This is a change I pulled from the property-search-ui branch, where I have to use the list of tabs to search the inactive tabs and it makes more sense to use the array directly. It is also an improvement to have this fundamental code to the properties editor in the editor code rather than an RNA callback. There are no functional changes. Differential Revision: https://developer.blender.org/D8368
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013, Blender Foundation
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_BUTTONS_H__
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#define __ED_BUTTONS_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SpaceProperties;
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int ED_buttons_tabs_list(struct SpaceProperties *sbuts, int *context_tabs_array);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_BUTTONS_H__ */
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