Files
test/source/blender/compositor/CMakeLists.txt
Dalai Felinto 06420c5fe8 Refactor depsgraph/render logic to serve evaluated depsgraph to engines
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.

Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.

Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.

At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame.  So I got rid of most of the partial
update calls we had during the render pipeline.

Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3073
2018-02-27 18:25:54 -03:00

556 lines
16 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2011, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jeroen Bakker, Monique Dewanchand, Blender Developers Fund.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
intern
nodes
operations
../blenkernel
../blenlib
../blentranslation
../depsgraph
../imbuf
../makesdna
../makesrna
../windowmanager
../nodes
../nodes/composite
../nodes/intern
../render/extern/include
../render/intern/include
../../../extern/clew/include
../../../intern/guardedalloc
../../../intern/atomic
)
set(INC_SYS
)
set(SRC
COM_compositor.h
COM_defines.h
intern/COM_compositor.cpp
intern/COM_ExecutionSystem.cpp
intern/COM_ExecutionSystem.h
intern/COM_NodeConverter.cpp
intern/COM_NodeConverter.h
intern/COM_NodeOperationBuilder.cpp
intern/COM_NodeOperationBuilder.h
intern/COM_NodeGraph.cpp
intern/COM_NodeGraph.h
intern/COM_Converter.cpp
intern/COM_Converter.h
intern/COM_ExecutionGroup.cpp
intern/COM_ExecutionGroup.h
intern/COM_Node.cpp
intern/COM_Node.h
intern/COM_NodeOperation.cpp
intern/COM_NodeOperation.h
intern/COM_SocketReader.cpp
intern/COM_SocketReader.h
intern/COM_MemoryProxy.cpp
intern/COM_MemoryProxy.h
intern/COM_MemoryBuffer.cpp
intern/COM_MemoryBuffer.h
intern/COM_WorkScheduler.cpp
intern/COM_WorkScheduler.h
intern/COM_WorkPackage.cpp
intern/COM_WorkPackage.h
intern/COM_ChunkOrder.cpp
intern/COM_ChunkOrder.h
intern/COM_ChunkOrderHotspot.cpp
intern/COM_ChunkOrderHotspot.h
intern/COM_Device.cpp
intern/COM_Device.h
intern/COM_CPUDevice.cpp
intern/COM_CPUDevice.h
intern/COM_OpenCLDevice.cpp
intern/COM_OpenCLDevice.h
intern/COM_CompositorContext.cpp
intern/COM_CompositorContext.h
intern/COM_SingleThreadedOperation.cpp
intern/COM_SingleThreadedOperation.h
intern/COM_Debug.cpp
intern/COM_Debug.h
operations/COM_QualityStepHelper.h
operations/COM_QualityStepHelper.cpp
# Internal nodes
nodes/COM_SocketProxyNode.cpp
nodes/COM_SocketProxyNode.h
# input nodes
nodes/COM_RenderLayersNode.cpp
nodes/COM_RenderLayersNode.h
nodes/COM_ImageNode.cpp
nodes/COM_ImageNode.h
nodes/COM_TextureNode.cpp
nodes/COM_TextureNode.h
nodes/COM_BokehImageNode.cpp
nodes/COM_BokehImageNode.h
nodes/COM_ColorNode.cpp
nodes/COM_ColorNode.h
nodes/COM_ValueNode.cpp
nodes/COM_ValueNode.h
nodes/COM_TimeNode.cpp
nodes/COM_TimeNode.h
nodes/COM_SwitchNode.cpp
nodes/COM_SwitchNode.h
nodes/COM_SwitchViewNode.cpp
nodes/COM_SwitchViewNode.h
nodes/COM_MovieClipNode.cpp
nodes/COM_MovieClipNode.h
nodes/COM_OutputFileNode.cpp
nodes/COM_OutputFileNode.h
nodes/COM_MaskNode.cpp
nodes/COM_MaskNode.h
# output nodes
nodes/COM_CompositorNode.cpp
nodes/COM_CompositorNode.h
