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dfe8c55e2d67060a5828fd5cc8660fce5aa2e326
test
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source
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gameengine
History
Antony Riakiotakis
0db3c5f743
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24 14:33:44 +00:00
..
BlenderRoutines
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
Converter
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00
Expressions
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24 14:33:44 +00:00
GameLogic
Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL
2012-04-11 13:17:13 +00:00
GamePlayer
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
Ketsji
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24 14:33:44 +00:00
Network
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
Physics
fix for CcdPhysicsController::RelativeRotate reading 2 values past the input.
2012-04-24 01:52:59 +00:00
Rasterizer
style cleanup
2012-04-21 13:37:26 +00:00
SceneGraph
style cleanup
2012-04-21 13:37:26 +00:00
VideoTexture
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00