Files
test/source/blender/src/space.c
Joshua Leung 1206061ed4 Patch #17346: Align bones in edit mode
Submitted by: Lorenzo Pierfederici (lento) 

This patch adds the CTRL-ALT-A hotkey to align bones in armature edit mode.

It works the same way as parenting: selected bones will be aligned with active bone, if only one bone is selected it
will be aligned with its parent (if any)

Thanks!
2008-09-26 08:51:05 +00:00

7099 lines
189 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*
* - here initialize and free and handling SPACE data
*/
#include <string.h>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "MEM_CacheLimiterC-Api.h"
#ifdef INTERNATIONAL
#include "BIF_language.h"
#endif
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_gsqueue.h"
#include "BLI_linklist.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h" /* used for select_same_group */
#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h" /* used for select grouped hooks */
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_sculpt.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_image.h" /* for IMA_TYPE_COMPOSITE and IMA_TYPE_R_RESULT */
#include "BKE_particle.h"
#include "BIF_spacetypes.h" /* first, nasty dependency with typedef */
#include "BIF_butspace.h"
#include "BIF_drawimage.h"
#include "BIF_drawseq.h"
#include "BIF_drawtext.h"
#include "BIF_drawscript.h"
#include "BIF_editarmature.h"
#include "BIF_editparticle.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
#include "BIF_editgroup.h"
#include "BIF_editkey.h"
#include "BIF_editlattice.h"
#include "BIF_editmesh.h"
#include "BIF_editmode_undo.h"
#include "BIF_editnla.h"
#include "BIF_editoops.h"
#include "BIF_editseq.h"
#include "BIF_editsima.h"
#include "BIF_editsound.h"
#include "BIF_editview.h"
#include "BIF_filelist.h"
#include "BIF_gl.h"
#include "BIF_imasel.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_meshtools.h"
#include "BIF_mywindow.h"
#include "BIF_oops.h"
#include "BIF_poselib.h"
#include "BIF_poseobject.h"
#include "BIF_outliner.h"
#include "BIF_radialcontrol.h"
#include "BIF_resources.h"
#include "BIF_retopo.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_toolbox.h"
#include "BIF_usiblender.h"
#include "BIF_previewrender.h"
#include "BSE_edit.h"
#include "BSE_view.h"
#include "BSE_editipo.h"
#include "BSE_drawipo.h"
#include "BSE_drawview.h"
#include "BSE_drawnla.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BSE_editnla_types.h"
#include "BSE_time.h"
#include "BSE_trans_types.h"
#include "BDR_vpaint.h"
#include "BDR_editmball.h"
#include "BDR_editobject.h"
#include "BDR_editcurve.h"
#include "BDR_editface.h"
#include "BDR_drawmesh.h"
#include "BDR_drawobject.h"
#include "BDR_imagepaint.h"
#include "BDR_sculptmode.h"
#include "BDR_unwrapper.h"
#include "BDR_gpencil.h"
#include "BLO_readfile.h" /* for BLO_blendhandle_close */
#include "PIL_time.h"
#include "BPY_extern.h"
#include "butspace.h"
#include "mydevice.h"
#include "blendef.h"
#include "datatoc.h"
#include "multires.h"
#include "BIF_transform.h"
#include "BKE_depsgraph.h"
#include "BSE_trans_types.h"
#include "SYS_System.h" /* for the user def menu ... should move elsewhere. */
#include "GPU_extensions.h"
#include "GPU_draw.h"
#include "BLO_sys_types.h" // for intptr_t support
/* maybe we need this defined somewhere else */
extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);
extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);/*rcruiz*/
/**
* When the mipmap setting changes, we want to redraw the view right
* away to reflect this setting.
*/
void space_mipmap_button_function(int event);
void free_soundspace(SpaceSound *ssound);
/* *************************************** */
/* don't know yet how the handlers will evolve, for simplicity
i choose for an array with eventcodes, this saves in a file!
*/
void add_blockhandler(ScrArea *sa, short eventcode, short val)
{
SpaceLink *sl= sa->spacedata.first;
short a;
/* find empty spot */
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
if( sl->blockhandler[a]==eventcode ) {
sl->blockhandler[a+1]= val;
break;
}
else if( sl->blockhandler[a]==0) {
sl->blockhandler[a]= eventcode;
sl->blockhandler[a+1]= val;
break;
}
}
if(a==SPACE_MAXHANDLER) {
error("Only %i floating panels allowed", SPACE_MAXHANDLER-1);
}
}
void rem_blockhandler(ScrArea *sa, short eventcode)
{
SpaceLink *sl= sa->spacedata.first;
short a;
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
if( sl->blockhandler[a]==eventcode) {
sl->blockhandler[a]= 0;
/* specific free calls */
if(eventcode==IMAGE_HANDLER_PREVIEW)
image_preview_event(0);
break;
}
}
}
void toggle_blockhandler(ScrArea *sa, short eventcode, short val)
{
SpaceLink *sl= sa->spacedata.first;
short a, addnew=1;
/* find if it exists */
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
if( sl->blockhandler[a]==eventcode ) {
sl->blockhandler[a]= 0;
/* specific free calls */
if(eventcode==VIEW3D_HANDLER_PREVIEW)
BIF_view3d_previewrender_free(sa->spacedata.first);
else if(eventcode==IMAGE_HANDLER_PREVIEW)
image_preview_event(0);
addnew= 0;
}
}
if(addnew) {
add_blockhandler(sa, eventcode, val);
/* specific add new calls */
if(eventcode==IMAGE_HANDLER_PREVIEW)
image_preview_event(1);
}
}
/* ************* SPACE: VIEW3D ************* */
/* extern void drawview3dspace(ScrArea *sa, void *spacedata); BSE_drawview.h */
void copy_view3d_lock(short val)
{
bScreen *sc;
int bit;
/* from G.scene copy to the other views */
sc= G.main->screen.first;
while(sc) {
if(sc->scene==G.scene) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_OOPS && val==REDRAW) {
if(sa->win) scrarea_queue_winredraw(sa);
}
else if(sl->spacetype==SPACE_VIEW3D) {
View3D *vd= (View3D*) sl;
if(vd->scenelock && vd->localview==0) {
vd->lay= G.scene->lay;
vd->camera= G.scene->camera;
if(vd->camera==0 && vd->persp==V3D_CAMOB) vd->persp= V3D_PERSP;
if( (vd->lay & vd->layact) == 0) {
bit= 0;
while(bit<32) {
if(vd->lay & (1<<bit)) {
vd->layact= 1<<bit;
break;
}
bit++;
}
}
if(val==REDRAW && vd==sa->spacedata.first) {
if(sa->win) scrarea_queue_redraw(sa);
}
}
}
sl= sl->next;
}
sa= sa->next;
}
}
sc= sc->id.next;
}
}
void handle_view3d_around()
{
bScreen *sc;
if ((U.uiflag & USER_LOCKAROUND)==0) return;
/* copies from G.vd->around to other view3ds */
sc= G.main->screen.first;
while(sc) {
if(sc->scene==G.scene) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *vd= (View3D*) sl;
if (vd != G.vd) {
vd->around= G.vd->around;
if (G.vd->flag & V3D_ALIGN)
vd->flag |= V3D_ALIGN;
else
vd->flag &= ~V3D_ALIGN;
scrarea_queue_headredraw(sa);
}
}
sl= sl->next;
}
sa= sa->next;
}
}
sc= sc->id.next;
}
}
void handle_view3d_lock()
{
if (G.vd != NULL && curarea != NULL ) {
if(G.vd->localview==0 && G.vd->scenelock && curarea->spacetype==SPACE_VIEW3D) {
/* copy to scene */
G.scene->lay= G.vd->lay;
G.scene->camera= G.vd->camera;
copy_view3d_lock(REDRAW);
}
}
}
void space_set_commmandline_options(void) {
SYS_SystemHandle syshandle;
int a;
if ( (syshandle = SYS_GetSystem()) ) {
/* User defined settings */
a= (U.gameflags & USER_DISABLE_SOUND);
SYS_WriteCommandLineInt(syshandle, "noaudio", a);
a= (U.gameflags & USER_DISABLE_MIPMAP);
GPU_set_mipmap(!a);
SYS_WriteCommandLineInt(syshandle, "nomipmap", a);
/* File specific settings: */
/* Only test the first one. These two are switched
* simultaneously. */
a= (G.fileflags & G_FILE_SHOW_FRAMERATE);
SYS_WriteCommandLineInt(syshandle, "show_framerate", a);
SYS_WriteCommandLineInt(syshandle, "show_profile", a);
/* When in wireframe mode, always draw debug props. */
if (G.vd) {
a = ( (G.fileflags & G_FILE_SHOW_DEBUG_PROPS)
|| (G.vd->drawtype == OB_WIRE)
|| (G.vd->drawtype == OB_SOLID) );
SYS_WriteCommandLineInt(syshandle, "show_properties", a);
}
a= (G.fileflags & G_FILE_SHOW_PHYSICS);
SYS_WriteCommandLineInt(syshandle, "show_physics", a);
a= (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
SYS_WriteCommandLineInt(syshandle, "fixedtime", a);
a= (G.fileflags & G_FILE_GAME_TO_IPO);
SYS_WriteCommandLineInt(syshandle, "game2ipo", a);
a=(G.fileflags & G_FILE_GAME_MAT);
SYS_WriteCommandLineInt(syshandle, "blender_material", a);
a=(G.fileflags & G_FILE_GAME_MAT_GLSL);
SYS_WriteCommandLineInt(syshandle, "blender_glsl_material", a);
a=(G.fileflags & G_FILE_DISPLAY_LISTS);
SYS_WriteCommandLineInt(syshandle, "displaylists", a);
}
}
#if GAMEBLENDER == 1
/**
* These two routines imported from the gameengine,
* I suspect a lot of the resetting stuff is cruft
* and can be removed, but it should be checked.
*/
static void SaveState(void)
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
GPU_state_init();
if(G.f & G_TEXTUREPAINT)
GPU_paint_set_mipmap(1);
waitcursor(1);
}
static void RestoreState(void)
{
if(G.f & G_TEXTUREPAINT)
GPU_paint_set_mipmap(0);
curarea->win_swap = 0;
curarea->head_swap=0;
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWBUTSALL, 0);
reset_slowparents();
waitcursor(0);
G.qual= 0;
glPopAttrib();
}
static LinkNode *save_and_reset_all_scene_cfra(void)
{
LinkNode *storelist= NULL;
Scene *sc;
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
BLI_linklist_prepend(&storelist, (void*) (intptr_t) sc->r.cfra);
/* why is this reset to 1 ?*/
/* sc->r.cfra= 1;*/
set_scene_bg(sc);
}
BLI_linklist_reverse(&storelist);
return storelist;
}
static void restore_all_scene_cfra(LinkNode *storelist) {
LinkNode *sc_store= storelist;
Scene *sc;
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
int stored_cfra= (intptr_t) sc_store->link;
sc->r.cfra= stored_cfra;
set_scene_bg(sc);
sc_store= sc_store->next;
}
BLI_linklist_free(storelist, NULL);
}
#endif
void start_game(void)
{
#if GAMEBLENDER == 1
#ifndef NO_KETSJI
Scene *sc, *startscene = G.scene;
LinkNode *scene_cfra_store;
/* XXX, silly code - the game engine can
* access any scene through logic, so we try
* to make sure each scene has a valid camera,
* just in case the game engine tries to use it.
*
* Better would be to make a better routine
* in the game engine for finding the camera.
* - zr
* Note: yes, this is all very badly hacked! (ton)
*/
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
if (!sc->camera) {
Base *base;
for (base= sc->base.first; base; base= base->next)
if (base->object->type==OB_CAMERA)
break;
sc->camera= base?base->object:NULL;
}
}
/* these two lines make sure front and backbuffer are equal. for swapbuffers */
markdirty_all();
screen_swapbuffers();
/* can start from header */
mywinset(curarea->win);
scene_cfra_store= save_and_reset_all_scene_cfra();
/* game engine will do its own sounds. */
sound_stop_all_sounds();
sound_exit_audio();
/* Before jumping into Ketsji, we configure some settings. */
space_set_commmandline_options();
SaveState();
StartKetsjiShell(curarea, startscene->id.name+2, G.main,G.sipo, 1);
RestoreState();
/* Restart BPY - unload the game engine modules. */
/* Commented out: testing before Blender 2.46 if it's ok to keep
* these modules around, they give access to relevant info for
* exporters to other engines...
BPY_end_python();
BPY_start_python(0, NULL);
BPY_post_start_python();
*/
restore_all_scene_cfra(scene_cfra_store);
set_scene_bg(startscene);
scene_update_for_newframe(G.scene, G.scene->lay);
if (G.flags & G_FILE_AUTOPLAY)
exit_usiblender();
/* groups could have changed ipo */
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
#endif
#else
notice("Game engine is disabled in this release!");
#endif
}
void start_RBSimulation(void)
{
#if GAMEBLENDER == 1
#ifndef NO_KETSJI
Scene *sc, *startscene = G.scene;
LinkNode *scene_cfra_store;
/* XXX, silly code - the game engine can
* access any scene through logic, so we try
* to make sure each scene has a valid camera,
* just in case the game engine tries to use it.
*
* Better would be to make a better routine
* in the game engine for finding the camera.
* - zr
* Note: yes, this is all very badly hacked! (ton)
*/
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
if (!sc->camera) {
Base *base;
for (base= sc->base.first; base; base= base->next)
if (base->object->type==OB_CAMERA)
break;
sc->camera= base?base->object:NULL;
}
}
/* these two lines make sure front and backbuffer are equal. for swapbuffers */
markdirty_all();
screen_swapbuffers();
/* can start from header */
mywinset(curarea->win);
scene_cfra_store= save_and_reset_all_scene_cfra();
/* game engine will do its own sounds. */
sound_stop_all_sounds();
sound_exit_audio();
/* Before jumping into Ketsji, we configure some settings. */
space_set_commmandline_options();
SaveState();
StartKetsjiShellSimulation(curarea, startscene->id.name+2, G.main,G.sipo, 1);
RestoreState();
/* Restart BPY - unload the game engine modules. */
/* Commented out: testing before Blender 2.46 if it's ok to keep
* these modules around, they give access to relevant info for
* exporters to other engines...
BPY_end_python();
BPY_start_python(0, NULL);
BPY_post_start_python();
*/
restore_all_scene_cfra(scene_cfra_store);
set_scene_bg(startscene);
scene_update_for_newframe(G.scene, G.scene->lay);
if (G.flags & G_FILE_AUTOPLAY)
exit_usiblender();
/* groups could have changed ipo */
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
#endif
#else
notice("YOU NEED GAME ENGIEN TO RUN THE SIMULATION!");
#endif
}
static void changeview3dspace(ScrArea *sa, void *spacedata)
{
setwinmatrixview3d(sa->winx, sa->winy, NULL); /* 0= no pick rect */
}
/* Callable from editmode and faceselect mode from the
* moment, would be nice (and is easy) to generalize
* to any mode.