nodes/COM_ViewerNode.cpp
nodes/COM_ViewerNode.h
nodes/COM_SplitViewerNode.cpp
nodes/COM_SplitViewerNode.h
nodes/COM_ViewLevelsNode.cpp
nodes/COM_ViewLevelsNode.h
operations/COM_CalculateStandardDeviationOperation.cpp
operations/COM_CalculateStandardDeviationOperation.h
operations/COM_CalculateMeanOperation.cpp
operations/COM_CalculateMeanOperation.h
# distort nodes
nodes/COM_TranslateNode.cpp
nodes/COM_TranslateNode.h
nodes/COM_ScaleNode.cpp
nodes/COM_ScaleNode.h
nodes/COM_RotateNode.cpp
nodes/COM_RotateNode.h
nodes/COM_FlipNode.cpp
nodes/COM_FlipNode.h
nodes/COM_MapUVNode.cpp
nodes/COM_MapUVNode.h
nodes/COM_DisplaceNode.cpp
nodes/COM_DisplaceNode.h
nodes/COM_DifferenceMatteNode.cpp
nodes/COM_DifferenceMatteNode.h
nodes/COM_LuminanceMatteNode.cpp
nodes/COM_LuminanceMatteNode.h
nodes/COM_DistanceMatteNode.cpp
nodes/COM_DistanceMatteNode.h
nodes/COM_ChromaMatteNode.cpp
nodes/COM_ChromaMatteNode.h
nodes/COM_ColorMatteNode.cpp
nodes/COM_ColorMatteNode.h
nodes/COM_ChannelMatteNode.cpp
nodes/COM_ChannelMatteNode.h
nodes/COM_LensDistortionNode.cpp
nodes/COM_LensDistortionNode.h
nodes/COM_GlareNode.cpp
nodes/COM_GlareNode.h
nodes/COM_SunBeamsNode.cpp
nodes/COM_SunBeamsNode.h
operations/COM_SunBeamsOperation.cpp
operations/COM_SunBeamsOperation.h
nodes/COM_CornerPinNode.cpp
nodes/COM_CornerPinNode.h
nodes/COM_PlaneTrackDeformNode.cpp
nodes/COM_PlaneTrackDeformNode.h
nodes/COM_CropNode.cpp
nodes/COM_CropNode.h
operations/COM_CropOperation.cpp
operations/COM_CropOperation.h
nodes/COM_TransformNode.cpp
nodes/COM_TransformNode.h
nodes/COM_Stabilize2dNode.cpp
nodes/COM_Stabilize2dNode.h
nodes/COM_MovieDistortionNode.cpp
nodes/COM_MovieDistortionNode.h
nodes/COM_DefocusNode.cpp
nodes/COM_DefocusNode.h
# color nodes
nodes/COM_VectorCurveNode.cpp
nodes/COM_VectorCurveNode.h
nodes/COM_ColorCurveNode.cpp
nodes/COM_ColorCurveNode.h
nodes/COM_ColorToBWNode.cpp
nodes/COM_ColorToBWNode.h
nodes/COM_ColorRampNode.cpp
nodes/COM_ColorRampNode.h
nodes/COM_MixNode.cpp
nodes/COM_MixNode.h
nodes/COM_AlphaOverNode.cpp
nodes/COM_AlphaOverNode.h
nodes/COM_ZCombineNode.cpp
nodes/COM_ZCombineNode.h
nodes/COM_BrightnessNode.cpp
nodes/COM_BrightnessNode.h
nodes/COM_ColorBalanceNode.cpp
nodes/COM_ColorBalanceNode.h
nodes/COM_InvertNode.cpp
nodes/COM_InvertNode.h
nodes/COM_GammaNode.cpp
nodes/COM_GammaNode.h
nodes/COM_SetAlphaNode.cpp
nodes/COM_SetAlphaNode.h
nodes/COM_ConvertAlphaNode.cpp
nodes/COM_ConvertAlphaNode.h
nodes/COM_HueSaturationValueNode.cpp
nodes/COM_HueSaturationValueNode.h
nodes/COM_HueSaturationValueCorrectNode.cpp
nodes/COM_HueSaturationValueCorrectNode.h
nodes/COM_ColorCorrectionNode.cpp
nodes/COM_ColorCorrectionNode.h
nodes/COM_TonemapNode.cpp
nodes/COM_TonemapNode.h
operations/COM_TonemapOperation.cpp
operations/COM_TonemapOperation.h
# converter nodes
nodes/COM_IDMaskNode.cpp
nodes/COM_IDMaskNode.h
nodes/COM_SeparateColorNode.cpp
nodes/COM_SeparateColorNode.h
nodes/COM_CombineColorNode.cpp
nodes/COM_CombineColorNode.h
nodes/COM_NormalNode.cpp
nodes/COM_NormalNode.h
nodes/COM_NormalizeNode.cpp
nodes/COM_NormalizeNode.h
nodes/COM_MathNode.cpp
nodes/COM_MathNode.h
nodes/COM_MapValueNode.cpp
nodes/COM_MapValueNode.h
