Files
test/source/blender/blenloader/intern
Matt Ebb 652e4b5225 Point Density:
Replaced 'Sharp' falloff with 'Soft'. This falloff type has 
a variable softness, and can get some quite smooth results. 
It can be useful to get smooth transitions in density when 
you're using particles on a large scale:

http://mke3.net/blender/devel/rendering/volumetrics/pd_falloff_soft.jpg

Also removed 'angular velocity' turbulence source - it
wasn't doing anything useful atm
2008-10-22 01:31:46 +00:00
..
2008-08-30 14:32:16 +00:00
2008-08-30 14:32:16 +00:00
2008-10-22 01:31:46 +00:00