*/
static void align_view_to_selected(View3D *v3d)
{
int nr= pupmenu("Align View (Ctrl flips)%t|To Selected (top)%x3|To Selected (front)%x2|To Selected (side)%x1");
if (nr!=-1) {
int axis= nr;
/* opposite axis in case ctrl is pressed */
if(G.qual==LR_CTRLKEY) axis= -axis;
if ((G.obedit) && (G.obedit->type == OB_MESH)) {
editmesh_align_view_to_selected(v3d, axis);
addqueue(v3d->area->win, REDRAW, 1);
} else if (FACESEL_PAINT_TEST) {
Object *obact= OBACT;
if (obact && obact->type==OB_MESH) {
Mesh *me= obact->data;
faceselect_align_view_to_selected(v3d, me, axis);
addqueue(v3d->area->win, REDRAW, 1);
}
}
}
}
static short select_children(Object *ob, int recursive)
{
short changed = 0;
Base *base;
for (base= FIRSTBASE; base; base= base->next) {
if (ob == base->object->parent) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
if (recursive)
changed |= select_children(base->object, 1);
}
}
return changed;
}
static short select_parent(void) /* Makes parent active and de-selected OBACT */
{
short changed = 0;
Base *base, *startbase, *basact=NULL, *oldbasact;
if (!(OBACT->parent)) return 0; /* we know OBACT is valid */
BASACT->flag &= (~SELECT);
BASACT->object->flag &= (~SELECT);
startbase= FIRSTBASE;
if(BASACT && BASACT->next) startbase= BASACT->next;
base = startbase;
while(base) {
if(base->object==BASACT->object->parent) { basact=base; break; }
base=base->next;
if(base==NULL) base= FIRSTBASE;
if(base==startbase) break;
}
/* can be NULL if parent in other scene */
if(basact && BASE_SELECTABLE(basact)) {
oldbasact = BASACT;
BASACT = basact;
basact->flag |= SELECT;
basact->object->flag= basact->flag;
set_active_base(basact);
changed = 1;
}
return changed;
}
#define GROUP_MENU_MAX 24
static short select_same_group(Object *ob) /* Select objects in the same group as the active */
{
short changed = 0;
Base *base;
Group *group, *ob_groups[GROUP_MENU_MAX];
char str[10 + (24*GROUP_MENU_MAX)];
char *p = str;
int group_count=0, menu, i;
for ( group=G.main->group.first;
group && group_count < GROUP_MENU_MAX;
group=group->id.next
) {
if (object_in_group (ob, group)) {
ob_groups[group_count] = group;
group_count++;
}
}
if (!group_count)
return 0;
else if (group_count == 1) {
group = ob_groups[0];
for (base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT) && object_in_group(base->object, group)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
}
return changed;
}
/* build the menu. */
p += sprintf(str, "Groups%%t");
for (i=0; i<group_count; i++) {
group = ob_groups[i];
p += sprintf (p, "|%s%%x%i", group->id.name+2, i);
}
menu = pupmenu (str);
if (menu == -1)
return 0;
group = ob_groups[menu];
for (base= FIRSTBASE; base; base= base->next) {
if (!(base->flag & SELECT) && object_in_group(base->object, group)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
}
return changed;
}
static short select_object_hooks(Object *ob)
{
short changed = 0;
Base *base;
ModifierData *md;
HookModifierData *hmd;
for (md = ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
hmd= (HookModifierData*) md;
if (hmd->object && !(hmd->object->flag & SELECT)) {
base= object_in_scene(hmd->object, G.scene);
if (base && BASE_SELECTABLE(base)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
}
}
}
return changed;
}
/* Select objects woth the same parent as the active (siblings),
* parent can be NULL also */
static short select_same_parent(Object *ob)
{
short changed = 0;
Base *base;
for (base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(base) && (base->object->parent==ob->parent) && !(base->flag & SELECT)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
}
return changed;
}
static short select_same_type(Object *ob)
{
short changed = 0;
Base *base;
for (base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(base) && (base->object->type == ob->type) && !(base->flag & SELECT)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
}
return changed;
}
static short select_same_layer(Object *ob)
{
char changed = 0;
Base *base = FIRSTBASE;
while(base) {
if (BASE_SELECTABLE(base) && (base->lay & ob->lay) && !(base->flag & SELECT)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
base= base->next;
}
return changed;
}
static short select_same_index_object(Object *ob)
{
char changed = 0;
Base *base = FIRSTBASE;
while(base) {
if (BASE_SELECTABLE(base) && (base->object->index == ob->index) && !(base->flag & SELECT)) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
base= base->next;
}
return changed;
}
static short select_same_color(Object *ob)
{
char changed = 0;
Base *base = FIRSTBASE;
while(base) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT) && (FloatCompare(base->object->col, ob->col, 0.005))) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
base= base->next;
}
return changed;
}
static short objects_share_gameprop(Object *a, Object *b)
{
bProperty *prop;
/*make a copy of all its properties*/
for( prop= a->prop.first; prop; prop = prop->next ) {
if ( get_ob_property(b, prop->name) )
return 1;
}
return 0;
}
static short select_same_gameprops(Object *ob)
{
char changed = 0;
Base *base = FIRSTBASE;
while(base) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT) && (objects_share_gameprop(base->object, ob))) {
base->flag |= SELECT;
base->object->flag |= SELECT;
changed = 1;
}
base= base->next;
}
return changed;
}
void select_object_grouped(short nr)
{
Object *ob = OBACT;
short changed = 0;
if (ob==NULL) return;
if(nr==1) changed = select_children(ob, 1);
else if(nr==2) changed = select_children(ob, 0);
else if(nr==3) changed = select_parent();
else if(nr==4) changed = select_same_parent(ob);
else if(nr==5) changed = select_same_type(ob);
else if(nr==6) changed = select_same_layer(ob);
else if(nr==7) changed = select_same_group(ob);
else if(nr==8) changed = select_object_hooks(ob);
else if(nr==9) changed = select_same_index_object(ob);
else if(nr==10) changed = select_same_color(ob);
else if(nr==11) changed = select_same_gameprops(ob);
if (changed) {
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
BIF_undo_push("Select Grouped");
}
}
static void select_object_grouped_menu(void)
{
char *str;
short nr;
/* make menu string */
str= MEM_mallocN(512, "groupmenu");
strcpy(str, "Select Grouped%t|Children%x1|"
"Immediate Children%x2|Parent%x3|"
"Siblings (Shared Parent)%x4|"
"Objects of Same Type%x5|"
"Objects on Shared Layers%x6|"
"Objects in Same Group%x7|"
"Object Hooks%x8|"
"Object PassIndex%x9|"
"Object Color%x10|"
"Game Properties%x11");
/* here we go */
nr= pupmenu(str);
MEM_freeN(str);
select_object_grouped(nr);
}
void join_menu(void)
{
Object *ob= OBACT;
if (G.obedit) {
error("This data does not support joining in editmode");
return;
}
if (!ob) {
error("Can't join unless there is an active object");
return;
}
if(ob->type == OB_MESH) {
if(okee("Join selected meshes")==0) return;
join_mesh();
} else if(ob->type == OB_CURVE) {
if(okee("Join selected curves")==0) return;
join_curve(OB_CURVE);
} else if(ob->type == OB_SURF) {
if(okee("Join selected NURBS")==0) return;
join_curve(OB_SURF);
} else if(ob->type == OB_ARMATURE) {
/* Make sure the user wants to continue*/
if(okee("Join selected armatures")==0) return;
join_armature ();
} else {
error("This object type doesn't support joining");
}
}
static unsigned short convert_for_nonumpad(unsigned short event)
{
if (event>=ZEROKEY && event<=NINEKEY) {
return event - ZEROKEY + PAD0;
} else if (event==MINUSKEY) {
return PADMINUS;
} else if (event==EQUALKEY) {
return PADPLUSKEY;
} else if (event==BACKSLASHKEY) {
return PADSLASHKEY;
} else {
return event;
}
}
/* *************** */
void BIF_undo_push(char *str)
{
if(G.obedit) {
if (U.undosteps == 0) return;
if(G.obedit->type==OB_MESH)
undo_push_mesh(str);
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
undo_push_curve(str);
else if (G.obedit->type==OB_FONT)
undo_push_font(str);
else if (G.obedit->type==OB_MBALL)
undo_push_mball(str);
else if (G.obedit->type==OB_LATTICE)
undo_push_lattice(str);
else if (G.obedit->type==OB_ARMATURE)
undo_push_armature(str);
}
else if(G.f & G_PARTICLEEDIT) {
if (U.undosteps == 0) return;
PE_undo_push(str);
}
else {
if(U.uiflag & USER_GLOBALUNDO)
BKE_write_undo(str);
}
}
void BIF_undo(void)
{
if(G.obedit) {
if ELEM7(G.obedit->type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)
undo_editmode_step(1);
}
else {
if(G.f & G_TEXTUREPAINT)
undo_imagepaint_step(1);
else if(curarea->spacetype==SPACE_IMAGE && (G.sima->flag & SI_DRAWTOOL))
undo_imagepaint_step(1);
else if(G.f & G_PARTICLEEDIT)
PE_undo();
else {
/* now also in faceselect mode */
if(U.uiflag & USER_GLOBALUNDO) {
BPY_scripts_clear_pyobjects();
BKE_undo_step(1);
sound_initialize_sounds();
}
}
}
}
void BIF_redo(void)
{
if(G.obedit) {
if ELEM7(G.obedit->type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)
undo_editmode_step(-1);
}
else {
if(G.f & G_TEXTUREPAINT)
undo_imagepaint_step(-1);
else if(curarea->spacetype==SPACE_IMAGE && (G.sima->flag & SI_DRAWTOOL))
undo_imagepaint_step(-1);
else if(G.f & G_PARTICLEEDIT)
PE_redo();
else {
/* includes faceselect now */
if(U.uiflag & USER_GLOBALUNDO) {
BKE_undo_step(-1);
sound_initialize_sounds();
}
}
}
}
void BIF_undo_menu(void)
{
if(G.obedit) {
if ELEM7(G.obedit->type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)
undo_editmode_menu();
allqueue(REDRAWALL, 0);
}
else {
if(G.f & G_PARTICLEEDIT)
PE_undo_menu();
else if(U.uiflag & USER_GLOBALUNDO) {
char *menu= BKE_undo_menu_string();
if(menu) {
short event= pupmenu_col(menu, 20);
MEM_freeN(menu);
if(event>0) {
BKE_undo_number(event);
sound_initialize_sounds();
}
}
}
}
}
/* *************** */
void handle_view_middlemouse() {
/* use '&' here, because of alt+leftmouse which emulates middlemouse */
if(U.flag & USER_VIEWMOVE) {
if((G.qual==LR_SHIFTKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
viewmove(0);
else if((G.qual==LR_CTRLKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
viewmove(2);
else if((G.qual==0) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
viewmove(1);
}
else {
if((G.qual==LR_SHIFTKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
viewmove(1);
else if((G.qual==LR_CTRLKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
viewmove(2);
else if((G.qual==0) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
viewmove(0);
}
}
void handle_view_wheelup()
{
/* Regular: Zoom in */
/* Shift: Scroll up */
/* Ctrl: Scroll right */
/* Alt-Shift: Rotate up */
/* Alt-Ctrl: Rotate right */
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD2);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD2);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD4);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD4);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADMINUS);
else
persptoetsen(PADPLUSKEY);
}
void handle_view_wheeldown()
{
/* Regular: Zoom out */
/* Shift: Scroll down */
/* Ctrl: Scroll left */
/* Alt-Shift: Rotate down */
/* Alt-Ctrl: Rotate left */
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD8);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD8);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD6);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD6);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADPLUSKEY);
else
persptoetsen(PADMINUS);
}
int mouse_in_header(ScrArea *sa)
{
short mouse[2];
getmouseco_sc(mouse);
return mouse[0] >= sa->headrct.xmin &&
mouse[0] <= sa->headrct.xmax &&
mouse[1] >= sa->headrct.ymin &&
mouse[1] <= sa->headrct.ymax;
}
static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
View3D *v3d= sa->spacedata.first;
Object *ob= OBACT; /* do not change! */
float *curs;
int doredraw= 0, pupval;
unsigned short event= evt->event;
short val= evt->val;
char ascii= evt->ascii;
if(curarea->win==0) return; /* when it comes from sa->headqread() */
if(val) {
if( uiDoBlocks(&curarea->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
if(event==UI_BUT_EVENT) do_butspace(val); /* temporal, view3d deserves own queue? */
/* - we consider manipulator a button, defaulting to leftmouse
* - grease-pencil also defaults to leftmouse
*/
if(event==LEFTMOUSE) {
/* run any view3d event handler script links */
if (sa->scriptlink.totscript) {
if (BPY_do_spacehandlers(sa, event, val, SPACEHANDLER_VIEW3D_EVENT))
return; /* return if event was processed (swallowed) by handler(s) */
}
if(gpencil_do_paint(sa, L_MOUSE)) return;
if(BIF_do_manipulator(sa)) return;
}
else if(event==RIGHTMOUSE) {
if(gpencil_do_paint(sa, R_MOUSE)) return;
}
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
/* only swap mouse button for selection, in modes where it is relevant.
* painting/sculpting stays on LEFTMOUSE */
if ( !((G.f & G_SCULPTMODE) || (G.f & G_WEIGHTPAINT) || (G.f & G_GREASEPENCIL) ||
(G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_PARTICLEEDIT)) ||
(G.obedit) )
{
if (event==LEFTMOUSE) event = RIGHTMOUSE;
else if (event==RIGHTMOUSE) event = LEFTMOUSE;
}
}
if(!mouse_in_header(sa)) {
if(!G.obedit && (G.f & G_SCULPTMODE)) {
SculptSession *ss= sculpt_session();
if(ss && ss->radialcontrol) {
radialcontrol_do_events(ss->radialcontrol, event);
return;
}
else if(event!=LEFTMOUSE && event!=MIDDLEMOUSE && (event==MOUSEY || event==MOUSEX)) {
if(!bwin_qtest(sa->win))
allqueue(REDRAWVIEW3D, 0);
}
}
else if(!G.obedit && OBACT && G.f&G_PARTICLEEDIT){
ParticleSystem *psys=PE_get_current(OBACT);
ParticleEditSettings *pset=PE_settings();
if(*PE_radialcontrol()) {
radialcontrol_do_events(*PE_radialcontrol(), event);
return;
}
if(psys && psys->edit){
if(pset->brushtype>=0 &&
event!=LEFTMOUSE && event!=RIGHTMOUSE && event!=MIDDLEMOUSE &&
(event==MOUSEY || event==MOUSEX) && bwin_qtest(sa->win)==0) {
allqueue(REDRAWVIEW3D, 0);
}
}
}
/* Handle retopo painting */
if(retopo_mesh_paint_check()) {
if(!retopo_paint(event))
return;
}
}
/* run any view3d event handler script links */
if (event && sa->scriptlink.totscript)
if (BPY_do_spacehandlers(sa, event, val, SPACEHANDLER_VIEW3D_EVENT))
return; /* return if event was processed (swallowed) by handler(s) */
/* TEXTEDITING?? */
if((G.obedit) && G.obedit->type==OB_FONT) {
switch(event) {
case LEFTMOUSE:
mouse_cursor();
break;
case MIDDLEMOUSE:
/* use '&' here, because of alt+leftmouse which emulates middlemouse */
if(U.flag & USER_VIEWMOVE) {
if((G.qual==LR_SHIFTKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
viewmove(0);
else if((G.qual==LR_CTRLKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
viewmove(2);
else if((G.qual==0) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
viewmove(1);
}
else {
if((G.qual==LR_SHIFTKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
viewmove(1);
else if((G.qual==LR_CTRLKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
viewmove(2);
else
viewmove(0);
}
break;
case WHEELUPMOUSE:
/* Regular: Zoom in */
/* Shift: Scroll up */
/* Ctrl: Scroll right */
/* Alt-Shift: Rotate up */
/* Alt-Ctrl: Rotate right */
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD2);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD2);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD4);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD4);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADMINUS);
else
persptoetsen(PADPLUSKEY);
doredraw= 1;
break;
case WHEELDOWNMOUSE:
/* Regular: Zoom out */
/* Shift: Scroll down */
/* Ctrl: Scroll left */
/* Alt-Shift: Rotate down */
/* Alt-Ctrl: Rotate left */
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD8);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD8);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD6);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD6);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADPLUSKEY);
else
persptoetsen(PADMINUS);
doredraw= 1;
break;
case UKEY:
if(G.qual==LR_ALTKEY) {
remake_editText();
doredraw= 1;
}
else {
do_textedit(event, val, ascii);
}
break;
case VKEY:
if(G.qual==LR_ALTKEY) {
paste_editText();
doredraw= 1;
}
else {
do_textedit(event, val, ascii);
}
break;
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
case PADENTER:
persptoetsen(event);
doredraw= 1;
break;
default:
do_textedit(event, val, ascii);
break;
}
}
else if(!G.obedit && (G.f & G_SCULPTMODE)) {
SculptData *sd= sculpt_data();
SculptSession *ss= sculpt_session();
BrushData *br= sculptmode_brush();
Mesh *me= get_mesh(OBACT);
char update_prop= 0;
if(U.flag & USER_NONUMPAD) {
event= convert_for_nonumpad(event);
}
switch(event) {
case LEFTMOUSE:
if(G.qual==LR_SHIFTKEY+LR_CTRLKEY)
sculptmode_pmv(0);
else if(!(ss && ss->radialcontrol))
sculpt();
break;
/* View */
case MIDDLEMOUSE:
handle_view_middlemouse();
break;
case WHEELUPMOUSE:
handle_view_wheelup();
doredraw= 1;
break;
case WHEELDOWNMOUSE:
handle_view_wheeldown();
doredraw= 1;
break;
case RIGHTMOUSE:
if(G.qual==LR_SHIFTKEY+LR_CTRLKEY)
sculptmode_pmv(1);
break;
case CKEY:
if(G.qual==LR_SHIFTKEY) {
view3d_home(1);
curs= give_cursor();
curs[0]=curs[1]=curs[2]= 0.0;
allqueue(REDRAWVIEW3D, 0);
}
else if(G.qual==0) {
if (G.vd->persp==V3D_CAMOB)
/* center the camera offset */
G.vd->camdx= G.vd->camdy= 0.0;
else {
/*non camera center*/
float new_ofs[3];
curs= give_cursor();
new_ofs[0]= -curs[0];
new_ofs[1]= -curs[1];
new_ofs[2]= -curs[2];
smooth_view(G.vd, new_ofs, NULL, NULL, NULL);
}
}
doredraw= 1;
break;
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
case PADPLUSKEY:
case PADMINUS:
case PADENTER:
persptoetsen(event);
doredraw= 1;
break;
case BKEY:
if(G.qual==LR_ALTKEY)
view3d_edit_clipping(v3d);
else if(G.qual==LR_SHIFTKEY) {
if(G.vd->persp==V3D_CAMOB)
set_render_border();
else
view3d_border_zoom();
}
break;
case PADSLASHKEY:
if(!G.qual) {
if(G.vd->localview) {
G.vd->localview= 0;
endlocalview(curarea);
}
else {
G.vd->localview= 1;
initlocalview();
}
allqueue(REDRAWVIEW3D, 1);
}
break;
/* Brush properties */
case AKEY:
br->flag ^= SCULPT_BRUSH_AIRBRUSH;
update_prop= 1; break;
case FKEY:
if(ss) {
sculpt_radialcontrol_start(G.qual == 0 ? RADIALCONTROL_SIZE :
G.qual == LR_SHIFTKEY ? RADIALCONTROL_STRENGTH :
G.qual == LR_CTRLKEY ? RADIALCONTROL_ROTATION :
RADIALCONTROL_NONE);
}
break;
case VKEY:
br->dir= br->dir==1 ? 2 : 1;
update_prop= 1; break;
/* Set brush */
case DKEY:
sd->brush_type= DRAW_BRUSH;
update_prop= 1; break;
case SKEY:
sd->brush_type= SMOOTH_BRUSH;
update_prop= 1; break;
case PKEY:
sd->brush_type= PINCH_BRUSH;
update_prop= 1; break;
case IKEY:
sd->brush_type= INFLATE_BRUSH;
update_prop= 1; break;
case GKEY:
sd->brush_type= GRAB_BRUSH;
update_prop= 1; break;
case LKEY:
sd->brush_type= LAYER_BRUSH;
update_prop= 1; break;
case TKEY:
sd->brush_type= FLATTEN_BRUSH;
update_prop= 1; break;
/* Symmetry */
case XKEY:
sd->symm^= SYMM_X;
update_prop= 1; break;
case YKEY:
sd->symm^= SYMM_Y;
update_prop= 1; break;
case ZKEY:
sd->symm^= SYMM_Z;
update_prop= 1; break;
/* Interface */
case NKEY:
if(G.qual==0) {
toggle_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_TO_MOUSE);
allqueue(REDRAWVIEW3D, 0);
}
break;
/* Multires */
case PAGEUPKEY:
if(me && me->mr) {
me->mr->newlvl= ((Mesh*)ob->data)->mr->current+1;
multires_set_level_cb(ob, ob->data);
}
break;
case PAGEDOWNKEY:
if(me && me->mr) {
me->mr->newlvl= ((Mesh*)ob->data)->mr->current-1;
multires_set_level_cb(ob, ob->data);
}
break;
/* Partial Visibility */
case HKEY:
if(G.qual==LR_ALTKEY) {
waitcursor(1);
mesh_pmv_off(ob, get_mesh(ob));
BIF_undo_push("Partial mesh hide");
allqueue(REDRAWVIEW3D,0);
waitcursor(0);
}
break;
/* Layers */
case ONEKEY:
do_layer_buttons(0); break;
case TWOKEY:
do_layer_buttons(1); break;
case THREEKEY:
do_layer_buttons(2); break;
case FOURKEY:
do_layer_buttons(3); break;
case FIVEKEY:
do_layer_buttons(4); break;
case SIXKEY:
do_layer_buttons(5); break;
case SEVENKEY:
do_layer_buttons(6); break;
case EIGHTKEY:
do_layer_buttons(7); break;
case NINEKEY:
do_layer_buttons(8); break;
case ZEROKEY:
do_layer_buttons(9); break;
case MINUSKEY:
do_layer_buttons(10); break;
case EQUALKEY:
do_layer_buttons(11); break;
case ACCENTGRAVEKEY:
do_layer_buttons(-1); break;
case NDOFMOTION:
if (G.vd->ndofmode == 0) {
viewmoveNDOF(1);
} else if (G.vd->ndofmode == 1) {
viewmoveNDOFfly(1);
} else {
NDofTransform();
}
break;
case NDOFBUTTON:
if (val == 1) {
G.vd->ndofmode +=1;
if (G.vd->ndofmode > 2) /* we have currently 3 modes : 0 original, 1 fly, 2 transform */
G.vd->ndofmode = 0;
}
if (val == 2) {
G.vd->ndoffilter =(G.vd->ndoffilter == 1 ? 0 : 1);
}
allqueue(REDRAWHEADERS, 0);
break;
}
/* Redraw buttons window as well as view 3d (for floating panel) */
if(update_prop) {
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
} else {
if (U.flag & USER_NONUMPAD) {
event= convert_for_nonumpad(event);
}
switch(event) {
/* Afterqueue events */
case BACKBUFDRAW:
backdrawview3d(1);
break;
case RENDERPREVIEW:
BIF_view3d_previewrender(sa);
break;
case TABKEY:
/* Shift-Tabe handling (other cases are in toets) */
if (G.qual == LR_SHIFTKEY)
{
/* Snap toggle only when supported */
if (BIF_snappingSupported())
{
G.scene->snap_flag ^= SCE_SNAP;
allqueue(REDRAWHEADERS, 0);
}
}
break;
/* LEFTMOUSE and RIGHTMOUSE event codes can be swapped above,
* based on user preference USER_LMOUSESELECT
*/
case LEFTMOUSE:
if ((G.obedit) || !(G.f&(G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT|G_PARTICLEEDIT))) {
mouse_cursor();
}
else if (G.f & G_WEIGHTPAINT) {
weight_paint();
}
else if (G.f & G_VERTEXPAINT) {
vertex_paint();
}
else if (G.f & G_TEXTUREPAINT) {
imagepaint_paint(L_MOUSE, 1);
}
else if (G.f & G_PARTICLEEDIT) {
if(G.qual & LR_CTRLKEY)
mouse_cursor();
else if(!PE_brush_particles())
mouse_cursor();
}
break;
case MIDDLEMOUSE:
handle_view_middlemouse();
break;
case RIGHTMOUSE:
if((G.obedit) && (G.qual & LR_CTRLKEY)==0) {
if(G.obedit->type==OB_MESH)
mouse_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
mouse_nurb();
else if(G.obedit->type==OB_MBALL)
mouse_mball();
else if(G.obedit->type==OB_LATTICE)
mouse_lattice();
else if(G.obedit->type==OB_ARMATURE)
mouse_armature();
}
else if((G.obedit && G.obedit->type==OB_MESH) && (G.qual == (LR_CTRLKEY|LR_ALTKEY)))
mouse_mesh(); /* loop select for 1 mousebutton dudes */
else if((G.obedit && G.obedit->type==OB_MESH) && (G.qual == (LR_CTRLKEY|LR_ALTKEY|LR_SHIFTKEY)))
mouse_mesh(); /* loop select for 1 mousebutton dudes */
else if(G.qual==LR_CTRLKEY)
mouse_select(); /* also allow in editmode, for vertex parenting */
else if(FACESEL_PAINT_TEST)
face_select();
else if( G.f & (G_VERTEXPAINT|G_TEXTUREPAINT))
sample_vpaint();
else if( G.f & G_PARTICLEEDIT)
PE_mouse_particles();
else
mouse_select(); /* does poses too */
break;
case WHEELUPMOUSE:
handle_view_wheelup();
doredraw= 1;
break;
case WHEELDOWNMOUSE:
handle_view_wheeldown();
doredraw= 1;
break;
case NDOFMOTION:
if (G.vd->ndofmode == 0) {
viewmoveNDOF(1);
} else if (G.vd->ndofmode == 1) {
viewmoveNDOFfly(1);
} else {
NDofTransform();
}
break;
case NDOFBUTTON:
if (val == 1) {
G.vd->ndofmode +=1;
if (G.vd->ndofmode > 2) /* we have currently 3 modes : 0 original, 1 fly, 2 transform */
G.vd->ndofmode = 0;
}
if (val == 2) {
G.vd->ndoffilter =(G.vd->ndoffilter == 1 ? 0 : 1);
}
allqueue(REDRAWHEADERS, 0);
break;
case ONEKEY:
if(G.qual==LR_CTRLKEY) {
flip_subdivison(1);
}
else do_layer_buttons(0);
break;
case TWOKEY:
if(G.qual==LR_CTRLKEY) {
flip_subdivison(2);
}
else do_layer_buttons(1);
break;
case THREEKEY:
if(G.qual==LR_CTRLKEY) {
flip_subdivison(3);
}
else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if ( (G.obedit) && (G.obedit->type==OB_MESH) )
select_faces_by_numverts(3);
}
else do_layer_buttons(2);
break;
case FOURKEY:
if(G.qual==LR_CTRLKEY) {
flip_subdivison(4);
}
else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if ( (G.obedit) && (G.obedit->type==OB_MESH) )
select_faces_by_numverts(4);
}
else do_layer_buttons(3);
break;
case FIVEKEY:
if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if ( (G.obedit) && (G.obedit->type==OB_MESH) )
select_faces_by_numverts(5);
}
else if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(4);
break;
case SIXKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(5);
break;
case SEVENKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(6);
break;
case EIGHTKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(7);
break;
case NINEKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(8);
break;
case ZEROKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(9);
break;
case MINUSKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(10);
break;
case EQUALKEY:
if(G.qual==LR_CTRLKEY) {}
else do_layer_buttons(11);
break;
case ACCENTGRAVEKEY:
do_layer_buttons(-1);
break;
case SPACEKEY:
if(G.qual == LR_CTRLKEY) {
val= pupmenu("Manipulator%t|Enable/Disable|Translate|Rotate|Scale|Combo");
if(val>0) {
if(val==1) v3d->twflag ^= V3D_USE_MANIPULATOR;
else {
if(val==2) v3d->twtype= V3D_MANIP_TRANSLATE;
else if(val==3) v3d->twtype= V3D_MANIP_ROTATE;
else if(val==4) v3d->twtype= V3D_MANIP_SCALE;
else if(val==5) v3d->twtype= V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE|V3D_MANIP_SCALE;
v3d->twflag |= V3D_USE_MANIPULATOR;
}
doredraw= 1;
}
}
else if(G.qual == LR_ALTKEY) {
BIF_selectOrientation();
doredraw= 1;
}
break;
case AKEY:
if(G.qual == (LR_CTRLKEY|LR_ALTKEY)) {
if(G.obedit == 0)
alignmenu();
else if(G.obedit->type==OB_ARMATURE)
align_selected_bones();
}
else if(G.qual & LR_CTRLKEY) { /* also with shift! */
apply_object();
}
else if((G.qual==LR_SHIFTKEY)) {
toolbox_n_add();
}
else {
if(G.obedit) {
if(G.obedit->type==OB_MESH)
deselectall_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
deselectall_nurb();
else if(G.obedit->type==OB_MBALL)
deselectall_mball();
else if(G.obedit->type==OB_LATTICE)
deselectall_Latt();
else if(G.obedit->type==OB_ARMATURE)
deselectall_armature(1, 1); /* 1 == toggle */
}
else if (ob && (ob->flag & OB_POSEMODE)){
deselectall_posearmature(ob, 1, 1);
}
else {
if(FACESEL_PAINT_TEST) deselectall_tface();
else if(G.f & G_PARTICLEEDIT) PE_deselectall();
else {
/* by design, the center of the active object
* (which need not necessarily by selected) will
* still be drawn as if it were selected.