nodes/COM_MapRangeNode.cpp
nodes/COM_MapRangeNode.h
operations/COM_NormalizeOperation.cpp
operations/COM_NormalizeOperation.h
nodes/COM_PixelateNode.cpp
nodes/COM_PixelateNode.h
operations/COM_PixelateOperation.cpp
operations/COM_PixelateOperation.h
# Filter nodes
nodes/COM_BilateralBlurNode.cpp
nodes/COM_BilateralBlurNode.h
operations/COM_BilateralBlurOperation.cpp
operations/COM_BilateralBlurOperation.h
nodes/COM_VectorBlurNode.cpp
nodes/COM_VectorBlurNode.h
operations/COM_VectorBlurOperation.cpp
operations/COM_VectorBlurOperation.h
nodes/COM_FilterNode.cpp
nodes/COM_FilterNode.h
nodes/COM_DespeckleNode.cpp
nodes/COM_DespeckleNode.h
nodes/COM_DilateErodeNode.cpp
nodes/COM_DilateErodeNode.h
nodes/COM_InpaintNode.cpp
nodes/COM_InpaintNode.h
nodes/COM_BlurNode.cpp
nodes/COM_BlurNode.h
nodes/COM_BokehBlurNode.cpp
nodes/COM_BokehBlurNode.h
nodes/COM_DirectionalBlurNode.cpp
nodes/COM_DirectionalBlurNode.h
operations/COM_GaussianAlphaXBlurOperation.cpp
operations/COM_GaussianAlphaXBlurOperation.h
operations/COM_GaussianAlphaYBlurOperation.cpp
operations/COM_GaussianAlphaYBlurOperation.h
operations/COM_GaussianXBlurOperation.cpp
operations/COM_GaussianXBlurOperation.h
operations/COM_GaussianYBlurOperation.cpp
operations/COM_GaussianYBlurOperation.h
operations/COM_GaussianBokehBlurOperation.cpp
operations/COM_GaussianBokehBlurOperation.h
operations/COM_BokehBlurOperation.cpp
operations/COM_BokehBlurOperation.h
operations/COM_VariableSizeBokehBlurOperation.cpp
operations/COM_VariableSizeBokehBlurOperation.h
operations/COM_FastGaussianBlurOperation.cpp
operations/COM_FastGaussianBlurOperation.h
operations/COM_BlurBaseOperation.cpp
operations/COM_BlurBaseOperation.h
operations/COM_DirectionalBlurOperation.cpp
operations/COM_DirectionalBlurOperation.h
operations/COM_MovieClipAttributeOperation.cpp
operations/COM_MovieClipAttributeOperation.h
operations/COM_MovieDistortionOperation.cpp
operations/COM_MovieDistortionOperation.h
operations/COM_GammaCorrectOperation.h
operations/COM_GammaCorrectOperation.cpp
# Matte nodes
nodes/COM_BoxMaskNode.cpp
nodes/COM_BoxMaskNode.h
nodes/COM_EllipseMaskNode.cpp
nodes/COM_EllipseMaskNode.h
nodes/COM_ColorSpillNode.cpp
nodes/COM_ColorSpillNode.h
nodes/COM_DoubleEdgeMaskNode.cpp
nodes/COM_DoubleEdgeMaskNode.h
operations/COM_DoubleEdgeMaskOperation.cpp
operations/COM_DoubleEdgeMaskOperation.h
nodes/COM_KeyingScreenNode.cpp
nodes/COM_KeyingScreenNode.h
operations/COM_KeyingScreenOperation.cpp
operations/COM_KeyingScreenOperation.h
nodes/COM_TrackPositionNode.cpp
nodes/COM_TrackPositionNode.h
operations/COM_TrackPositionOperation.cpp
operations/COM_TrackPositionOperation.h
nodes/COM_KeyingNode.cpp
nodes/COM_KeyingNode.h
operations/COM_KeyingOperation.cpp
operations/COM_KeyingOperation.h
operations/COM_KeyingBlurOperation.cpp
operations/COM_KeyingBlurOperation.h
operations/COM_KeyingDespillOperation.cpp
operations/COM_KeyingDespillOperation.h
operations/COM_KeyingClipOperation.cpp
operations/COM_KeyingClipOperation.h
operations/COM_ColorSpillOperation.cpp
operations/COM_ColorSpillOperation.h
operations/COM_RenderLayersProg.cpp
operations/COM_RenderLayersProg.h
operations/COM_ImageOperation.cpp
