Files
test/source/blender/editors/include/ED_buttons.h
Hans Goudey 6f3c37a3ff UI: Move properties tab list creation from RNA to editor
This is a change I pulled from the property-search-ui branch,
where I have to use the list of tabs to search the inactive tabs
and it makes more sense to use the array directly.

It is also an improvement to have this fundamental code to the
properties editor in the editor code rather than an RNA callback.

There are no functional changes.

Differential Revision: https://developer.blender.org/D8368
2020-07-23 11:01:59 -04:00

39 lines
1.1 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013, Blender Foundation
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_BUTTONS_H__
#define __ED_BUTTONS_H__
#ifdef __cplusplus
extern "C" {
#endif
struct SpaceProperties;
int ED_buttons_tabs_list(struct SpaceProperties *sbuts, int *context_tabs_array);
#ifdef __cplusplus
}
#endif
#endif /* __ED_BUTTONS_H__ */