*/
deselectall();
}
}
}
break;
case BKEY:
if(G.qual==LR_ALTKEY)
view3d_edit_clipping(v3d);
else if(G.qual==LR_SHIFTKEY)
{
if(G.vd->persp==V3D_CAMOB)
set_render_border();
else
view3d_border_zoom();
}
else if(G.qual==LR_CTRLKEY) {
extern void pointcache_bake(PTCacheID *pid, int startframe);
extern void pointcache_free(PTCacheID *pid, int cacheonly);
extern void fluidsimBake(Object *ob);
extern void fluidsimFreeBake(Object *ob);
int pupval;
pupval= pupmenu("Physics Baking%t|Bake selected %x1|Free bake selected %x2|Free cache selected %x3");
if(pupval > 0) {
if(pupval == 1) {
pointcache_bake(NULL, 0);
/* also bake first domain of selected objects... */
fluidsimBake(NULL);
}
else if(pupval == 2) {
pointcache_free(NULL, 0);
fluidsimFreeBake(NULL);
}
else if(pupval == 3)
pointcache_free(NULL, 1);
}
}
else if(G.qual== (LR_ALTKEY|LR_CTRLKEY))
objects_bake_render_menu();
else if(G.qual==0)
borderselect();
break;
case CKEY:
if(G.qual==LR_CTRLKEY) {
if(ob && (ob->flag & OB_POSEMODE))
pose_copy_menu(); /* poseobject.c */
else
copy_attr_menu();
}
else if(G.qual==(LR_ALTKEY|LR_SHIFTKEY))
gpencil_convert_menu(); /* gpencil.c */
else if(G.qual==LR_ALTKEY) {
if(ob && (ob->flag & OB_POSEMODE))
pose_clear_constraints(); /* poseobject.c */
else
convertmenu(); /* editobject.c */
}
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY))
add_constraint(0); /* editconstraint.c, generic for objects and posemode */
else if(G.qual==(LR_CTRLKEY|LR_SHIFTKEY)) {
BIF_manageTransformOrientation(0, 1);
allqueue(REDRAWVIEW3D, 0);
}
else if((G.qual==LR_SHIFTKEY)) {
view3d_home(1);
curs= give_cursor();
curs[0]=curs[1]=curs[2]= 0.0;
allqueue(REDRAWVIEW3D, 0);
}
else if((G.obedit) && ELEM(G.obedit->type, OB_CURVE, OB_SURF) ) {
makecyclicNurb();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
else if((G.qual==0)){
if (G.vd->persp==V3D_CAMOB)
/* center the camera offset */
G.vd->camdx= G.vd->camdy= 0.0;
else {
/*non camera center*/
float new_ofs[3];
curs= give_cursor();
new_ofs[0]= -curs[0];
new_ofs[1]= -curs[1];
new_ofs[2]= -curs[2];
smooth_view(G.vd, new_ofs, NULL, NULL, NULL);
}
scrarea_queue_winredraw(curarea);
}
break;
case DKEY:
if((G.qual==LR_SHIFTKEY)) {
duplicate_context_selected();
}
else if(G.qual==LR_ALTKEY) {
if(ob && (ob->flag & OB_POSEMODE))
error ("Duplicate not possible in posemode.");
else if((G.obedit==NULL))
adduplicate(0, 0);
}
else if(G.qual==LR_CTRLKEY) {
imagestodisplist(); // removed
}
else if((G.qual==0)){
pupval= pupmenu("Draw mode%t|BoundBox %x1|Wire %x2|OpenGL Solid %x3|Shaded Solid %x4|Textured Solid %x5");
if(pupval>0) {
G.vd->drawtype= pupval;
doredraw= 1;
}
}
break;
case EKEY:
if (G.qual==0){
if(G.obedit) {
if(G.obedit->type==OB_MESH)
extrude_mesh();
else if(G.obedit->type==OB_CURVE)
addvert_Nurb('e');
else if(G.obedit->type==OB_SURF)
extrude_nurb();
else if(G.obedit->type==OB_ARMATURE)
extrude_armature(0);
}
}
else if (G.qual==LR_CTRLKEY) {
if(G.obedit && G.obedit->type==OB_MESH)
Edge_Menu();
else if (FACESEL_PAINT_TEST)
seam_mark_clear_tface(0);
}
else if (G.qual==LR_SHIFTKEY) {
if (G.obedit && G.obedit->type==OB_MESH &&
!multires_level1_test()) {
initTransform(TFM_CREASE, CTX_EDGE);
Transform();
}
else if (G.obedit && G.obedit->type==OB_ARMATURE) {
extrude_armature(1);
}
}
else if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
if (G.obedit && G.obedit->type==OB_MESH &&
!multires_level1_test()) {
if (G.scene->selectmode & SCE_SELECT_VERTEX) {
initTransform(TFM_BWEIGHT, CTX_NONE);
}
else {
initTransform(TFM_BWEIGHT, CTX_EDGE);
}
Transform();
}
}
break;
case FKEY:
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
if(G.qual == LR_CTRLKEY)
Face_Menu();
else if((G.qual==LR_SHIFTKEY))
fill_mesh();
else if(G.qual==LR_ALTKEY)
beauty_fill();
else if(G.qual==(LR_CTRLKEY|LR_SHIFTKEY))
edge_flip();
else if (G.qual==0)
addedgeface_mesh();
else if ( G.qual ==
(LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
select_linked_flat_faces();
}
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
addsegment_nurb();
}
else if(G.obedit->type == OB_ARMATURE) {
fill_bones_armature();
}
}
else if(G.qual==LR_CTRLKEY)
sort_faces();
else if((G.qual==LR_SHIFTKEY)) {
if(ob && (ob->flag & OB_POSEMODE))
pose_activate_flipped_bone();
else if(G.f & G_WEIGHTPAINT)
pose_activate_flipped_bone();
else if(G.f & G_PARTICLEEDIT)
PE_radialcontrol_start(RADIALCONTROL_STRENGTH);
else
fly();
}
else if((G.qual==LR_ALTKEY)) {
if(ob && (ob->flag & OB_POSEMODE))
if(okee("Flip quaternion rotations"))
pose_flipquats();
}
else {
if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)){
G.f ^= G_FACESELECT;
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWBUTSEDIT, 1);
}
else if(G.f & G_PARTICLEEDIT) {
PE_radialcontrol_start(RADIALCONTROL_SIZE);
} else {
pupmenu("Note%t|UV/Face Select was removed. Editmode now allows UV editing, Add a UV layer or Unwrap (UKey)");
}
}
break;
case GKEY:
if((G.qual == LR_CTRLKEY)) {
if(G.obedit) {
if(ELEM(G.obedit->type, OB_MESH, OB_LATTICE))
vgroup_assign_with_menu();
}
else if(ob && (ob->flag & OB_POSEMODE))
pgroup_operation_with_menu();
else
group_operation_with_menu();
}
else if((G.qual == (LR_CTRLKEY|LR_SHIFTKEY))) {
if(G.obedit) {
if(ELEM(G.obedit->type, OB_MESH, OB_LATTICE))
vgroup_operation_with_menu();
}
}
else if((G.qual==LR_SHIFTKEY)) {
if(G.obedit) {
if(G.obedit->type==OB_MESH)
select_mesh_group_menu();
}
else if(ob && (ob->flag & OB_POSEMODE))
pose_select_grouped_menu();
else if (ob)
select_object_grouped_menu();
}
else if((G.obedit==0) && G.qual==LR_ALTKEY) {
if(okee("Clear location")) {
clear_object('g');
}
}
else if(G.qual== (LR_CTRLKEY|LR_ALTKEY)) {
v3d->twtype= V3D_MANIP_TRANSLATE;
doredraw= 1;
}
else if((G.qual==0)) {
initTransform(TFM_TRANSLATION, CTX_NONE);
Transform();
}
break;
case HKEY:
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
if(G.qual==LR_CTRLKEY)
add_hook_menu();
else if(G.qual==LR_ALTKEY)
reveal_mesh();
else if((G.qual==LR_SHIFTKEY))
hide_mesh(1);
else if((G.qual==0))
hide_mesh(0);
}
else if(G.obedit->type== OB_SURF) {
if(G.qual==LR_CTRLKEY)
add_hook_menu();
else if(G.qual==LR_ALTKEY)
revealNurb();
else if((G.qual==LR_SHIFTKEY))
hideNurb(1);
else if((G.qual==0))
hideNurb(0);
}
else if(G.obedit->type==OB_CURVE) {
if(G.qual==LR_CTRLKEY)
add_hook_menu();
else if(G.qual==LR_ALTKEY)
revealNurb();
/* should be G.qual==LR_SHIFTKEY, but that is taken fro handles already */
else if((G.qual==(LR_ALTKEY|LR_SHIFTKEY)))
hideNurb(1);
/* should be G.qual==0, but that is taken for handles already */
else if((G.qual==(LR_ALTKEY|LR_CTRLKEY)))
hideNurb(0);
else {
if(G.qual==LR_CTRLKEY) /* conflict */
autocalchandlesNurb_all(1); /* flag=1, selected */
else if((G.qual==LR_SHIFTKEY))
sethandlesNurb(1);
else if((G.qual==0))
sethandlesNurb(3);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
BIF_undo_push("Handle change");
allqueue(REDRAWVIEW3D, 0);
}
}
else if(G.obedit->type==OB_LATTICE) {
if(G.qual==LR_CTRLKEY) add_hook_menu();
}
else if(G.obedit->type==OB_MBALL) {
if(G.qual==LR_ALTKEY)
reveal_mball();
else if((G.qual==LR_SHIFTKEY))
hide_mball(1);
else if((G.qual==0))
hide_mball(0);
}
else if(G.obedit->type==OB_ARMATURE) {
if (G.qual==0)
hide_selected_armature_bones();
else if (G.qual==LR_SHIFTKEY)
hide_unselected_armature_bones();
else if (G.qual==LR_ALTKEY)
show_all_armature_bones();
}
}
else if(FACESEL_PAINT_TEST)
hide_tface();
else if(G.f & G_PARTICLEEDIT) {
if(G.qual == LR_ALTKEY)
PE_hide(0);
else if(G.qual == LR_SHIFTKEY)
PE_hide(1);
else if(G.qual == 0)
PE_hide(2);
}
else if(ob && (ob->flag & OB_POSEMODE)) {
if (G.qual==0)
hide_selected_pose_bones();
else if (G.qual==LR_SHIFTKEY)
hide_unselected_pose_bones();
else if (G.qual==LR_ALTKEY)
show_all_pose_bones();
}
/* Object mode only, other modes are accounted for above */
else if ((G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
if(G.qual==LR_CTRLKEY)hookmenu();
else if(G.qual==LR_ALTKEY) show_objects();
else if(G.qual==LR_SHIFTKEY) hide_objects(0);
else hide_objects(1);
}
break;
case IKEY:
if(G.qual==LR_CTRLKEY) {
if((ob) && (ob->flag & OB_POSEMODE) && (ob->type==OB_ARMATURE))
deselectall_posearmature(ob, 3, 1);
else if(ob && G.obedit) {
if(G.obedit->type == OB_ARMATURE)
deselectall_armature(3, 1);
else
selectswap_mesh();
}
else
selectswap();
}
else if(G.qual==(LR_CTRLKEY|LR_ALTKEY)) {
if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
pose_clear_IK();
}
else if(G.qual==LR_SHIFTKEY) {
if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
pose_add_IK();
}
break;
case JKEY:
if(G.qual==LR_CTRLKEY) {
if( ob ) {
join_menu();
}
else if ((G.obedit) && ELEM(G.obedit->type, OB_CURVE, OB_SURF)) {
addsegment_nurb();
} else {
error("Can't join unless there is an active object");
}
}
else if(G.obedit) {
if(G.obedit->type==OB_MESH) {
join_triangles();
}
}
break;
case KKEY:
if(G.obedit) {
if (G.obedit->type==OB_MESH) {
if (G.qual==LR_SHIFTKEY)
KnifeSubdivide(KNIFE_PROMPT);
else if (G.qual==0)
LoopMenu();
}
else if(G.obedit->type==OB_SURF)
printknots();
}
else {
if((G.qual==LR_SHIFTKEY)) {
if(FACESEL_PAINT_TEST)
if (G.f & G_WEIGHTPAINT)
clear_wpaint_selectedfaces();
else
clear_vpaint_selectedfaces();
else if(G.f & G_VERTEXPAINT)
clear_vpaint();
else
select_select_keys();
}
else if (G.qual==0)
set_ob_ipoflags();
}
break;
case LKEY:
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
if (G.qual & LR_CTRLKEY) {
if ((G.scene->selectmode & SCE_SELECT_FACE) == 0) {
selectconnected_mesh_all(); /* normal select linked */
} else {
selectconnected_delimit_mesh_all(); /* select linked with edge crease delimiting */
}
} else {
if ((G.scene->selectmode & SCE_SELECT_FACE) == 0) {
selectconnected_mesh();
} else {
selectconnected_delimit_mesh();
}
}
}
if(G.obedit->type==OB_ARMATURE)
selectconnected_armature();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
selectconnected_nurb();
}
else if(ob && (ob->flag & OB_POSEMODE)) {
if (G.qual == LR_CTRLKEY)
poselib_preview_poses(ob, 0);
else if (G.qual == LR_SHIFTKEY)
poselib_add_current_pose(ob, 0);
else if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY))
poselib_rename_pose(ob);
else if (G.qual == LR_ALTKEY)
poselib_remove_pose(ob, NULL);
else
selectconnected_posearmature();
}
else {
if(FACESEL_PAINT_TEST) {
if((G.qual==0))
select_linked_tfaces(0);
else if((G.qual==LR_SHIFTKEY))
select_linked_tfaces(1);
else if(G.qual==LR_CTRLKEY)
select_linked_tfaces(2);
}
else if(G.f & G_PARTICLEEDIT) {
if(G.qual==0)
PE_select_linked();
}
else {
if((G.qual==0))
make_local_menu();
else if((G.qual==LR_SHIFTKEY))
selectlinks_menu();
else if(G.qual==LR_CTRLKEY)
make_links_menu();
}
}
break;
case MKEY:
if(G.obedit){
if (ELEM(G.qual, 0, LR_SHIFTKEY) && (G.obedit->type==OB_ARMATURE)) {
pose_movetolayer();
}
else if (G.qual==LR_ALTKEY) {
if (G.obedit->type == OB_MESH) {
mergemenu();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
else if (G.obedit->type == OB_ARMATURE) {
merge_armature();
}
}
else if ((G.qual==0) || (G.qual==LR_CTRLKEY)) {
mirrormenu();
}
else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if(G.obedit->type==OB_MESH) select_non_manifold();
}
}
else if(G.qual & LR_CTRLKEY) {
mirrormenu();
}
else if(G.qual==0 || G.qual==LR_SHIFTKEY) {
if(ob && (ob->flag & OB_POSEMODE))
pose_movetolayer();
else
movetolayer();
}
break;
case NKEY:
if((G.qual==0)) {
toggle_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_TO_MOUSE);
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit) {
switch (G.obedit->type){
case OB_ARMATURE:
if(G.qual==LR_CTRLKEY) {
pupval= pupmenu("Recalculate Bone Roll Angles%t|Clear Roll (Z-Axis Up) %x1|Align Z-Axis to 3D-Cursor %x2");
if (pupval > 0) {
auto_align_armature(pupval - 1);
allqueue(REDRAWVIEW3D, 0);
}
}
break;
case OB_MESH:
if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
if(okee("Recalculate normals inside")) {
righthandfaces(2);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Recalculate normals inside");
}
}
else if(G.qual==LR_CTRLKEY){
if(okee("Recalculate normals outside")) {
righthandfaces(1);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Recalculate normals outside");
}
}
break;
}
}
break;
case OKEY:
if (G.obedit || G.f&G_PARTICLEEDIT) {
if (G.qual==LR_SHIFTKEY) {
G.scene->prop_mode = (G.scene->prop_mode+1)%7;
allqueue(REDRAWHEADERS, 0);
}
else if((G.qual==LR_ALTKEY)) {
if(G.scene->proportional==2) G.scene->proportional= 1;
else G.scene->proportional= 2;
allqueue(REDRAWHEADERS, 0);
}
else if((G.qual==0)) {
G.scene->proportional= !G.scene->proportional;
allqueue(REDRAWHEADERS, 0);
}
}
else if((G.qual==LR_SHIFTKEY || G.qual==(LR_ALTKEY|LR_SHIFTKEY))) {
flip_subdivison(-1);
}
else if(G.qual==LR_ALTKEY) {
if(okee("Clear origin")) {
clear_object('o');
}
}
break;
case PKEY:
if(G.obedit) {
if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
if(G.obedit->type==OB_ARMATURE)
make_bone_parent();
else
make_parent();
}
else if(G.qual==LR_ALTKEY && G.obedit->type==OB_ARMATURE)
clear_bone_parent();
else if((G.qual==0) && (G.obedit->type==OB_ARMATURE))
armature_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE))
separate_armature();
else if((G.qual==0) && G.obedit->type==OB_MESH)
separatemenu();
else if ((G.qual==0) && ELEM(G.obedit->type, OB_CURVE, OB_SURF))
separate_nurb();
else if (G.qual==LR_SHIFTKEY) {
initTransform(TFM_PUSHPULL, CTX_NONE);
Transform();
}
}
else if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
make_parent();
else if(G.qual==LR_SHIFTKEY) {
toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
doredraw= 1;
}
else if(G.qual==(LR_ALTKEY|LR_SHIFTKEY)) {
initTransform(TFM_PUSHPULL, CTX_NONE);
Transform();
}
else if(G.qual==LR_ALTKEY)
clear_parent();
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY))
make_proxy();
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY|LR_SHIFTKEY)) {
start_RBSimulation();
}
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
pose_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==0)) {
start_game();
}
break;
case RKEY:
if((G.obedit==0) && G.qual==LR_ALTKEY) {
if(okee("Clear rotation")) {
clear_object('r');
}
}
else if(G.qual== (LR_CTRLKEY|LR_ALTKEY)) {
v3d->twtype= V3D_MANIP_ROTATE;
doredraw= 1;
}
else if (G.obedit) {
if((G.qual==LR_SHIFTKEY)) {
if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