operations/COM_ImageOperation.h
operations/COM_MultilayerImageOperation.cpp
operations/COM_MultilayerImageOperation.h
operations/COM_TextureOperation.cpp
operations/COM_TextureOperation.h
operations/COM_BokehImageOperation.cpp
operations/COM_BokehImageOperation.h
operations/COM_SocketProxyOperation.h
operations/COM_SocketProxyOperation.cpp
operations/COM_CompositorOperation.h
operations/COM_CompositorOperation.cpp
operations/COM_OutputFileOperation.h
operations/COM_OutputFileOperation.cpp
operations/COM_OutputFileMultiViewOperation.h
operations/COM_OutputFileMultiViewOperation.cpp
operations/COM_ViewerOperation.h
operations/COM_ViewerOperation.cpp
operations/COM_PreviewOperation.h
operations/COM_PreviewOperation.cpp
operations/COM_SplitOperation.h
operations/COM_SplitOperation.cpp
operations/COM_ConvertDepthToRadiusOperation.h
operations/COM_ConvertDepthToRadiusOperation.cpp
operations/COM_ZCombineOperation.cpp
operations/COM_ZCombineOperation.h
operations/COM_ChangeHSVOperation.h
operations/COM_ChangeHSVOperation.cpp
operations/COM_ColorCurveOperation.h
operations/COM_ColorCurveOperation.cpp
operations/COM_ColorRampOperation.h
operations/COM_ColorRampOperation.cpp
operations/COM_VectorCurveOperation.h
operations/COM_VectorCurveOperation.cpp
operations/COM_CurveBaseOperation.h
operations/COM_CurveBaseOperation.cpp
operations/COM_HueSaturationValueCorrectOperation.cpp
operations/COM_HueSaturationValueCorrectOperation.h
operations/COM_DifferenceMatteOperation.cpp
operations/COM_DifferenceMatteOperation.h
operations/COM_LuminanceMatteOperation.cpp
operations/COM_LuminanceMatteOperation.h
operations/COM_DistanceRGBMatteOperation.cpp
operations/COM_DistanceRGBMatteOperation.h
operations/COM_DistanceYCCMatteOperation.cpp
operations/COM_DistanceYCCMatteOperation.h
operations/COM_ChromaMatteOperation.cpp
operations/COM_ChromaMatteOperation.h
operations/COM_ColorMatteOperation.cpp
operations/COM_ColorMatteOperation.h
operations/COM_ChannelMatteOperation.cpp
operations/COM_ChannelMatteOperation.h
operations/COM_ReadBufferOperation.cpp
operations/COM_ReadBufferOperation.h
operations/COM_WriteBufferOperation.cpp
operations/COM_WriteBufferOperation.h
operations/COM_MixOperation.h
operations/COM_MixOperation.cpp
operations/COM_BrightnessOperation.cpp
operations/COM_BrightnessOperation.h
operations/COM_GammaOperation.cpp
operations/COM_GammaOperation.h
operations/COM_ColorCorrectionOperation.cpp
operations/COM_ColorCorrectionOperation.h
operations/COM_SetValueOperation.h
operations/COM_SetValueOperation.cpp
operations/COM_SetColorOperation.h
operations/COM_SetColorOperation.cpp
operations/COM_SetVectorOperation.h
operations/COM_SetVectorOperation.cpp
operations/COM_MathBaseOperation.h
operations/COM_MathBaseOperation.cpp
operations/COM_AlphaOverMixedOperation.h
operations/COM_AlphaOverMixedOperation.cpp
operations/COM_AlphaOverPremultiplyOperation.h
operations/COM_AlphaOverPremultiplyOperation.cpp
operations/COM_AlphaOverKeyOperation.h
operations/COM_AlphaOverKeyOperation.cpp
operations/COM_ColorBalanceLGGOperation.h
operations/COM_ColorBalanceLGGOperation.cpp
operations/COM_ColorBalanceASCCDLOperation.h
