Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects. CGL implementation : Brecht Van Lommel (brecht) GLX implementation : Clément Foucault (fclem) WGL implementation : Germano Cavalcante (mano-wii) Other implementation are just place holder for now.
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Jason Wilkins
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_ContextNone.h
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* \ingroup GHOST
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*
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* Declaration of GHOST_Context class.
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*/
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#ifndef __GHOST_CONTEXTNONE_H__
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#define __GHOST_CONTEXTNONE_H__
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#include "GHOST_Context.h"
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class GHOST_ContextNone : public GHOST_Context
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{
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public:
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GHOST_ContextNone(
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bool stereoVisual,
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GHOST_TUns16 numOfAASamples)
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: GHOST_Context(stereoVisual, numOfAASamples),
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m_swapInterval(1)
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{}
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess swapBuffers();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess activateDrawingContext();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess releaseDrawingContext();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess updateDrawingContext();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess initializeDrawingContext();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess releaseNativeHandles();
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/**
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* Dummy function
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* \return Always succeeds
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*/
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GHOST_TSuccess setSwapInterval(int interval);
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/**
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* Dummy function
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* \param intervalOut Gets whatever was set by setSwapInterval
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* \return Always succeeds
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*/
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GHOST_TSuccess getSwapInterval(int &intervalOut);
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private:
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int m_swapInterval;
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};
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#endif // __GHOST_CONTEXTNONE_H__
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