selectrow_nurb();
}
else if(G.qual==LR_CTRLKEY) {
if (G.obedit->type==OB_MESH) {
CutEdgeloop(1);
BIF_undo_push("Cut Edgeloop");
}
else if (G.obedit->type==OB_ARMATURE) {
initTransform(TFM_BONE_ROLL, CTX_NONE);
Transform();
}
}
else if((G.qual==0)) {
initTransform(TFM_ROTATION, CTX_NONE);
Transform();
}
}
else if((G.qual==0)) {
initTransform(TFM_ROTATION, CTX_NONE);
Transform();
}
break;
case SKEY:
if(G.qual== (LR_CTRLKEY|LR_ALTKEY)) {
v3d->twtype= V3D_MANIP_SCALE;
doredraw= 1;
}
else if(G.obedit) {
if(G.qual==LR_ALTKEY) {
if(G.obedit->type==OB_ARMATURE) {
initTransform(TFM_BONESIZE, CTX_NONE);
}
else if (G.obedit->type==OB_CURVE) {
initTransform(TFM_CURVE_SHRINKFATTEN, CTX_NONE);
} else {
initTransform(TFM_SHRINKFATTEN, CTX_NONE);
}
Transform();
}
else if(G.qual==LR_CTRLKEY) {
initTransform(TFM_SHEAR, CTX_NONE);
Transform();
}
else if(G.qual==LR_SHIFTKEY)
snapmenu();
else if(G.qual==0) {
if(G.obedit->type==OB_ARMATURE) {
bArmature *arm= G.obedit->data;
if(arm->drawtype==ARM_ENVELOPE)
initTransform(TFM_BONE_ENVELOPE, CTX_NONE);
else
initTransform(TFM_RESIZE, CTX_NONE);
}
else
initTransform(TFM_RESIZE, CTX_NONE);
Transform();
}
else if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)){
initTransform(TFM_TOSPHERE, CTX_NONE);
Transform();
}
if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if(G.obedit->type==OB_MESH) select_sharp_edges();
}
}
else if(G.qual==LR_ALTKEY) {
if(G.f & G_WEIGHTPAINT)
ob= ob->parent;
if(ob && (ob->flag & OB_POSEMODE)) {
bArmature *arm= ob->data;
if( arm->drawtype==ARM_ENVELOPE) {
initTransform(TFM_BONESIZE, CTX_NONE);
Transform();
break;
}
}
if(okee("Clear scale")) {
clear_object('s');
}
}
else if(G.qual==LR_SHIFTKEY) {
snapmenu();
}
else if((G.qual==0)) {
initTransform(TFM_RESIZE, CTX_NONE);
Transform();
}
else if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
initTransform(TFM_TOSPHERE, CTX_NONE);
Transform();
}
else if(G.qual==(LR_CTRLKEY|LR_ALTKEY|LR_SHIFTKEY)) {
initTransform(TFM_SHEAR, CTX_NONE);
Transform();
}
break;
case TKEY:
if(G.qual == LR_SHIFTKEY) { /* toggle texture in solid draw mode */
G.vd->flag2 ^= V3D_SOLID_TEX;
allqueue(REDRAWVIEW3D, 0);
} else if(G.obedit){
if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(G.qual & LR_SHIFTKEY);
allqueue(REDRAWVIEW3D, 0);
if (EM_texFaceCheck())
allqueue(REDRAWIMAGE, 0);
countall();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
if (G.obedit->type==OB_CURVE) {
if (G.qual==LR_ALTKEY) {
clear_tilt();
}
else if (G.qual==0) {
initTransform(TFM_TILT, CTX_NONE);
Transform();
}
}
}
else if(G.f & G_PARTICLEEDIT) {
initTransform(TFM_BAKE_TIME, CTX_NONE);
Transform();
}
else if(G.qual==LR_CTRLKEY) {
if(ob && (ob->flag & OB_POSEMODE));
else make_track();
}
else if(G.qual==LR_ALTKEY) {
if(ob && (ob->flag & OB_POSEMODE));
else clear_track();
}
else if((G.qual==0)){
texspace_edit();
}
break;
case UKEY:
/*// Use Ctrl Z like everybody else
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
if(G.qual==0) BIF_undo(); else BIF_redo();
}
else if ELEM5(G.obedit->type, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE) {
if(G.qual==0) BIF_undo(); else BIF_redo();
}
}*/
if(G.obedit) {
if(G.obedit->type==OB_MESH && G.qual==0) {
uv_autocalc_tface();
}
}
else if (G.f & G_PARTICLEEDIT){
if(G.qual==0) BIF_undo(); else BIF_redo();
}
else if((G.qual==0)) {
if(G.f & G_WEIGHTPAINT)
BIF_undo();
else if(G.f & G_VERTEXPAINT)
BIF_undo();
else if(G.f & G_TEXTUREPAINT)
undo_imagepaint_step(1);
else
single_user();
}
break;
case VKEY:
if ((G.qual==LR_CTRLKEY)) {
if ((G.obedit) && G.obedit->type==OB_MESH) {
Vertex_Menu();
}
} else if((G.qual==LR_SHIFTKEY)) {
if ((G.obedit) && G.obedit->type==OB_MESH) {
align_view_to_selected(v3d);
}
else if (FACESEL_PAINT_TEST) {
align_view_to_selected(v3d);
}
}
else if(G.qual==LR_ALTKEY)
image_aspect();
else if (G.qual==0){
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
mesh_rip();
}
else if(G.obedit->type==OB_CURVE) {
sethandlesNurb(2);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Handle change");
}
}
else if(ob && ob->type == OB_MESH)
set_vpaint();
}
break;
case WKEY:
if ( ((ob) && (ob->flag & OB_POSEMODE)) ||
((G.obedit) && (G.obedit->type==OB_ARMATURE)) )
{
if (G.qual) {
if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY))
val= 1;
else if (G.qual == LR_ALTKEY)
val= 2;
else
val= 0;
setflag_armature(val);
}
else if (G.qual == 0)
special_editmenu();
}
else if((G.qual==LR_SHIFTKEY)) {
initTransform(TFM_WARP, CTX_NONE);
Transform();
}
/*else if(G.qual==LR_ALTKEY) {}*/
else if(G.qual==LR_CTRLKEY) {
if(G.obedit) {
if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
switchdirectionNurb2();
}
}
}
else if((G.qual==0))
special_editmenu();
break;
case XKEY:
case DELKEY:
if(G.qual==0 || G.qual==LR_SHIFTKEY)
delete_context_selected();
if(G.qual==LR_ALTKEY)
gpencil_delete_menu();
break;
case YKEY:
if((G.qual==0) && (G.obedit)) {
if(G.obedit->type==OB_MESH) split_mesh();
}
break;
case ZKEY:
toggle_shading();
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case HOMEKEY:
if(G.qual==0)
view3d_home(0);
break;
case COMMAKEY:
if(G.qual==LR_CTRLKEY) {
G.vd->around= V3D_CENTROID;
} else if(G.qual==LR_SHIFTKEY) {
G.vd->around= V3D_CENTROID;
} else if(G.qual==0) {
G.vd->around= V3D_CENTER;
}
handle_view3d_around();
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case PERIODKEY:
if(G.qual==LR_CTRLKEY) {
G.vd->around= V3D_LOCAL;
} else if(G.qual==LR_ALTKEY) {
G.vd->around= V3D_ACTIVE;
} else if(G.qual==0) {
G.vd->around= V3D_CURSOR;
}
handle_view3d_around();
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case LEFTBRACKETKEY:
if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
armature_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
else if ((ob) && (ob->flag & OB_POSEMODE))
pose_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
break;
case RIGHTBRACKETKEY:
if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
armature_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
if ((ob) && (ob->flag & OB_POSEMODE))
pose_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
break;
case PADSLASHKEY:
if(G.qual==0) {
if(G.vd->localview) {
G.vd->localview= 0;
endlocalview(curarea);
}
else {
G.vd->localview= 1;
initlocalview();
}
scrarea_queue_headredraw(curarea);
}
break;
case PADASTERKEY: /* '*' */
if(G.qual==0) {
if(ob) {
if ((G.obedit) && (G.obedit->type == OB_MESH)) {
editmesh_align_view_to_selected(G.vd, 3);
}
else if (FACESEL_PAINT_TEST) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
faceselect_align_view_to_selected(G.vd, me, 3);
}
}
else
obmat_to_viewmat(ob, 1);
if(G.vd->persp==V3D_CAMOB) G.vd->persp= V3D_PERSP;
scrarea_queue_winredraw(curarea);
}
}
break;
case PADPERIOD: /* '.' */
if(G.qual==0)
centerview();
break;
case PAGEUPKEY:
if (G.qual==LR_CTRLKEY)
nextprev_timeline_key(1);
else if (G.qual==LR_SHIFTKEY)
movekey_obipo(1);
else if (G.qual==0)
nextkey_obipo(1); /* in editipo.c */
break;
case PAGEDOWNKEY:
if (G.qual==LR_CTRLKEY)
nextprev_timeline_key(-1);
else if (G.qual==LR_SHIFTKEY)
movekey_obipo(-1);
else if (G.qual==0)
nextkey_obipo(-1);
break;
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
case PADENTER:
persptoetsen(event);
doredraw= 1;
break;
case PADMINUS:
if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_MESH) )
select_less();
else if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_CURVE) )
select_less_nurb();
else if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_SURF) )
select_less_nurb();
else if ( (G.qual==LR_CTRLKEY)
&& (G.f & G_PARTICLEEDIT) )
PE_select_less();
else {
persptoetsen(event);
doredraw= 1;
}
break;
case PADPLUSKEY:
if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_MESH) )
select_more();
else if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_CURVE) )
select_more_nurb();
else if ( (G.qual==LR_CTRLKEY)
&& (G.obedit) && (G.obedit->type==OB_SURF) )
select_more_nurb();
else if ( (G.qual==LR_CTRLKEY)
&& (G.f & G_PARTICLEEDIT) )
PE_select_more();
else {
persptoetsen(event);
doredraw= 1;
}
break;
case ESCKEY:
if(G.qual==0) {
if (G.vd->flag & V3D_DISPIMAGE) {
G.vd->flag &= ~V3D_DISPIMAGE;
doredraw= 1;
}
}
break;
}
}
}
if(doredraw) {
scrarea_queue_winredraw(curarea);
scrarea_queue_headredraw(curarea);
}
}
static void initview3d(ScrArea *sa)
{
View3D *vd;
vd= MEM_callocN(sizeof(View3D), "initview3d");
BLI_addhead(&sa->spacedata, vd); /* addhead! not addtail */
vd->spacetype= SPACE_VIEW3D;
vd->blockscale= 0.7f;
vd->viewquat[0]= 1.0f;
vd->viewquat[1]= vd->viewquat[2]= vd->viewquat[3]= 0.0f;
vd->persp= V3D_PERSP;
vd->drawtype= OB_WIRE;
vd->view= 7;
vd->dist= 10.0;
vd->lens= 35.0f;
vd->near= 0.01f;
vd->far= 500.0f;
vd->grid= 1.0f;
vd->gridlines= 16;
vd->gridsubdiv = 10;
vd->lay= vd->layact= 1;
if(G.scene) {
vd->lay= vd->layact= G.scene->lay;
vd->camera= G.scene->camera;
}
vd->scenelock= 1;
vd->gridflag |= V3D_SHOW_X;
vd->gridflag |= V3D_SHOW_Y;
vd->gridflag |= V3D_SHOW_FLOOR;
vd->gridflag &= ~V3D_SHOW_Z;
vd->depths= NULL;
vd->ndofmode=0;
}
/* ******************** SPACE: IPO ********************** */
static void changeview2dspace(ScrArea *sa, void *spacedata)
{
if(G.v2d==0) return;
test_view2d(G.v2d, curarea->winx, curarea->winy);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
}
static int get_cfra_from_dx(SpaceIpo * sipo, int dx)
{
if (sipo->blocktype == ID_SEQ) {
Sequence * seq = (Sequence*) sipo->from;
if (!seq) {
return dx;
}
if ((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
return dx;
} else {
float m= (seq->enddisp - seq->startdisp)/100.0f;
float cfra = dx * m + seq->startdisp;
return (int) cfra;
}
} else {
return dx;
}
}
static void winqreadipospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
extern void do_ipobuts(unsigned short event); /* drawipo.c */
unsigned short event= evt->event;
short val= evt->val;
SpaceIpo *sipo= curarea->spacedata.first;
View2D *v2d= &sipo->v2d;
float dx, dy;
int cfra, doredraw= 0;
short mval[2];
short mousebut = L_MOUSE;
if(sa->win==0) return;
if(val) {
if( uiDoBlocks(&sa->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
if (event == LEFTMOUSE) {
event = RIGHTMOUSE;
mousebut = L_MOUSE;
} else if (event == RIGHTMOUSE) {
event = LEFTMOUSE;
mousebut = R_MOUSE;
}
}
switch(event) {
case UI_BUT_EVENT:
/* note: bad bad code, will be cleaned! is because event queues are all shattered */
if(val>0 && val < 256) do_ipowin_buts(val-1);
else do_ipobuts(val);
break;
case LEFTMOUSE:
if( in_ipo_buttons() ) {
do_ipo_selectbuttons();
doredraw= 1;
}
else if(G.qual == LR_CTRLKEY) {
if (sipo->showkey==0)
add_vert_ipo();
}
else if(view2dmove(LEFTMOUSE)); /* only checks for sliders */
else {
do {
getmouseco_areawin(mval);
areamouseco_to_ipoco(v2d, mval, &dx, &dy);
cfra = get_cfra_from_dx(sipo, (int)(dx+0.5f));
if(cfra< 1) cfra= 1;
if( cfra!=CFRA ) {
CFRA= cfra;
update_for_newframe_nodraw(0); /* 1 = nosound */
force_draw_all(0); /* To make constraint sliders redraw */
}
else PIL_sleep_ms(30);
} while(get_mbut() & mousebut);
}
break;
case RIGHTMOUSE:
mouse_select_ipo();
allqueue(REDRAWMARKER, 0);
break;
case MIDDLEMOUSE:
if(in_ipo_buttons()) {
scroll_ipobuts();
}
else view2dmove(event); /* in drawipo.c */
break;
case WHEELUPMOUSE:
case WHEELDOWNMOUSE:
view2dmove(event); /* in drawipo.c */
break;
case PADPLUSKEY:
view2d_zoom(v2d, 0.1154f, sa->winx, sa->winy);
doredraw= 1;
break;
case PADMINUS:
view2d_zoom(v2d, -0.15f, sa->winx, sa->winy);
doredraw= 1;
break;
case PAGEUPKEY:
if(G.qual & LR_CTRLKEY)
movekey_ipo(1);
else if(G.qual & LR_SHIFTKEY)
nextkey_ipo(1);
else
nextprev_marker(1);
break;
case PAGEDOWNKEY:
if(G.qual & LR_CTRLKEY)
movekey_ipo(-1);
else if(G.qual & LR_SHIFTKEY)
nextkey_ipo(-1);
else
nextprev_marker(-1);
break;
case HOMEKEY:
if((G.qual==0))
do_ipo_buttons(B_IPOHOME);
break;
case PADPERIOD:
if((G.qual==0))
do_ipo_buttons(B_IPOVIEWCENTER);
break;
case AKEY:
if (G.qual & LR_CTRLKEY) {
deselect_markers(1, 0);
allqueue(REDRAWMARKER, 0);
}
else if (G.qual==0) {
if(in_ipo_buttons()) {
swap_visible_editipo();
}
else {
swap_selectall_editipo();
}
allspace (REMAKEIPO, 0);
allqueue (REDRAWNLA, 0);
allqueue (REDRAWACTION, 0);
}
break;
case BKEY:
if (G.qual==0)
borderselect_ipo();
else if (G.qual==LR_CTRLKEY) {
borderselect_markers();
}
else if (G.qual==LR_SHIFTKEY) {
do_ipo_buttons(B_IPOBORDER);
}
break;
case CKEY:
if (G.qual == LR_SHIFTKEY)
center_currframe();
else
move_to_frame();
break;
case DKEY:
if (G.qual==LR_SHIFTKEY) {
add_duplicate_editipo();
} else if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
duplicate_marker();
allqueue(REDRAWMARKER, 0);
}
break;
case GKEY:
if (G.qual & LR_CTRLKEY) {
transform_markers('g', 0);
allqueue(REDRAWMARKER, 0);
} else if (G.qual==0)
transform_ipo('g');
break;
case HKEY:
if (G.qual==LR_ALTKEY)
sethandles_ipo(HD_AUTO_ANIM);
if (G.qual==LR_SHIFTKEY)
sethandles_ipo(HD_AUTO);
else if (G.qual==0)
sethandles_ipo(HD_ALIGN);
break;
case JKEY:
if (G.qual==LR_CTRLKEY)
join_ipo_menu();
break;
case KKEY:
if (G.qual==0) {
ipo_toggle_showkey();
scrarea_queue_headredraw(curarea);
allqueue(REDRAWVIEW3D, 0);
doredraw= 1;
}
break;
case MKEY:
if (G.qual==0) {
add_marker(CFRA);
} else if (G.qual==LR_SHIFTKEY) {
ipo_mirror_menu();
break;
} else if (G.qual == LR_CTRLKEY) {
rename_marker();
} else {
break;
}
allqueue(REDRAWMARKER, 0);
break;
case NKEY:
toggle_blockhandler(sa, IPO_HANDLER_PROPERTIES, UI_PNL_TO_MOUSE);
doredraw= 1;
break;
case OKEY:
if (G.qual==LR_SHIFTKEY)
smooth_ipo();
else
clean_ipo();
break;
case PKEY:
if (G.qual & LR_CTRLKEY) /* set preview range */
anim_previewrange_set();
else if (G.qual & LR_ALTKEY) /* clear preview range */
anim_previewrange_clear();
allqueue(REDRAWTIME, 0);
allqueue(REDRAWBUTSALL, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWIPO, 0);
break;
case RKEY:
if (G.qual==LR_CTRLKEY)
ipo_record();
else
transform_ipo('r');
break;
case SKEY:
if (G.qual==LR_SHIFTKEY) {
ipo_snap_menu();
}
else if (G.qual==0)
transform_ipo('s');
break;
case TKEY:
if (G.qual==0)
set_ipotype();
break;
case EKEY:
if (G.qual==0)
set_ipoextend();
break;
case VKEY:
if (G.qual==0)
sethandles_ipo(HD_VECT);
break;
case XKEY:
case DELKEY:
if (okee("Erase selected")) {
remove_marker();
del_ipo(0);
/* note: don't update the other spaces (in particular ipo)
* or else curves disappear.
