40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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/**
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* Intersect tessellated faces
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* leaving the resulting edges tagged.
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*
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* \param test_fn: Return value: -1: skip, 0: tree_a, 1: tree_b (use_self == false)
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* \param boolean_mode: -1: no-boolean, 0: intersection... see #BMESH_ISECT_BOOLEAN_ISECT.
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* \return true if the mesh is changed (intersections cut or faces removed from boolean).
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*/
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bool BM_mesh_intersect(BMesh *bm,
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struct BMLoop *(*looptris)[3],
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int looptris_tot,
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int (*test_fn)(BMFace *f, void *user_data),
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void *user_data,
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bool use_self,
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bool use_separate,
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bool use_dissolve,
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bool use_island_connect,
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bool use_partial_connect,
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bool use_edge_tag,
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int boolean_mode,
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float eps);
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enum {
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BMESH_ISECT_BOOLEAN_NONE = -1,
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/* aligned with BooleanModifierOp */
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BMESH_ISECT_BOOLEAN_ISECT = 0,
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BMESH_ISECT_BOOLEAN_UNION = 1,
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BMESH_ISECT_BOOLEAN_DIFFERENCE = 2,
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};
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