardKey>(key), std::forward<ForwardValue>(value)});
|
|
}
|
|
|
|
template<typename ForwardKey, typename ForwardValue>
|
|
bool add(ForwardKey &&key, ForwardValue &&value)
|
|
{
|
|
return map_.insert({std::forward<ForwardKey>(key), std::forward<ForwardValue>(value)}).second;
|
|
}
|
|
|
|
bool contains(const Key &key) const
|
|
{
|
|
return map_.find(key) != map_.end();
|
|
}
|
|
|
|
bool remove(const Key &key)
|
|
{
|
|
return (bool)map_.erase(key);
|
|
}
|
|
|
|
Value &lookup(const Key &key)
|
|
{
|
|
return map_.find(key)->second;
|
|
}
|
|
|
|
const Value &lookup(const Key &key) const
|
|
{
|
|
return map_.find(key)->second;
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
map_.clear();
|
|
}
|
|
|
|
void print_stats(StringRef UNUSED(name) = "") const
|
|
{
|
|
}
|
|
};
|
|
|
|
} // namespace blender
|
|
|
|
#endif /* __BLI_MAP_HH__ */
|