*/
allqueue(REDRAWTIME, 0);
allqueue(REDRAWSOUND, 0);
}
break;
case ACCENTGRAVEKEY:
if((G.qual==0)) {
do_ipo_buttons(B_IPOVIEWALL);
allqueue(REDRAWIPO, 0);
}
break;
}
}
if(doredraw) scrarea_queue_winredraw(sa);
}
void initipo(ScrArea *sa)
{
SpaceIpo *sipo;
sipo= MEM_callocN(sizeof(SpaceIpo), "initipo");
BLI_addhead(&sa->spacedata, sipo);
sipo->spacetype= SPACE_IPO;
sipo->blockscale= 0.7f;
/* sipo space loopt van (0,-?) tot (??,?) */
sipo->v2d.tot.xmin= 0.0;
sipo->v2d.tot.ymin= -10.0;
sipo->v2d.tot.xmax= G.scene->r.efra;
sipo->v2d.tot.ymax= 10.0;
sipo->v2d.cur= sipo->v2d.tot;
sipo->v2d.min[0]= 0.01f;
sipo->v2d.min[1]= 0.01f;
sipo->v2d.max[0]= MAXFRAMEF;
sipo->v2d.max[1]= 10000.0f;
sipo->v2d.scroll= L_SCROLL+B_SCROLL;
sipo->v2d.keeptot= 0;
sipo->blocktype= ID_OB;
}
/* ******************** SPACE: INFO ********************** */
void space_mipmap_button_function(int event) {
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
allqueue(REDRAWVIEW3D, 0);
}
#if 0
static void space_sound_button_function(int event)
{
int a;
SYS_SystemHandle syshandle;
if ((syshandle = SYS_GetSystem()))
{
a = (U.gameflags & USER_DISABLE_SOUND);
SYS_WriteCommandLineInt(syshandle, "noaudio", a);
}
}
#endif
static char *iconfile_menu(void)
{
static char string[512];
char *str = string;
IconFile *ifile;
ListBase *iconfilelist = BIF_iconfile_list();
str += sprintf(str, "Built-in %%x0|%%l|");
for(ifile=iconfilelist->first; ifile; ifile=ifile->next) {
str += sprintf(str, "%s %%x%d|", ifile->filename, ifile->index);
}
return string;
}
static void set_userdef_iconfile_cb(void *menuindex, void *unused2)
{
bTheme *btheme= U.themes.first;
IconFile *ifile;
ListBase *iconfilelist = BIF_iconfile_list();
int index = *((int *)menuindex);
if (index==0) {
BLI_strncpy(btheme->tui.iconfile, "", sizeof(btheme->tui.iconfile));
return;
}
for(ifile=iconfilelist->first; ifile; ifile=ifile->next) {
if (index == ifile->index) {
BLI_strncpy(btheme->tui.iconfile, ifile->filename, sizeof(btheme->tui.iconfile));
}
}
}
/* needed for event; choose new 'curmain' resets it... */
static short th_curcol= TH_BACK;
static short th_curcolset = 1;
static char *th_curcol_ptr= NULL;
static char th_curcol_arr[4]={0, 0, 0, 255};
static void info_dump_customcolorset (void *arg1, void *arg2)
{
bTheme *btheme= U.themes.first;
ThemeWireColor *tcs= &btheme->tarm[(th_curcolset - 1)];
#if 0 // this version, if we keep the button
/* print (name, redval, greenval, blueval) */
printf("Theme '%s': Bone Color Set %d \n", btheme->name, th_curcolset);
printf("\t'Normal': 0x%02x, 0x%02x, 0x%02x \n", tcs->solid[0], tcs->solid[1], tcs->solid[2]);
printf("\t'Select': 0x%02x, 0x%02x, 0x%02x \n", tcs->select[0], tcs->select[1], tcs->select[2]);
printf("\t'Active': 0x%02x, 0x%02x, 0x%02x \n", tcs->active[0], tcs->active[1], tcs->active[2]);
printf("\n");
#endif
// this version generates code that can be copy+paste-ed
printf("Theme '%s': Bone Color Set - Code for Copy+Paste \n", btheme->name);
printf("\t/* set %d */ \n", th_curcolset);
printf("\tSETCOL(btheme->tarm[%d].solid, 0x%02x, 0x%02x, 0x%02x, 255); \n", th_curcolset-1, tcs->solid[0], tcs->solid[1], tcs->solid[2]);
printf("\tSETCOL(btheme->tarm[%d].select, 0x%02x, 0x%02x, 0x%02x, 255); \n", th_curcolset-1, tcs->select[0], tcs->select[1], tcs->select[2]);
printf("\tSETCOL(btheme->tarm[%d].active, 0x%02x, 0x%02x, 0x%02x, 255); \n", th_curcolset-1, tcs->active[0], tcs->active[1], tcs->active[2]);
}
static void info_user_theme_colsets_buts(uiBlock *block, short y1, short y2, short y3, short y4)
{
bTheme *btheme= U.themes.first;
ThemeWireColor *col_set= &btheme->tarm[(th_curcolset - 1)];
uiBut *but;
short y4label= y4-2; // sync this with info_user_themebuts
/* Selector for set (currently only 20 sets) */
uiDefButS(block, NUM, B_REDR, "Color Set: ", 255,y1,200,20, &th_curcolset, 1, 20, 0, 0, "Current color set");
/* "Solid" Color (unselected wire-color is derived from this) */
uiDefBut(block, LABEL,0,"Normal: ", 475,y4label,60,20,0, 0, 0, 0, 0, "");
uiDefButC(block, COL, B_UPDATE_THEME, "", 475,y1,50,y3-y1+20, col_set->solid, 0, 0, 0, 0, "Color to use for surface of bones");
/* Selected Color */
uiDefBut(block, LABEL,0,"Selected: ", 575,y4label,60,20,0, 0, 0, 0, 0, "");
uiDefButC(block, COL, B_UPDATE_THEME, "", 575,y1,50,y3-y1+20, col_set->select, 0, 0, 0, 0, "Color to use for 'selected' bones");
/* Active Color */
uiDefBut(block, LABEL,0,"Active: ", 675,y4label,60,20,0, 0, 0, 0, 0, "");
uiDefButC(block, COL, B_UPDATE_THEME, "", 675,y1,50,y3-y1+20, col_set->active, 0, 0, 0, 0, "Color to use for 'active' bones");
/* Extra 'Options' */
uiDefButBitS(block, TOG, TH_WIRECOLOR_CONSTCOLS, B_UPDATE_THEME, "Use 'Constraint' Colouring", 885,y2,200,20, &col_set->flag, 0, 0, 0, 0, "Allow the use of colors indicating constraints/keyed status");
/* 'Debug' Tools */
// these should be disabled for release... but are needed for development
but= uiDefBut(block, BUT, B_UPDATE_THEME, "Dump Colors Codes", 885,y3,200,20, NULL, 0, 0, 0, 0, "Prints this set's colors to the console");
uiButSetFunc(but, info_dump_customcolorset, NULL, NULL);
}
static void info_user_themebuts(uiBlock *block, short y1, short y2, short y3, short y4)
{
bTheme *btheme, *bt;
int spacetype= 0;
static short cur=1, curmain=2;
short a, tot=0, isbuiltin= 0;
char string[21*32], *strp, *col;
/* for choosing an icon image based on index in the cached list */
static int iconfileindex=0;
y3= y2+23; /* exception! */
/* count total, max 16! */
for(bt= U.themes.first; bt; bt= bt->next) tot++;
/* if cur not is 1; move that to front of list */
if(cur!=1) {
a= 1;
for(bt= U.themes.first; bt; bt= bt->next, a++) {
if(a==cur) {
BLI_remlink(&U.themes, bt);
BLI_addhead(&U.themes, bt);
allqueue(REDRAWALL, 0);
cur= 1;
break;
}
}
}
/* the current theme */
btheme= U.themes.first;
if(strcmp(btheme->name, "Default")==0) isbuiltin= 1;
/* construct popup script */
string[0]= 0;
for(bt= U.themes.first; bt; bt= bt->next) {
strcat(string, bt->name);
if(btheme->next) strcat(string, " |");
}
uiDefButS(block, MENU, B_UPDATE_THEME_ICONS, string, 45,y3,200,20, &cur, 0, 0, 0, 0, "Current theme");
/* add / delete / name */
if(tot<16)
uiDefBut(block, BUT, B_ADD_THEME, "Add", 45,y2,200,20, NULL, 0, 0, 0, 0, "Makes new copy of this theme");
if(tot>1 && isbuiltin==0)
uiDefBut(block, BUT, B_DEL_THEME, "Delete", 45,y1,200,20, NULL, 0, 0, 0, 0, "Delete theme");
if(isbuiltin) return;
/* name */
uiDefBut(block, TEX, B_NAME_THEME, "", 255,y3,200,20, btheme->name, 1.0, 30.0, 0, 0, "Rename theme");
/* main choices pup: note, it uses collums, and the seperators (%l) then have to fill both halves equally for the menu to work */
uiDefButS(block, MENU, B_CHANGE_THEME, "UI and Buttons %x1|%l|Bone Color Sets %x17|%l|3D View %x2|%l|Ipo Curve Editor %x3|Action Editor %x4|"
"NLA Editor %x5|%l|UV/Image Editor %x6|Video Sequence Editor %x7|Node Editor %x16|Timeline %x15|%l|Audio Window %x8|Text Editor %x9|%l|User Preferences %x10|"
"Outliner %x11|Buttons Window %x12|%l|File Browser %x13|Image Browser %x14",
255,y2,200,20, &curmain, 0, 0, 0, 0, "Specify theme for...");
if(curmain==1) spacetype= 0;
else if(curmain==2) spacetype= SPACE_VIEW3D;
else if(curmain==3) spacetype= SPACE_IPO;
else if(curmain==4) spacetype= SPACE_ACTION;
else if(curmain==5) spacetype= SPACE_NLA;
else if(curmain==6) spacetype= SPACE_IMAGE;
else if(curmain==7) spacetype= SPACE_SEQ;
else if(curmain==8) spacetype= SPACE_SOUND;
else if(curmain==9) spacetype= SPACE_TEXT;
else if(curmain==10) spacetype= SPACE_INFO;
else if(curmain==11) spacetype= SPACE_OOPS;
else if(curmain==12) spacetype= SPACE_BUTS;
else if(curmain==13) spacetype= SPACE_FILE;
else if(curmain==14) spacetype= SPACE_IMASEL;
else if(curmain==15) spacetype= SPACE_TIME;
else if(curmain==16) spacetype= SPACE_NODE;
else if(curmain==17) {
info_user_theme_colsets_buts(block, y1, y2, y3, y4);
return;
}
else return; /* only needed while coding... when adding themes for more windows */
/* color choices pup */
if(curmain==1) {
strp= BIF_ThemeColorsPup(0);
if(th_curcol==TH_BACK) th_curcol= TH_BUT_OUTLINE; /* switching main choices... */
}
else strp= BIF_ThemeColorsPup(spacetype);
uiDefButS(block, MENU, B_REDR, strp, 255,y1,200,20, &th_curcol, 0, 0, 0, 0, "Current color");
MEM_freeN(strp);
th_curcol_ptr= col= BIF_ThemeGetColorPtr(btheme, spacetype, th_curcol);
if(col==NULL) return;
/* first handle exceptions, special single values, row selection, etc */
if(th_curcol==TH_VERTEX_SIZE) {
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Vertex size ", 465,y3,200,20, col, 1.0, 10.0, 0, 0, "");
}
else if(th_curcol==TH_FACEDOT_SIZE) {
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Face dot size ", 465,y3,200,20, col, 1.0, 10.0, 0, 0, "");
}
else if(th_curcol==TH_BUT_DRAWTYPE) {
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_UPDATE_THEME, "Shaded", 465,y2,80,20, col, 2.0, (float) TH_SHADED, 0, 0, "");
uiDefButC(block, ROW, B_UPDATE_THEME, "Rounded", 545,y2,80,20, col, 2.0, (float) TH_ROUNDED, 0, 0, "");
uiDefButC(block, ROW, B_UPDATE_THEME, "Minimal", 625,y2,80,20, col, 2.0, (float) TH_MINIMAL, 0, 0, "");
uiDefButC(block, ROW, B_UPDATE_THEME, "OldSkool", 705,y2,80,20, col, 2.0, (float) TH_OLDSKOOL, 0, 0, "");
uiBlockEndAlign(block);
}
else if(th_curcol==TH_ICONFILE) {
uiBut *but;
/* set the icon file menu to the correct icon file index for what's stored in the theme values */
iconfileindex= BIF_iconfile_get_index(btheme->tui.iconfile);
but = uiDefButI(block, MENU, B_UPDATE_THEME_ICONS, iconfile_menu(),
465,y2,200,20, &iconfileindex, 0, 0, 0, 0, "The icon PNG file to use, searching in .blender/icons");
uiButSetFunc(but, set_userdef_iconfile_cb, &iconfileindex, NULL);
}
else if(th_curcol==TH_HANDLE_VERTEX_SIZE) {
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Handle size ", 465,y3,200,20, col, 1.0, 10.0, 0, 0, "");
}
else {
uiBlockBeginAlign(block);
if ELEM9(th_curcol, TH_PANEL, TH_LAMP, TH_FACE, TH_FACE_SELECT, TH_EDITMESH_ACTIVE, TH_MENU_BACK, TH_MENU_HILITE, TH_MENU_ITEM, TH_NODE) {
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"A ", 465,y3+25,200,20, col+3, 0.0, 255.0, B_THEMECOL, 0, "");
}
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"R ", 465,y3,200,20, col, 0.0, 255.0, B_THEMECOL, 0, "");
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"G ", 465,y2,200,20, col+1, 0.0, 255.0, B_THEMECOL, 0, "");
uiDefButC(block, NUMSLI, B_UPDATE_THEME,"B ", 465,y1,200,20, col+2, 0.0, 255.0, B_THEMECOL, 0, "");
uiBlockEndAlign(block);
uiDefButC(block, COL, B_UPDATE_THEME, "", 675,y1,50,y3-y1+20, col, 0, 0, 0, 0, "");
/* copy paste */
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_THEME_COPY, "Copy Color", 755,y2,120,20, NULL, 0, 0, 0, 0, "Stores current color in buffer");
uiDefBut(block, BUT, B_THEME_PASTE, "Paste Color", 755,y1,120,20, NULL, 0, 0, 0, 0, "Pastes buffer color");
uiBlockEndAlign(block);
uiDefButC(block, COL, 0, "", 885,y1,50,y2-y1+20, th_curcol_arr, 0, 0, 0, 0, "");
}
}
/* setting the temp dir needs to set */
void eval_utemp_dir_callback(void *dummy1, void *dummy2)
{
if (!BLI_exists(U.tempdir))
error("temp directory does not exist, assign a valid directory");
BLI_where_is_temp(btempdir, 1);
}
void drawinfospace(ScrArea *sa, void *spacedata)
{
uiBlock *block;
uiBut *uibut;
static short cur_light=0;
float fac, col[3];
short xpos, ypos, ypostab, buth, rspace, dx, y1, y2, y3, y4, y5, y6, y7;
short y2label, y3label, y4label, y5label, y6label, y7label;
short spref, mpref, lpref, smfileselbut;
short edgsp, midsp;
char naam[32];
if(curarea->win==0 || curarea->winy<2) return;
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* smaller buttons make no sense */
if(curarea->winx<320) return;
if(curarea->winx<=1280.0) {
fac= ((float)curarea->winx)/1280.0f;
myortho2(0.375f, 1280.375f, 0.375f, curarea->winy/fac + 0.375f);
}
else {
myortho2(0.375f, (float)curarea->winx + 0.375f, 0.375f, (float)curarea->winy + 0.375f);
}
sprintf(naam, "infowin %d", curarea->win);
block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->win);
/* Vars for nice grid alignment */
dx= (1280-90)/7; /* spacing for use in equally dividing 'tab' row */
xpos = 45; /* left padding */
ypos = 50; /* bottom padding for buttons */
ypostab = 10; /* bottom padding for 'tab' row */
buth = 20; /* standard button height */
spref = 90; /* standard size for small preferences button */
mpref = 189; /* standard size for medium preferences button */
lpref = 288; /* standard size for large preferences button */
smfileselbut = buth; /* standard size for fileselect button (square) */
edgsp = 3; /* space from edge of end 'tab' to edge of end button */
midsp = 9; /* horizontal space between buttons */
rspace = 3; /* default space between rows */
y1 = ypos; /* grid alignment for each row of buttons */
y2 = ypos+buth+rspace;
y3 = ypos+2*(buth+rspace);
y4 = ypos+3*(buth+rspace);
y5 = ypos+4*(buth+rspace);
y6 = ypos+5*(buth+rspace);
y7 = ypos+6*(buth+rspace);
y2label = y2-2; /* adjustments to offset the labels down to align better */
y3label = y3-2;
y4label = y4-2;
y5label = y5-2;
y6label = y6-2;
y7label = y7-2;
/* set the color to blue and draw the main 'tab' controls */
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_USERPREF,"View & Controls",
xpos,ypostab,(short)dx,buth,
&U.userpref,1.0,0.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"Edit Methods",
(short)(xpos+dx),ypostab,(short)dx,buth,
&U.userpref,1.0,1.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"Language & Font",
(short)(xpos+2*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,2.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"Themes",
(short)(xpos+3*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,6.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"Auto Save",
(short)(xpos+4*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,3.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"System & OpenGL",
(short)(xpos+5*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,4.0, 0, 0,"");
uiDefButS(block, ROW,B_USERPREF,"File Paths",
(short)(xpos+6*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,5.0, 0, 0,"");
uiBlockSetCol(block, TH_AUTO);
uiBlockEndAlign(block);
/* end 'tab' controls */
/* line 2: left x co-ord, top y co-ord, width, height */
if(U.userpref == 6) {
info_user_themebuts(block, y1, y2, y3, y4);
}
else if (U.userpref == 0) { /* view & controls */
uiDefBut(block, LABEL,0,"Display:",
xpos,y7label,spref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_TOOLTIPS, 0, "Tool Tips",
(xpos+edgsp),y6,spref,buth,
&(U.flag), 0, 0, 0, 0,
"Display tooltips (help tags) over buttons");
uiDefButBitI(block, TOG, USER_DRAWVIEWINFO, B_DRAWINFO, "Object Info",
(xpos+edgsp),y5,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Display active object name and frame number in the 3D View");
uiDefButBitI(block, TOG, USER_SCENEGLOBAL, 0, "Global Scene",
(xpos+edgsp),y4,spref,buth,
&(U.flag), 0, 0, 0, 0,
"Forces the current Scene to be displayed in all Screens");
#ifndef __APPLE__
uiDefButBitS(block, TOG, 1, 0, "Large Cursors",
(xpos+edgsp),y3,spref,buth,
&(U.curssize), 0, 0, 0, 0,
"Use large mouse cursors when available");
#else
U.curssize=0; /*Small Cursor always for OS X for now */
#endif
uiDefButBitI(block, TOG, USER_SHOW_VIEWPORTNAME, B_DRAWINFO, "View Name",
(xpos+edgsp),y2,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Show the name of the view's direction in each 3D View");
uiDefButBitI(block, TOG, USER_SHOW_FPS, B_DRAWINFO, "Playback FPS",
(xpos+edgsp),y1,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Show the frames per second screen refresh rate, while animation is played back");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Menus:",