operations/COM_ColorBalanceASCCDLOperation.cpp
operations/COM_InvertOperation.cpp
operations/COM_InvertOperation.h
operations/COM_SetAlphaOperation.cpp
operations/COM_SetAlphaOperation.h
operations/COM_MapValueOperation.cpp
operations/COM_MapValueOperation.h
operations/COM_MapRangeOperation.cpp
operations/COM_MapRangeOperation.h
# Distort operation
operations/COM_TranslateOperation.h
operations/COM_TranslateOperation.cpp
operations/COM_WrapOperation.h
operations/COM_WrapOperation.cpp
operations/COM_RotateOperation.h
operations/COM_RotateOperation.cpp
operations/COM_ScaleOperation.h
operations/COM_ScaleOperation.cpp
operations/COM_MapUVOperation.h
operations/COM_MapUVOperation.cpp
operations/COM_DisplaceOperation.h
operations/COM_DisplaceOperation.cpp
operations/COM_DisplaceSimpleOperation.h
operations/COM_DisplaceSimpleOperation.cpp
operations/COM_FlipOperation.h
operations/COM_FlipOperation.cpp
operations/COM_ProjectorLensDistortionOperation.cpp
operations/COM_ProjectorLensDistortionOperation.h
operations/COM_ScreenLensDistortionOperation.cpp
operations/COM_ScreenLensDistortionOperation.h
operations/COM_PlaneDistortCommonOperation.cpp
operations/COM_PlaneDistortCommonOperation.h
operations/COM_PlaneTrackOperation.cpp
operations/COM_PlaneTrackOperation.h
operations/COM_PlaneCornerPinOperation.cpp
operations/COM_PlaneCornerPinOperation.h
#Filter operations
operations/COM_ConvolutionFilterOperation.h
operations/COM_ConvolutionFilterOperation.cpp
operations/COM_ConvolutionEdgeFilterOperation.h
operations/COM_ConvolutionEdgeFilterOperation.cpp
operations/COM_DespeckleOperation.cpp
operations/COM_DespeckleOperation.h
operations/COM_DilateErodeOperation.cpp
operations/COM_DilateErodeOperation.h
operations/COM_InpaintOperation.cpp
operations/COM_InpaintOperation.h
operations/COM_GlareThresholdOperation.cpp
operations/COM_GlareThresholdOperation.h
operations/COM_GlareBaseOperation.cpp
operations/COM_GlareBaseOperation.h
operations/COM_GlareSimpleStarOperation.cpp
operations/COM_GlareSimpleStarOperation.h
operations/COM_GlareStreaksOperation.cpp
operations/COM_GlareStreaksOperation.h
operations/COM_GlareGhostOperation.cpp
operations/COM_GlareGhostOperation.h
operations/COM_GlareFogGlowOperation.cpp
operations/COM_GlareFogGlowOperation.h
operations/COM_SetSamplerOperation.cpp
operations/COM_SetSamplerOperation.h
#Convert operations
operations/COM_IDMaskOperation.cpp
operations/COM_IDMaskOperation.h
operations/COM_ConvertOperation.cpp
operations/COM_ConvertOperation.h
operations/COM_DotproductOperation.cpp
operations/COM_DotproductOperation.h
# Matte operation
operations/COM_BoxMaskOperation.h
operations/COM_BoxMaskOperation.cpp
operations/COM_EllipseMaskOperation.h
operations/COM_EllipseMaskOperation.cpp
operations/COM_MovieClipOperation.cpp
operations/COM_MovieClipOperation.h
operations/COM_ConvertColorProfileOperation.cpp
operations/COM_ConvertColorProfileOperation.h
operations/COM_AntiAliasOperation.cpp
operations/COM_AntiAliasOperation.h
operations/COM_MaskOperation.cpp
operations/COM_MaskOperation.h
)
list(APPEND INC
${CMAKE_CURRENT_BINARY_DIR}/operations
)
data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")