This separate context allows two things: - It allows viewports in multi-windows configuration. - F12 render can use this context in a separate thread and do a non-blocking render. The downside is that the context cannot be used while rendering so a request to refresh a viewport will lock the UI. This is something that will be adressed in the future. Under the hood what does that mean: - Not adding more mess with VAOs management in gawain. - Doing depth only draw for operators / selection needs to be done in an offscreen buffer. - The 3D cursor "autodis" operator is still reading the backbuffer so we need to copy the result to it. - All FBOs needed by the drawmanager must to be created/destroyed with its context active. - We cannot use batches created for UI in the DRW context and vice-versa. There is a clear separation of resources that enables the use of safe multi-threading.
172 lines
3.6 KiB
CMake
172 lines
3.6 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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manipulators
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manipulators/intern
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../blenfont
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../blenkernel
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../blenlib
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../blenloader
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../blentranslation
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../compositor
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../depsgraph
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../editors/include
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../draw
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../render/extern/include
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../../gameengine/BlenderRoutines
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../../../intern/ghost
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../../../intern/guardedalloc
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../../../intern/glew-mx
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../../../intern/memutil
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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intern/wm.c
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intern/wm_playanim.c
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intern/wm_cursors.c
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intern/wm_dragdrop.c
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intern/wm_draw.c
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intern/wm_event_system.c
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intern/wm_files.c
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intern/wm_files_link.c
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intern/wm_gesture.c
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intern/wm_gesture_ops.c
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intern/wm_init_exit.c
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intern/wm_jobs.c
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intern/wm_keymap.c
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intern/wm_operator_props.c
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intern/wm_operators.c
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intern/wm_subwindow.c
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intern/wm_window.c
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intern/wm_stereo.c
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intern/wm_toolsystem.c
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intern/wm_tooltip.c
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manipulators/intern/wm_manipulator.c
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manipulators/intern/wm_manipulator_group.c
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manipulators/intern/wm_manipulator_group_type.c
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manipulators/intern/wm_manipulator_map.c
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manipulators/intern/wm_manipulator_target_props.c
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manipulators/intern/wm_manipulator_type.c
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message_bus/intern/wm_message_bus.c
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message_bus/intern/wm_message_bus_rna.c
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message_bus/intern/wm_message_bus_static.c
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WM_api.h
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WM_keymap.h
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WM_types.h
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wm.h
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wm_cursors.h
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wm_draw.h
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wm_event_system.h
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wm_event_types.h
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wm_files.h
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wm_window.h
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manipulators/WM_manipulator_api.h
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manipulators/WM_manipulator_types.h
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manipulators/wm_manipulator_fn.h
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manipulators/wm_manipulator_wmapi.h
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manipulators/intern/wm_manipulator_intern.h
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message_bus/intern/wm_message_bus_intern.h
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message_bus/wm_message_bus.h
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)
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if(WITH_AUDASPACE)
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add_definitions(-DWITH_AUDASPACE)
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list(APPEND INC_SYS
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${AUDASPACE_C_INCLUDE_DIRS}
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)
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endif()
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add_definitions(${GL_DEFINITIONS})
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENCOLLADA)
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add_definitions(-DWITH_COLLADA)
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endif()
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if(WITH_CODEC_FFMPEG)
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list(APPEND INC_SYS
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${FFMPEG_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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elseif(WITH_X11)
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add_definitions(-DWITH_X11)
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endif()
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if(WITH_PYTHON)
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list(APPEND INC
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../python
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)
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add_definitions(-DWITH_PYTHON)
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endif()
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if(WITH_GAMEENGINE)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_BUILDINFO)
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add_definitions(-DWITH_BUILDINFO)
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endif()
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if(WITH_OPENSUBDIV)
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add_definitions(-DWITH_OPENSUBDIV)
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endif()
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if(WITH_INPUT_NDOF)
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add_definitions(-DWITH_INPUT_NDOF)
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endif()
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if(WIN32)
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if(WITH_INPUT_IME)
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add_definitions(-DWITH_INPUT_IME)
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endif()
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endif()
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if(WITH_COMPOSITOR)
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add_definitions(-DWITH_COMPOSITOR)
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endif()
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blender_add_lib_nolist(bf_windowmanager "${SRC}" "${INC}" "${INC_SYS}")
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