(xpos+(2*edgsp)+spref),y6label,spref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_MENUOPENAUTO, 0, "Open on Mouse Over",
(xpos+edgsp+spref+midsp),y5,mpref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Open menu buttons and pulldowns automatically when the mouse is hovering");
uiDefButS(block, NUM, 0, "Top Level:",
(xpos+edgsp+spref+midsp),y4,spref+edgsp,buth,
&(U.menuthreshold1), 1, 40, 0, 0,
"Time delay in 1/10 seconds before automatically opening top level menus");
uiDefButS(block, NUM, 0, "Sublevels:",
(xpos+edgsp+(2*spref)+(2*midsp)-edgsp),y4,spref+edgsp,buth,
&(U.menuthreshold2), 1, 40, 0, 0,
"Time delay in 1/10 seconds before automatically opening menu sublevels");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Toolbox click-hold delay:",
(xpos+(2*edgsp)+spref),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, 0, "LMB:",
(xpos+edgsp+spref+midsp),y2,spref+edgsp,buth,
&(U.tb_leftmouse), 2, 40, 0, 0,
"Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox");
uiDefButS(block, NUM, 0, "RMB:",
(xpos+edgsp+(2*spref)+(2*midsp)-edgsp),y2,spref+edgsp,buth,
&(U.tb_rightmouse), 2, 40, 0, 0,
"Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, USER_PANELPINNED, 0, "Pin Floating Panels",
(xpos+edgsp+spref+midsp),y1,(mpref/2),buth,
&(U.uiflag), 0, 0, 0, 0,
"Make floating panels invoked by a hotkey (eg. N Key) open at the previous location");
uiDefButBitI(block, TOG, USER_PLAINMENUS, B_PLAINMENUS, "Plain Menus",
(xpos+edgsp+(2*spref)+(2*midsp)),y1,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Use a column layout for toolbox and do not flip the contents of any menu");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Snap to grid:",
(xpos+(2*edgsp)+spref+midsp+mpref),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_AUTOGRABGRID, 0, "Grab/Move",
(xpos+edgsp+mpref+spref+(2*midsp)),y5,spref,buth,
&(U.flag), 0, 0, 0, 0,
"Snap objects and sub-objects to grid units when moving");
uiDefButBitI(block, TOG, USER_AUTOROTGRID, 0, "Rotate",
(xpos+edgsp+mpref+spref+(2*midsp)),y4,spref,buth,
&(U.flag), 0, 0, 0, 0,
"Snap objects and sub-objects to grid units when rotating");
uiDefButBitI(block, TOG, USER_AUTOSIZEGRID, 0, "Scale",
(xpos+edgsp+mpref+spref+(2*midsp)),y3,spref,buth,
&(U.flag), 0, 0, 0, 0,
"Snap objects and sub-objects to grid units when scaling");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, USER_ORBIT_ZBUF, B_DRAWINFO, "Auto Depth",
(xpos+edgsp+mpref+spref+(2*midsp)),y2,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Use the depth under the mouse to improve view pan/rotate/zoom functionality");
uiDefButBitI(block, TOG, USER_LOCKAROUND, B_DRAWINFO, "Global Pivot",
(xpos+edgsp+mpref+spref+(2*midsp)),y1,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Lock the same rotation/scaling pivot in all 3D Views");
uiDefBut(block, LABEL,0,"View zoom:",
(xpos+(2*edgsp)+mpref+(2*spref)+(2*midsp)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1); /* mutually exclusive toggles, start color */
uiDefButS(block, ROW, 0, "Continue",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)),y5,(mpref/3),buth,
&(U.viewzoom), 40, USER_ZOOM_CONT, 0, 0,
"Old style zoom, continues while moving mouse up or down");
uiDefButS(block, ROW, 0, "Dolly",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)+(mpref/3)),y5,(mpref/3),buth,
&(U.viewzoom), 40, USER_ZOOM_DOLLY, 0, 0,
"Zooms in and out based on vertical mouse movement.");
uiDefButS(block, ROW, 0, "Scale",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)+(2*mpref/3)),y5,(mpref/3),buth,
&(U.viewzoom), 40, USER_ZOOM_SCALE, 0, 0,
"Zooms in and out like scaling the view, mouse movements relative to center.");
uiBlockSetCol(block, TH_AUTO); /* end color */
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, USER_ZOOM_TO_MOUSEPOS, B_DRAWINFO, "Zoom to Mouse Position",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)),y4,mpref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center");
uiDefBut(block, LABEL,0,"View rotation:",
(xpos+(2*edgsp)+mpref+(2*spref)+(2*midsp)),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1); /* mutually exclusive toggles, start color */
uiDefButBitI(block, TOG, USER_TRACKBALL, B_DRAWINFO, "Trackball",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)),y2,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0,
"Allow the view to tumble freely when orbiting with the Middle Mouse Button");
uiDefButBitI(block, TOGN, USER_TRACKBALL, B_DRAWINFO, "Turntable",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)+(mpref/2)),y2,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0,
"Use fixed up axis for orbiting with Middle Mouse Button");
uiBlockSetCol(block, TH_AUTO); /* end color */
uiDefButBitI(block, TOG, USER_AUTOPERSP, B_DRAWINFO, "Auto Perspective",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)),y1,(mpref/2),buth,
&(U.uiflag), 0, 0, 0, 0,
"Automatically switch between orthographic and perspective when changing from top/front/side views");
uiDefButBitI(block, TOG, USER_ORBIT_SELECTION, B_DRAWINFO, "Around Selection",
(xpos+edgsp+mpref+(2*spref)+(3*midsp)+(mpref/2)),y1,(mpref/2),buth,
&(U.uiflag), 0, 0, 0, 0,
"Use selection as the orbiting center");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Select with:",
(xpos+(2*edgsp)+(3*mpref)+(3*midsp)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1); /* mutually exclusive toggles, start color */
uiDefButBitI(block, TOG, USER_LMOUSESELECT, B_DRAWINFO, "Left Mouse",
(xpos+edgsp+(3*mpref)+(4*midsp)),y5,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Use the Left Mouse Button for selection");
uiDefButBitI(block, TOGN, USER_LMOUSESELECT, B_DRAWINFO, "Right Mouse",
(xpos+edgsp+(3*mpref)+(4*midsp)+(mpref/2)),y5,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Use the Right Mouse Button for selection");
uiBlockSetCol(block, TH_AUTO); /* end color */
uiBlockEndAlign(block);
if(U.flag & USER_LMOUSESELECT) {
uiDefBut(block, LABEL,0,"Cursor with: Right Mouse",
(xpos+(2*edgsp)+(3*mpref)+(3*midsp)),y4label+5,mpref,buth,
0, 0, 0, 0, 0, "");
} else {
uiDefBut(block, LABEL,0,"Cursor with: Left Mouse",
(xpos+(2*edgsp)+(3*mpref)+(3*midsp)),y4label+5,mpref,buth,
0, 0, 0, 0, 0, "");
}
/* illegal combo... */
if (U.flag & USER_LMOUSESELECT)
U.flag &= ~USER_TWOBUTTONMOUSE;
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_TWOBUTTONMOUSE, B_DRAWINFO, "Emulate 3 Button Mouse",
(xpos+edgsp+(3*mpref)+(4*midsp)),y3,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"Emulates Middle Mouse with Alt+LeftMouse (doesnt work with Left Mouse Select option)");
uiDefButBitI(block, TOG, USER_MMB_PASTE, B_DRAWINFO, "Paste on MMB",
(xpos+edgsp+(3*mpref)+(4*midsp)),y2,mpref,buth,
&(U.uiflag), 0, 0, 0, 0,
"In text window, paste with MMB instead of panning");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_SHOW_ROTVIEWICON, B_DRAWINFO, "Mini Axis",
(xpos+edgsp+(3*mpref)+(4*midsp)),y1,(mpref/3),buth,
&(U.uiflag), 0, 0, 0, 0,
"Show a small rotating 3D axis in the bottom left corner of the 3D View");
uiDefButS(block, NUM, B_DRAWINFO, "Size:",
(xpos+edgsp+(3*mpref)+(4*midsp)+(mpref/3)),y1,(mpref/3),buth,
&U.rvisize, 10, 64, 0, 0,
"The axis icon's size");
uiDefButS(block, NUM, B_DRAWINFO, "Bright:",
(xpos+edgsp+(3*mpref)+(4*midsp)+2*(mpref/3)),y1,(mpref/3),buth,
&U.rvibright, 0, 10, 0, 0,
"The brightness of the icon");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Middle Mouse Button:",
(xpos+(2*edgsp)+(4*mpref)+(4*midsp)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1); /* mutually exclusive toggles, start color */
uiDefButBitI(block, TOGN, USER_VIEWMOVE, B_DRAWINFO, "Rotate View",
(xpos+edgsp+(4*mpref)+(5*midsp)),y5,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Default action for the Middle Mouse Button");
uiDefButBitI(block, TOG, USER_VIEWMOVE, B_DRAWINFO, "Pan View",
(xpos+edgsp+(4*mpref)+(5*midsp)+(mpref/2)),y5,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Default action for the Middle Mouse Button");
uiBlockSetCol(block, TH_AUTO); /* end color */
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Mouse Wheel:",
(xpos+(2*edgsp)+(4*mpref)+(4*midsp)),y4label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_WHEELZOOMDIR, 0, "Invert Zoom",
(xpos+edgsp+(4*mpref)+(5*midsp)),y3,spref,buth,
&(U.uiflag), 0, 0, 0, 0,
"Swap the Mouse Wheel zoom direction");
uiDefButI(block, NUM, 0, "Scroll Lines:",
(xpos+edgsp+(4*mpref)+(6*midsp)+spref-edgsp),y3,spref+edgsp,buth,
&U.wheellinescroll, 0.0, 32.0, 0, 0,
"The number of lines scrolled at a time with the mouse wheel");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_DRAWINFO, "Smooth View:",
(xpos+edgsp+(4*mpref)+(5*midsp)),y2,(mpref),buth,
&U.smooth_viewtx, 0, 1000, 0, 0,
"The time to animate the view in miliseconds, zero to disable");
uiDefButS(block, NUM, B_DRAWINFO, "Rotation Angle:",
(xpos+edgsp+(4*mpref)+(5*midsp)),y1,(mpref),buth,
&U.pad_rot_angle, 0, 90, 0, 0,
"The rotation step for numerical pad keys (2 4 6 8)");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"3D Transform Widget:",
(xpos+(2*edgsp)+(5*mpref)+(5*midsp)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_REDRCURW3D, "Size:",
(xpos+edgsp+(5*mpref)+(6*midsp)),y5,(mpref/2),buth,
&(U.tw_size), 2, 40, 0, 0, "Diameter of widget, in 10 pixel units");
uiDefButS(block, NUM, B_REDRCURW3D, "Handle:",
(xpos+edgsp+(5*mpref)+(6*midsp)+(mpref/2)),y5,(mpref/2),buth,
&(U.tw_handlesize), 2, 40, 0, 0, "Size of widget handles as percentage of widget radius");
uiDefButS(block, NUM, B_REDRCURW3D, "Hotspot:",
(xpos+edgsp+(5*mpref)+(6*midsp)),y4,(mpref),buth,
&(U.tw_hotspot), 4, 40, 0, 0, "Hotspot in pixels for clicking widget handles");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_REDRCURW3D, "Object Center Size: ",
(xpos+edgsp+(5*mpref)+(6*midsp)),y3,mpref,buth,
&(U.obcenter_dia), 4, 10, 0, 0,
"Diameter in Pixels for Object/Lamp center display");
uiDefBut(block, LABEL,0,"6DOF devices speeds :",
(xpos+edgsp+(5*mpref)+(6*midsp)),y2label,mpref,buth,
0, 0, 0, 0, 0, "");
//FIXME NDOF BAD ETIQUETTES
uiDefButS(block, NUM, USER_AUTOPERSP, "ndPan",
(xpos+edgsp+(5*mpref)+(6*midsp)),y1,(mpref/2),buth,
&(U.ndof_pan), 0, 200, 0, 0,
"The overall panning speed of an NDOF device, as percent of standard");
uiDefButS(block, NUM, USER_ORBIT_SELECTION, "ndRot",
(xpos+edgsp+(5*mpref)+(6*midsp)+(mpref/2)),y1,(mpref/2),buth,
&(U.ndof_rotate), 0, 200, 0, 0,
"The overall rotation speed of an NDOF device, as percent of standard");
} else if (U.userpref == 1) { /* edit methods */
uiDefBut(block, LABEL,0,"Material linked to:",
xpos,y5label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOGN, USER_MAT_ON_OB, B_DRAWINFO, "ObData",
(xpos+edgsp),y4,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Link new objects' material to the obData block");
uiDefButBitI(block, TOG, USER_MAT_ON_OB, B_DRAWINFO, "Object",
(xpos+edgsp+(mpref/2)),y4,(mpref/2),buth,
&(U.flag), 0, 0, 0, 0, "Link new objects' material to the object block");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Add new objects:",
xpos,y3label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_ADD_EDITMODE, B_DRAWINFO, "Switch to Edit Mode",
(xpos+edgsp),y2,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Enter Edit Mode automatically after adding a new object");
uiDefButBitI(block, TOG, USER_ADD_VIEWALIGNED, B_DRAWINFO, "Aligned to View",
(xpos+edgsp),y1,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Align newly added objects facing the 3D View direction");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Transform:",
(xpos+(2*edgsp)+mpref),y6label, mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButBitI(block, TOG, USER_DRAGIMMEDIATE, B_DRAWINFO, "Drag Immediately",
(xpos+edgsp+mpref+midsp),y5,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Moving things with a mouse drag doesn't require a click to confirm (Best for tablet users)");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Undo:",
(xpos+(2*edgsp)+mpref),y4label, mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUMSLI, B_DRAWINFO, "Steps: ",
(xpos+edgsp+mpref+midsp),y3,mpref,buth,
&(U.undosteps), 0, 64, 0, 0, "Number of undo steps available (smaller values conserve memory)");
uiDefButS(block, NUM, B_DRAWINFO, "Memory Limit: ",
(xpos+edgsp+mpref+midsp),y2,mpref,buth,
&(U.undomemory), 0, 32767, -1, 0, "Maximum memory usage in megabytes (0 means unlimited)");
uiDefButBitI(block, TOG, USER_GLOBALUNDO, B_DRAWINFO, "Global Undo",
(xpos+edgsp+mpref+midsp),y1,mpref,buth,
&(U.uiflag), 2, 64, 0, 0, "Global undo works by keeping a full copy of the file itself in memory, so takes extra memory");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Auto Keyframe",
(xpos+(2*edgsp)+(2*mpref)+midsp),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, AUTOKEY_ON, REDRAWTIME, "Auto-Keying Enabled",
(xpos+edgsp+(2*mpref)+(2*midsp)),y5,mpref, buth,
&(U.autokey_mode), 0, 0, 0, 0, "Automatic keyframe insertion for Objects and Bones");
if (IS_AUTOKEY_ON) {
uiDefButS(block, MENU, REDRAWTIME,
"Auto-Keying Mode %t|Add/Replace Keys%x3|Replace Keys %x5",
(xpos+edgsp+(2*mpref)+(2*midsp)),y4,mpref, buth,
&(U.autokey_mode), 0, 1, 0, 0,
"Mode of automatic keyframe insertion for Objects and Bones");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, AUTOKEY_FLAG_INSERTAVAIL, REDRAWTIME, "Available",
(xpos+edgsp+(2*mpref)+(2*midsp)),y3,mpref, buth,
&(U.autokey_flag), 0, 0, 0, 0, "Automatic keyframe insertion in available curves");
uiDefButBitS(block, TOG, AUTOKEY_FLAG_INSERTNEEDED, REDRAWTIME, "Needed",
(xpos+edgsp+(2*mpref)+(2*midsp)),y2,mpref, buth,
&(U.autokey_flag), 0, 0, 0, 0, "Automatic keyframe insertion only when keyframe needed");
uiDefButBitS(block, TOG, AUTOKEY_FLAG_AUTOMATKEY, REDRAWTIME, "Use Visual Keying",
(xpos+edgsp+(2*mpref)+(2*midsp)),y1,mpref, buth,
&(U.autokey_flag), 0, 0, 0, 0, "Use Visual keying automatically for constrained objects");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Duplicate with object:",
(xpos+(2*edgsp)+(3*midsp)+(3*mpref)+spref),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, USER_DUP_MESH, 0, "Mesh",
(xpos+edgsp+(4*midsp)+(3*mpref)+spref),y2,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes mesh data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_SURF, 0, "Surface",
(xpos+edgsp+(5*midsp)+(3*mpref)+(2*spref)),y2,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes surface data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_CURVE, 0, "Curve",
(xpos+edgsp+(6*midsp)+(3*mpref)+(3*spref)),y2,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes curve data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_FONT, 0, "Text",
(xpos+edgsp+(7*midsp)+(3*mpref)+(4*spref)),y2,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes text data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_MBALL, 0, "Metaball",
(xpos+edgsp+(8*midsp)+(3*mpref)+(5*spref)),y2,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes metaball data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_ARM, 0, "Armature",
(xpos+edgsp+(4*midsp)+(3*mpref)+spref),y1,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes armature data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_LAMP, 0, "Lamp",
(xpos+edgsp+(5*midsp)+(3*mpref)+(2*spref)),y1,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes lamp data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_MAT, 0, "Material",
(xpos+edgsp+(6*midsp)+(3*mpref)+(3*spref)),y1,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes material data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_TEX, 0, "Texture",
(xpos+edgsp+(7*midsp)+(3*mpref)+(4*spref)),y1,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes texture data to be duplicated with Shift+D");
uiDefButBitI(block, TOG, USER_DUP_IPO, 0, "Ipo",
(xpos+edgsp+(8*midsp)+(3*mpref)+(5*spref)),y1,(spref+edgsp),buth,
&(U.dupflag), 0, 0, 0, 0, "Causes ipo data to be duplicated with Shift+D");
uiBlockEndAlign(block);
uiDefBut(block, LABEL,0,"Grease Pencil:",
(xpos+(2*edgsp)+(3*midsp)+(3*mpref)+spref),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, 0, "Manhatten Dist:",
(xpos+(4*midsp)+(3*mpref)+mpref),y5,mpref,buth,
&(U.gp_manhattendist), 0, 100, 0, 0, "Pixels moved by mouse per axis when drawing stroke");
uiDefButS(block, NUM, 0, "Euclidean Dist:",
(xpos+(5*midsp)+(3*mpref)+(2*mpref)),y5,mpref,buth,
&(U.gp_euclideandist), 0, 100, 0, 0, "Distance moved by mouse when drawing stroke (in pixels) to include");
uiBlockEndAlign(block);
} else if(U.userpref == 2) { /* language & colors */
#ifdef INTERNATIONAL
uiDefButBitS(block, TOG, USER_DOTRANSLATE, B_DOLANGUIFONT, "International Fonts",
xpos,y2,mpref,buth,
&(U.transopts), 0, 0, 0, 0, "Activate international interface");
if(U.transopts & USER_DOTRANSLATE) {
char curfont[320];
sprintf(curfont, "Interface Font: ");
if(U.fontname[0]) strcat(curfont, U.fontname);
else strcat(curfont, "Built-in");
uiDefBut(block, LABEL,0,curfont,
(xpos),y3,4*mpref,buth,
0, 0, 0, 0, 0, "");
uiDefBut(block, BUT, B_LOADUIFONT, "Select Font",
xpos,y1,mpref,buth,
0, 0, 0, 0, 0, "Select a new font for the interface");
uiDefButI(block, BUT, B_RESTOREFONT, "Restore to default",
(xpos+edgsp+mpref+midsp),y2,mpref,buth,
&U.fontsize, 0, 0, 0, 0, "Restores to using the default included antialised font");
uiDefButI(block, MENU, B_SETFONTSIZE, fontsize_pup(),
(xpos+edgsp+mpref+midsp),y1,mpref,buth,
&U.fontsize, 0, 0, 0, 0, "Current interface font size (points)");
/*
uiDefButS(block, MENU, B_SETENCODING, encoding_pup(),
(xpos+edgsp+mpref+midsp),y1,mpref,buth,
&U.encoding, 0, 0, 0, 0, "Current interface font encoding");
uiDefBut(block, LABEL,0,"Translate:",
(xpos+edgsp+(2.1*mpref)+(2*midsp)),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
*/
uiDefButBitS(block, TOG, USER_TR_TOOLTIPS, B_SETTRANSBUTS, "Tooltips",
(xpos+edgsp+(2.2*mpref)+(3*midsp)),y1,spref,buth,
&(U.transopts), 0, 0, 0, 0, "Translate tooltips");
uiDefButBitS(block, TOG, USER_TR_BUTTONS, B_SETTRANSBUTS, "Buttons",
(xpos+edgsp+(2.2*mpref)+(4*midsp)+spref),y1,spref,buth,
&(U.transopts), 0, 0, 0, 0, "Translate button labels");
uiDefButBitS(block, TOG, USER_TR_MENUS, B_SETTRANSBUTS, "Toolbox",
(xpos+edgsp+(2.2*mpref)+(5*midsp)+(2*spref)),y1,spref,buth,
&(U.transopts), 0, 0, 0, 0, "Translate toolbox menu");
uiDefButI(block, MENU, B_SETLANGUAGE, language_pup(),
(xpos+edgsp+(2.2*mpref)+(3*midsp)),y2,mpref+(0.5*mpref)+3,buth,
&U.language, 0, 0, 0, 0, "Select interface language");
uiDefButBitS(block, TOG, USER_USETEXTUREFONT, B_USETEXTUREFONT, "Use Textured Fonts",
(xpos+edgsp+(4*mpref)+(4*midsp)),y2,mpref,buth,
&(U.transopts), 0, 0, 0, 0,
"Use Textured Fonts");
}
/* end of INTERNATIONAL */
#endif
} else if(U.userpref == 3) { /* auto save */
uiDefButS(block, NUM, 0, "Save Versions:",
(xpos+edgsp),y3,mpref,buth,
&U.versions, 0.0, 32.0, 0, 0,
"The number of old versions to maintain in the current directory, when manually saving");
uiDefButBitI(block, TOG, USER_AUTOSAVE, B_RESETAUTOSAVE, "Auto Save Temp Files",
(xpos+edgsp+mpref+midsp),y3,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"Enables automatic saving of temporary files");
if(U.flag & USER_AUTOSAVE) {
uiDefButI(block, NUM, B_RESETAUTOSAVE, "Minutes:",
(xpos+edgsp+mpref+midsp),y2,mpref,buth,
&(U.savetime), 1.0, 60.0, 0, 0,
"The time (in minutes) to wait between automatic temporary saves");
uiDefBut(block, BUT, B_LOADTEMP, "Open Recent",
(xpos+edgsp+mpref+midsp),y1,mpref,buth,
0, 0, 0, 0, 0,"Open the most recently saved temporary file");
}
uiDefButS(block, NUM, B_DRAWINFO, "Recent Files:",
(xpos+edgsp+(2*mpref)+(3*midsp)),y3,(mpref),buth,
&U.recent_files, 0, 30, 0, 0,
"Maximum number of recently opened files to remember");
uiDefButBitI(block, TOG, USER_SAVE_PREVIEWS, 0, "Save Preview Images",
(xpos+edgsp+(3*mpref)+(4*midsp)),y3,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"Enables automatic saving of preview images in the .blend file");
} else if (U.userpref == 4) { /* system & opengl */
int memcachemax;
if (sizeof(void *) ==8) memcachemax = 1024*16; /* 64bit system, 16 gig of ram would be nice */
else memcachemax = 1024; /* 32 bit system, cant address over 2gig anyway */
uiDefBut(block, LABEL,0,"Solid OpenGL lights:",
xpos+edgsp, y6label, mpref, buth,
0, 0, 0, 0, 0, "");
for (cur_light=0; cur_light<3; cur_light++) {
char lightname[12];
int lightbutw=buth*2;
int offs=cur_light*(midsp+lightbutw);
sprintf(lightname, "Light %d", cur_light+1);
uiDefButBitI(block, TOG, 1, B_RECALCLIGHT, lightname,
xpos+edgsp+offs, y5, lightbutw, buth,
&U.light[cur_light].flag, 0.0, 0.0, 0, 0, "Enable this OpenGL light in Solid draw mode");
uiDefButF(block, BUT_NORMAL, B_RECALCLIGHT, "",
xpos+edgsp+offs, y3, lightbutw, buth*2+rspace,
U.light[cur_light].vec, 0.0f, 1.0f, 0, 0, "The direction that the OpenGL light is shining");
uiDefButF(block, COL, B_RECALCLIGHT, "",
xpos+edgsp+offs, y2, lightbutw, buth,
U.light[cur_light].col, 0.0, 0.0, 0, 0, "");
uiDefButF(block, COL, B_RECALCLIGHT, "",
xpos+edgsp+offs, y1, lightbutw, buth,
U.light[cur_light].spec, 0.0, 0.0, 0, 0, "");
}
uiDefBut(block, LABEL,0,"Color",
xpos+edgsp+140, y2, mpref/4, buth,
0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL,0,"Spec",
xpos+edgsp+140, y1, mpref/4, buth,
0, 0, 0, 0, 0, "");
#ifdef WITH_VERSE
uiDefBut(block, LABEL,0,"Verse:",
(xpos+edgsp+(3*midsp)+(3*mpref)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Master: ",
(xpos+edgsp+(3*midsp)+(3*mpref)),y5,mpref,buth,
U.versemaster, 1.0, 63.0, 0, 0,
"The Verse Master-server IP");
uiDefBut(block, TEX, 0, "Username: ",
(xpos+edgsp+(3*midsp)+(3*mpref)),y4,mpref,buth,
U.verseuser, 1.0, 63.0, 0, 0,
"The Verse user name");
#endif
/*
uiDefButBitS(block, TOG, USER_EVTTOCONSOLE, 0, "Log Events to Console",
(xpos+edgsp),y2,lpref,buth,
&(U.uiflag), 0, 0, 0, 0, "Display a list of input events in the console");
uiDefButS(block, MENU, B_CONSOLEOUT, consolemethod_pup(),
(xpos+edgsp), y1, lpref,buth,
&U.console_out, 0, 0, 0, 0, "Select console output method");
uiDefButS(block, NUM, B_CONSOLENUMLINES, "Lines:",
(xpos+edgsp+lpref+midsp),y1,spref,buth,
&U.console_buffer, 1.0, 4000.0, 0, 0, "Maximum number of internal console lines");
*/
#ifdef _WIN32
uiDefBut(block, LABEL,0,"Win Codecs:",
(xpos+edgsp+(1*midsp)+(1*mpref)),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButBitI(block, TOG, USER_ALLWINCODECS, 0, "Enable all codecs",
(xpos+edgsp+(1*mpref)+(1*midsp)),y2,mpref,buth,
&(U.uiflag), 0, 0, 0, 0, "Allows all codecs for rendering (not guaranteed)");
#endif
uiDefBut(block, LABEL,0,"Auto Run Python Scripts",
(xpos+edgsp+(1*midsp)+(1*mpref)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButBitI(block, TOGN, USER_DONT_DOSCRIPTLINKS, REDRAWBUTSSCRIPT, "Enabled by Default",
(xpos+edgsp+(1*mpref)+(1*midsp)),y5,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)");
uiDefBut(block, LABEL,0,"Keyboard:",
(xpos+edgsp+(3*midsp)+(3*mpref)),y2label,mpref,buth,
0, 0, 0, 0, 0, "");
/* Not actually used anywhere! */
/*
uiDefButBitI(block, TOG, USER_NO_CAPSLOCK, B_U_CAPSLOCK, "Disable Caps Lock",
(xpos+edgsp+(3*midsp)+(3*mpref)),y1,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"Disables the Caps Lock key when entering text");
*/
uiDefButBitI(block, TOG, USER_NONUMPAD, 0, "Emulate Numpad",
(xpos+edgsp+(3*midsp)+(3*mpref)),y1,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"Causes the 1 to 0 keys to act as the numpad (useful for laptops)");
uiDefBut(block, LABEL,0,"System:",
(xpos+edgsp+(4*midsp)+(4*mpref)),y7label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButI(block, NUM, B_REDR, "Prefetch frames ",
(xpos+edgsp+(4*mpref)+(4*midsp)), y6, mpref, buth,
&U.prefetchframes, 0.0, 500.0, 20, 2,
"Number of frames to render ahead during playback.");
uiDefButI(block, NUM, B_MEMCACHELIMIT, "MEM Cache Limit ",
(xpos+edgsp+(4*mpref)+(4*midsp)), y5, mpref, buth,
&U.memcachelimit, 0.0, (float)memcachemax, 30, 2,
"Memory cache limit in sequencer (megabytes)");
uiDefButS(block, NUM, B_REDR, "Frameserver Port ",
(xpos+edgsp+(4*mpref)+(4*midsp)), y4, mpref, buth,
&U.frameserverport, 0.0, 32727.0, 30, 2,
"Frameserver Port for Framserver-Rendering");
uiDefButBitI(block, TOG, USER_DISABLE_SOUND, B_SOUNDTOGGLE, "Disable Game Sound",
(xpos+edgsp+(4*mpref)+(4*midsp)),y3,mpref,buth,
&(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played in games");
uiDefButBitI(block, TOG, USER_FILTERFILEEXTS, 0, "Filter File Extensions",
(xpos+edgsp+(4*mpref)+(4*midsp)),y2,mpref,buth,
&(U.uiflag), 0, 0, 0, 0, "Display only files with extensions in the image select window");
uiDefButBitI(block, TOG, USER_HIDE_DOT, 0, "Hide dot file/datablock",
(xpos+edgsp+(4*mpref)+(4*midsp)),y1,mpref,buth,
&(U.uiflag), 0, 0, 0, 0, "Hide files/datablocks that start with a dot(.*)");
uiDefBut(block, LABEL,0,"OpenGL:",
(xpos+edgsp+(5*midsp)+(5*mpref)),y7label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI, B_DRAWINFO, "Clip Alpha: ",
(xpos+edgsp+(5*mpref)+(5*midsp)),y6,mpref,buth,
&(U.glalphaclip), 0.0, 1.0, 0, 0, "Clip alpha below this threshold in the 3d textured view");
uiDefButBitI(block, TOGN, USER_DISABLE_MIPMAP, B_MIPMAPCHANGED, "Mipmaps",
(xpos+edgsp+(5*mpref)+(5*midsp)),y5,mpref,buth,
&(U.gameflags), 0, 0, 0, 0, "Scale textures for the 3d View (Looks nicer but uses more memory and slows image reloading)");
/* main choices pup: note, it uses collums, and the seperators (%l) then have to fill both halves equally for the menu to work */
uiDefButS(block, MENU, B_GLRESLIMITCHANGED, "GL Texture Clamp Off%x0|%l|GL Texture Clamp 8192%x8192|GL Texture Clamp 4096%x4096|GL Texture Clamp 2048%x2048|GL Texture Clamp 1024%x1024|GL Texture Clamp 512%x512|GL Texture Clamp 256%x256|GL Texture Clamp 128%x128",
(xpos+edgsp+(5*mpref)+(5*midsp)),y4,mpref,buth, &(U.glreslimit), 0, 0, 0, 0, "Limit the texture size to save graphics memory");
uiDefButI(block, NUM, 0, "Time Out ",
(xpos+edgsp+(5*mpref)+(5*midsp)), y3, mpref, buth,
&U.textimeout, 0.0, 3600.0, 30, 2, "Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated)");
uiDefButI(block, NUM, 0, "Collect Rate ",
(xpos+edgsp+(5*mpref)+(5*midsp)), y2, mpref, buth,
&U.texcollectrate, 1.0, 3600.0, 30, 2, "Number of seconds between each run of the GL texture garbage collector.");
uiBlockEndAlign(block);
/* *** */
uiDefBut(block, LABEL,0,"Color range for weight paint",
(xpos+edgsp+(2*midsp)+(2*mpref)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
uiDefButBitI(block, TOG, USER_CUSTOM_RANGE, B_WPAINT_RANGE, "ColorBand",
(xpos+edgsp+(2*midsp)+(2*mpref)),y5,mpref,buth,
&(U.flag), 0, 0, 0, 0,
"");
if((U.flag & USER_CUSTOM_RANGE)==0) {
vDM_ColorBand_store(NULL);
}
else {
rctf butrect;
vDM_ColorBand_store(&U.coba_weight); /* also signal for derivedmesh to use colorband */
BLI_init_rctf(&butrect, (xpos+edgsp+(2*midsp)+(2*mpref)),
(xpos+edgsp+(2*midsp)+(2*mpref)) + mpref,
y3, y3+30);
draw_colorband_buts_small(block, &U.coba_weight, &butrect, B_WPAINT_RANGE);
}
uiDefBut(block, LABEL,0,"Audio mixing buffer:",
(xpos+edgsp+(2*midsp)+(2*mpref)),y2label,mpref,buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButI(block, ROW, 0, "256",
(xpos+edgsp+(2*midsp)+(2*mpref)),y1,(mpref/4),buth,
&U.mixbufsize, 2.0, 256.0, 0, 0, "Set audio mixing buffer size to 256 samples");
uiDefButI(block, ROW, 0, "512",
(xpos+edgsp+(2*midsp)+(2*mpref)+(mpref/4)),y1,(mpref/4),buth,
&U.mixbufsize, 2.0, 512.0, 0, 0, "Set audio mixing buffer size to 512 samples");
uiDefButI(block, ROW, 0, "1024",
(xpos+edgsp+(2*midsp)+(2*mpref)+(2*mpref/4)),y1,(mpref/4),buth,
&U.mixbufsize, 2.0, 1024.0, 0, 0, "Set audio mixing buffer size to 1024 samples");
uiDefButI(block, ROW, 0, "2048",
(xpos+edgsp+(2*midsp)+(2*mpref)+(3*mpref/4)),y1,(mpref/4),buth,
&U.mixbufsize, 2.0, 2048.0, 0, 0, "Set audio mixing buffer size to 2048 samples");
uiBlockEndAlign(block);
} else if(U.userpref == 5) { /* file paths */
/* yafray: (temporary) path button for yafray xml export, now with fileselect */
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "YFexport: ",
(xpos+edgsp), y2+buth+rspace, lpref-smfileselbut, buth,
U.yfexportdir, 1.0, 63.0, 0, 0,
"The default directory for yafray xml export (must exist!)");
uiDefIconBut(block, BUT, B_YAFRAYDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+lpref-smfileselbut), y2+buth+rspace, smfileselbut, buth,
0, 0, 0, 0, 0, "Select the default yafray export directory");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Fonts: ",
(xpos+edgsp),y2,(lpref-smfileselbut),buth,
U.fontdir, 1.0, 63.0, 0, 0,
"The default directory to search for loading fonts");
uiDefIconBut(block, BUT, B_FONTDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+lpref-smfileselbut),y2,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default font directory");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Textures: ",
(xpos+edgsp+lpref+midsp),y2,(lpref-smfileselbut),buth,
U.textudir, 1.0, 63.0, 0, 0, "The default directory to search for textures");
uiDefIconBut(block, BUT, B_TEXTUDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(2*lpref)+midsp-smfileselbut),y2,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default texture location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Tex Plugins: ",
(xpos+edgsp+(2*lpref)+(2*midsp)),y2,(lpref-smfileselbut),buth,
U.plugtexdir, 1.0, 63.0, 0, 0, "The default directory to search for texture plugins");
uiDefIconBut(block, BUT, B_PLUGTEXDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(3*lpref)+(2*midsp)-smfileselbut),y2,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default texture plugin location");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, USER_RELPATHS, B_DRAWINFO, "Relative Paths Default",
(xpos+edgsp+(5*mpref)+(5*midsp)),y3,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Default relative path option for the file selector");
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Seq Plugins: ",
(xpos+edgsp+(3*lpref)+(3*midsp)),y2,(lpref-smfileselbut),buth,
U.plugseqdir, 1.0, 63.0, 0, 0, "The default directory to search for sequence plugins");
uiDefIconBut(block, BUT, B_PLUGSEQDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(4*lpref)+(3*midsp)-smfileselbut),y2,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default sequence plugin location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Render: ",
(xpos+edgsp),y1,(lpref-smfileselbut),buth,
U.renderdir, 1.0, 63.0, 0, 0, "The default directory for rendering output");
uiDefIconBut(block, BUT, B_RENDERDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+lpref-smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default render output location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, B_PYMENUEVAL, "Python Scripts: ",
(xpos+edgsp+lpref+midsp),y1,(lpref-2*smfileselbut),buth,
U.pythondir, 1.0, 63.0, 0, 0, "The default directory to search for Python scripts (resets python module search path: sys.path)");
uiDefIconBut(block, BUT, B_PYMENUEVAL, ICON_SCRIPT,
(xpos+edgsp+(2*lpref)+midsp-2*smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Re-evaluate scripts registration in menus (resets python module search path: sys.path)");
uiDefIconBut(block, BUT, B_PYTHONDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(2*lpref)+midsp-smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default Python script location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Sounds: ",
(xpos+edgsp+(2*lpref)+(2*midsp)),y1,(lpref-smfileselbut),buth,
U.sounddir, 1.0, 63.0, 0, 0, "The default directory to search for sounds");
uiDefIconBut(block, BUT, B_SOUNDDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(3*lpref)+(2*midsp)-smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Selet the default sound location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uibut = uiDefBut(block, TEX, 0, "Temp: ",
(xpos+edgsp+(3*lpref)+(3*midsp)),y1,(lpref-smfileselbut),buth,
U.tempdir, 1.0, 63.0, 0, 0, "The directory for storing temporary save files");
/* set the btempdir from U.temp */
uiButSetFunc(uibut, eval_utemp_dir_callback, NULL, NULL);
uiDefIconBut(block, BUT, B_TEMPDIRFILESEL, ICON_FILESEL,
(xpos+edgsp+(4*lpref)+(3*midsp)-smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default temporary save file location");
uiBlockEndAlign(block);
}
uiDrawBlock(block);
myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
draw_area_emboss(sa);
/* restore buttons transform */
if(curarea->winx<=1280.0) {
fac= ((float)curarea->winx)/1280.0f;
myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
}
else {
myortho2(0.0, (float)curarea->winx, 0.0, (float)curarea->winy);
}
sa->win_swap= WIN_BACK_OK;
}
static void winqreadinfospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
unsigned short event= evt->event;
short val= evt->val;
if(val) {
if( uiDoBlocks(&curarea->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
switch(event) {
case UI_BUT_EVENT:
if(val==REDRAWTIME) {
allqueue(REDRAWTIME, 0);
addqueue(sa->win, REDRAW, 1);
}
else if(val==B_ADD_THEME) {
bTheme *btheme, *new;
btheme= U.themes.first;
new= MEM_callocN(sizeof(bTheme), "theme");
memcpy(new, btheme, sizeof(bTheme));
BLI_addhead(&U.themes, new);
strcpy(new->name, "New User Theme");
addqueue(sa->win, REDRAW, 1);
}
else if(val==B_DEL_THEME) {
bTheme *btheme= U.themes.first;
BLI_remlink(&U.themes, btheme);
MEM_freeN(btheme);
BIF_SetTheme(sa); /* prevent usage of old theme in calls */
addqueue(sa->win, REDRAW, 1);
}
else if(val==B_NAME_THEME) {
bTheme *btheme= U.themes.first;
if(strcmp(btheme->name, "Default")==0) {
strcpy(btheme->name, "New User Theme");
addqueue(sa->win, REDRAW, 1);
}
}
else if(val==B_UPDATE_THEME) {
allqueue(REDRAWALL, 0);
}
else if(val==B_UPDATE_THEME_ICONS) {
BIF_icons_free();
BIF_icons_init(BIFICONID_LAST+1);
allqueue(REDRAWALL, 0);
}
else if(val==B_CHANGE_THEME) {
th_curcol= TH_BACK; /* backdrop color is always there... */
addqueue(sa->win, REDRAW, 1);
}
else if(val==B_THEME_COPY) {
if(th_curcol_ptr) {
th_curcol_arr[0]= th_curcol_ptr[0];
th_curcol_arr[1]= th_curcol_ptr[1];
th_curcol_arr[2]= th_curcol_ptr[2];
th_curcol_arr[3]= th_curcol_ptr[3];
addqueue(sa->win, REDRAW, 1);
}
}
else if(val==B_THEME_PASTE) {
if(th_curcol_ptr) {
th_curcol_ptr[0]= th_curcol_arr[0];
th_curcol_ptr[1]= th_curcol_arr[1];
th_curcol_ptr[2]= th_curcol_arr[2];
th_curcol_ptr[3]= th_curcol_arr[3];
allqueue(REDRAWALL, 0);
}
}
else if(val==B_RECALCLIGHT) {
if(U.light[0].flag==0 && U.light[1].flag==0 && U.light[2].flag==0)
U.light[0].flag= 1;
GPU_default_lights();
addqueue(sa->win, REDRAW, 1);
allqueue(REDRAWVIEW3D, 0);
}
else if (val==B_MEMCACHELIMIT) {
printf("Setting memcache limit to %d\n",
U.memcachelimit);
MEM_CacheLimiter_set_maximum(
U.memcachelimit * 1024 * 1024);
}
else if (val==B_WPAINT_RANGE) {
addqueue(sa->win, REDRAW, 1);
if(OBACT && (G.f & G_WEIGHTPAINT)) {
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
}
else do_global_buttons(val);
break;
}
}
}
static void init_infospace(ScrArea *sa)
{
SpaceInfo *sinfo;
sinfo= MEM_callocN(sizeof(SpaceInfo), "initinfo");
BLI_addhead(&sa->spacedata, sinfo);
sinfo->spacetype=SPACE_INFO;
}
/* ******************** SPACE: BUTS ********************** */
extern void drawbutspace(ScrArea *sa, void *spacedata); /* buttons.c */
static void changebutspace(ScrArea *sa, void *spacedata)
{
if(G.v2d==0) return;
test_view2d(G.v2d, curarea->winx, curarea->winy);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
}
static void winqreadbutspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
unsigned short event= evt->event;
short val= evt->val;
SpaceButs *sbuts= curarea->spacedata.first;
ScrArea *sa2, *sa3d;
int nr;
if(val) {
if( uiDoBlocks(&curarea->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
switch(event) {
case UI_BUT_EVENT:
do_butspace(val);
break;
case MIDDLEMOUSE:
case WHEELUPMOUSE:
case WHEELDOWNMOUSE:
view2dmove(event); /* in drawipo.c */
break;
case PAGEUPKEY:
event= WHEELUPMOUSE;
view2dmove(event); /* in drawipo.c */
break;
case PAGEDOWNKEY:
event= WHEELDOWNMOUSE;
view2dmove(event); /* in drawipo.c */
break;
case RIGHTMOUSE:
nr= pupmenu("Panel Alignment%t|Horizontal%x1|Vertical%x2|Free %x0");
if (nr>=0) {
sbuts->align= nr;
if(nr) {
uiAlignPanelStep(sa, 1.0);
do_buts_buttons(B_BUTSHOME);
}
}
break;
case PADPLUSKEY:
view2d_zoom(&sbuts->v2d, 0.06f, curarea->winx, curarea->winy);
scrarea_queue_winredraw(curarea);
break;
case PADMINUS:
view2d_zoom(&sbuts->v2d, -0.075f, curarea->winx, curarea->winy);
scrarea_queue_winredraw(curarea);
break;
case RENDERPREVIEW:
BIF_previewrender_buts(sbuts);
break;
case HOMEKEY:
do_buts_buttons(B_BUTSHOME);
break;
/* if only 1 view, also de persp, excluding arrowkeys */
case PAD0: case PAD1: case PAD3:
case PAD5: case PAD7: case PAD9:
case PADENTER: case ZKEY: case PKEY:
sa3d= 0;
sa2= G.curscreen->areabase.first;
while(sa2) {
if(sa2->spacetype==SPACE_VIEW3D) {
if(sa3d) return;
sa3d= sa2;
}
sa2= sa2->next;
}
if(sa3d) {
sa= curarea;
areawinset(sa3d->win);
if(event==PKEY && G.qual==0) start_game();
else if(event==ZKEY) toggle_shading();
else persptoetsen(event);
scrarea_queue_winredraw(sa3d);
scrarea_queue_headredraw(sa3d);
areawinset(sa->win);
}
}
}
}
void set_rects_butspace(SpaceButs *buts)
{
/* buts space goes from (0,0) to (1280, 228) */
buts->v2d.tot.xmin= 0.0f;
buts->v2d.tot.ymin= 0.0f;
buts->v2d.tot.xmax= 1279.0f;
buts->v2d.tot.ymax= 228.0f;
buts->v2d.min[0]= 256.0f;
buts->v2d.min[1]= 42.0f;
buts->v2d.max[0]= 2048.0f;
buts->v2d.max[1]= 450.0f;
buts->v2d.minzoom= 0.5f;
buts->v2d.maxzoom= 1.21f;
buts->v2d.scroll= 0;
buts->v2d.keepaspect= 1;
buts->v2d.keepzoom= 1;
buts->v2d.keeptot= 1;
}
void test_butspace(void)
{
ScrArea *area= curarea;
int blocksmin= uiBlocksGetYMin(&area->uiblocks)-10.0f;
G.buts->v2d.tot.ymin= MIN2(0.0f, blocksmin-10.0f);
}
static void init_butspace(ScrArea *sa)
{
SpaceButs *buts;
buts= MEM_callocN(sizeof(SpaceButs), "initbuts");
BLI_addhead(&sa->spacedata, buts);
buts->spacetype= SPACE_BUTS;
buts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
/* set_rects only does defaults, so after reading a file the cur has not changed */
set_rects_butspace(buts);
buts->v2d.cur= buts->v2d.tot;
buts->ri = NULL;
}
void extern_set_butspace(int fkey, int do_cycle)
{
ScrArea *sa;
SpaceButs *sbuts;
Object *ob= OBACT;
/* when a f-key pressed: 'closest' button window is initialized */
if(curarea->spacetype==SPACE_BUTS) sa= curarea;
else {
/* find area */
sa= G.curscreen->areabase.first;
while(sa) {
if(sa->spacetype==SPACE_BUTS) break;
sa= sa->next;
}
}
if(sa==NULL) return;
if(sa!=curarea) areawinset(sa->win);
sbuts= sa->spacedata.first;
if(!do_cycle) sbuts->oldkeypress= 0;
if(fkey==F4KEY) {
sbuts->mainb= CONTEXT_LOGIC;
}
else if(fkey==F5KEY) {
/* if it's already in shading context, cycle between tabs with the same key */
if (sbuts->oldkeypress == F5KEY) {
if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_LAMP)
sbuts->tab[CONTEXT_SHADING]=TAB_SHADING_MAT;
else if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_MAT)
sbuts->tab[CONTEXT_SHADING]=TAB_SHADING_TEX;
else if (sbuts->tab[CONTEXT_SHADING]==1) {
sbuts->tab[CONTEXT_SHADING]=TAB_SHADING_RAD;
}
else if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_RAD)
sbuts->tab[CONTEXT_SHADING]=TAB_SHADING_WORLD;
else if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_WORLD)
sbuts->tab[CONTEXT_SHADING]=TAB_SHADING_LAMP;
}
/* if we're coming in from texture buttons,
or from outside the shading context, just go to the 'default' */
else if (ob) {
sbuts->mainb= CONTEXT_SHADING;
if(ob->type==OB_CAMERA)
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_WORLD;
else if(ob->type==OB_LAMP)
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP;
else
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
}
else {
sbuts->mainb= CONTEXT_SHADING;
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
}
BIF_preview_changed(ID_TE);
}
else if(fkey==F6KEY) {
sbuts->mainb= CONTEXT_SHADING;
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_TEX;
BIF_preview_changed(ID_TE);
}
else if(fkey==F7KEY) {
/* if it's already in object context, cycle between tabs with the same key */
if (sbuts->oldkeypress == F7KEY) {
if (sbuts->tab[CONTEXT_OBJECT]==TAB_OBJECT_OBJECT)
sbuts->tab[CONTEXT_OBJECT]=TAB_OBJECT_PHYSICS;
else if (sbuts->tab[CONTEXT_OBJECT]==TAB_OBJECT_PHYSICS)
sbuts->tab[CONTEXT_OBJECT]=TAB_OBJECT_PARTICLE;
else if (sbuts->tab[CONTEXT_OBJECT]==TAB_OBJECT_PARTICLE)
sbuts->tab[CONTEXT_OBJECT]=TAB_OBJECT_OBJECT;
}
else sbuts->mainb= CONTEXT_OBJECT;
}
else if(fkey==F8KEY) {
sbuts->mainb= CONTEXT_SHADING;
sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_WORLD;
BIF_preview_changed(ID_TE);
}
else if(fkey==F9KEY) sbuts->mainb= CONTEXT_EDITING;
else if(fkey==F10KEY) {
/* if it's already in scene context, cycle between tabs with the same key */
if (sbuts->oldkeypress == F10KEY) {
if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_RENDER)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SEQUENCER;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_ANIM;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SOUND;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_RENDER;
}
else sbuts->mainb= CONTEXT_SCENE;
}
sbuts->oldkeypress = fkey;
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
/* ******************** SPACE: SEQUENCE ********************** */
/* extern void drawseqspace(ScrArea *sa, void *spacedata); BIF_drawseq.h */
static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
unsigned short event= evt->event;
short val= evt->val;
SpaceSeq *sseq= curarea->spacedata.first;
View2D *v2d= &sseq->v2d;
Sequence *last_seq = get_last_seq();
float dx, dy;
int doredraw= 0, cfra=0, first;
short mval[2];
short nr;
short mousebut = L_MOUSE;
if(curarea->win==0) return;
if(val) {
if( uiDoBlocks(&curarea->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
/* grease-pencil defaults to leftmouse */
if (event == LEFTMOUSE) {
if(gpencil_do_paint(sa, L_MOUSE)) return;
}
else if (event == RIGHTMOUSE) {
if(gpencil_do_paint(sa, R_MOUSE)) return;
}
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
if (event == LEFTMOUSE) {
event = RIGHTMOUSE;
mousebut = L_MOUSE;
} else if (event == RIGHTMOUSE) {
event = LEFTMOUSE;
mousebut = R_MOUSE;
}
}
switch(event) {
case LEFTMOUSE:
if(sseq->mainb==0 && view2dmove(event)==0) {
first= 1;
set_special_seq_update(1);
do {
getmouseco_areawin(mval);
areamouseco_to_ipoco(v2d, mval, &dx, &dy);
cfra= (int)(dx+0.5f);
if(cfra< 1) cfra= 1;
/* else if(cfra> EFRA) cfra= EFRA; */
if( cfra!=CFRA || first ) {
first= 0;
CFRA= cfra;
force_draw_all(0);
update_for_newframe(); /* for audio scrubbing */
}
else PIL_sleep_ms(30);
} while(get_mbut() & mousebut);
set_special_seq_update(0);
if (cfra == 0)
update_for_newframe();
}
break;
case MIDDLEMOUSE:
if(sseq->mainb) seq_viewmove(sseq);
else view2dmove(event); /* in drawipo.c */
break;
case RIGHTMOUSE:
if(sseq->mainb) break;
mouse_select_seq();
break;
case PADPLUSKEY:
if (G.qual==LR_CTRLKEY) {
select_more_seq();
break;
}
/* fall through */
case WHEELUPMOUSE:
if(sseq->mainb) {
if (G.qual == LR_SHIFTKEY) {
sseq->zoom += 0.10;
} else {
sseq->zoom++;
}
if(sseq->zoom >= -1 && sseq->zoom < 1) {
sseq->zoom += 2;
}
if(sseq->zoom>8) sseq->zoom= 8;
} else {
if((G.qual==0)) {
dx= 0.1154f*(v2d->cur.xmax-v2d->cur.xmin);
v2d->cur.xmin+= dx;
v2d->cur.xmax-= dx;
test_view2d(G.v2d, sa->winx, sa->winy);
view2d_do_locks(sa, V2D_LOCK_COPY);
}
}
doredraw= 1;
break;
case PADMINUS:
if (G.qual==LR_CTRLKEY) {
select_less_seq();
break;
}
/* fall through */
case WHEELDOWNMOUSE:
if(sseq->mainb) {
if (G.qual == LR_SHIFTKEY) {
sseq->zoom -= 0.10;
} else {
sseq->zoom--;
}
if(sseq->zoom >= -1 && sseq->zoom < 1) {
sseq->zoom -= 2;
}
if(sseq->zoom<-8) sseq->zoom= -8;
} else {
if((G.qual==LR_SHIFTKEY))
no_gaps();
else if((G.qual==0)) {
dx= 0.15f*(v2d->cur.xmax-v2d->cur.xmin);
v2d->cur.xmin-= dx;
v2d->cur.xmax+= dx;
test_view2d(G.v2d, sa->winx, sa->winy);
view2d_do_locks(sa, V2D_LOCK_COPY);
}
}
doredraw= 1;
break;
case HOMEKEY:
if((G.qual==0))
seq_home();
break;
case PADPERIOD:
if(last_seq) {
int len = last_seq->enddisp - last_seq->startdisp;
v2d->cur.xmin= last_seq->startdisp- (len/20);
v2d->cur.xmax= last_seq->enddisp+ (len/20);
update_for_newframe();
}
break;
case AKEY:
if (G.qual == LR_CTRLKEY) {
deselect_markers(1, 0);
allqueue(REDRAWMARKER, 0);
} else {
if(sseq->mainb) break;
if((G.qual==LR_SHIFTKEY)) {
add_sequence(-1);
} else if((G.qual==0)) {
swap_select_seq();
}
}
break;
case SPACEKEY:
if (G.qual==0) {
add_sequence(-1);
}
break;
case BKEY:
if(sseq->mainb) break;
if((G.qual==0))
borderselect_seq();
break;
case CKEY:
if((G.qual==0)) {
if(last_seq && (last_seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))) {
if(last_seq->flag & SEQ_LEFTSEL) CFRA= last_seq->startdisp;
else CFRA= last_seq->enddisp-1;
dx= CFRA-(v2d->cur.xmax+v2d->cur.xmin)/2;
v2d->cur.xmax+= dx;
v2d->cur.xmin+= dx;
update_for_newframe();
}
else
change_sequence();
}
break;
case DKEY:
if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
duplicate_marker();
} else if ((G.qual==LR_SHIFTKEY)) {
if(sseq->mainb) break;
add_duplicate_seq();
} else if (G.qual == 0) {
set_filter_seq();
}
break;
case EKEY:
if(sseq->mainb) break;
if((G.qual==0))
transform_seq('e', 0);
break;
case GKEY:
if (G.qual & LR_CTRLKEY)
transform_markers('g', 0);
else if (G.qual==0) {
if(sseq->mainb) break;
transform_seq('g', 0);
}
break;
case KKEY: /* Cut at current frame */
if((G.qual == LR_SHIFTKEY)) {
seq_cut(CFRA, FALSE); /* soft cut */
} else if((G.qual==0)) {
seq_cut(CFRA, TRUE); /* hard cut */
}
break;
case LKEY:
if((G.qual==0)) {
select_linked_seq( 0 );
} else if((G.qual==LR_CTRLKEY)) {
select_linked_seq( 2 );
} else if (G.qual==LR_SHIFTKEY) {
seq_lock_sel(1);
} else if (G.qual==(LR_SHIFTKEY|LR_ALTKEY)) {
seq_lock_sel(0);
}
break;
case YKEY:
if((G.qual==0)) { /* Cut at current frame */
seq_separate_images();
}
break;
case MKEY:
if(G.qual==LR_ALTKEY) {
un_meta();
break; /*dont redraw timeline etc */
} else if(G.qual == 0){
make_meta();
break; /*dont redraw timeline etc */
} else if (G.qual == LR_SHIFTKEY) {
seq_mute_sel(1);
} else if (G.qual == (LR_SHIFTKEY|LR_ALTKEY)) {
seq_mute_sel(0);
} else if (G.qual == (LR_CTRLKEY|LR_ALTKEY)) {
add_marker(CFRA);
} else if (G.qual == LR_CTRLKEY) {
rename_marker();
} else {
break; /* do nothing */
}
allqueue(REDRAWMARKER, 0);
break;
case NKEY:
if(G.qual==0) {
toggle_blockhandler(curarea, SEQ_HANDLER_PROPERTIES, UI_PNL_TO_MOUSE);
scrarea_queue_winredraw(curarea);
}
break;
case RKEY:
if(G.qual==LR_SHIFTKEY)
seq_remap_paths();
if(G.qual==LR_ALTKEY)
reload_sequence();
else if (G.qual==0)
reassign_inputs_seq_effect();
break;
case SKEY:
if((G.qual==LR_SHIFTKEY))
seq_snap_menu();
break;
case PKEY:
if((G.qual==0))
touch_seq_files();
break;
case TKEY: /* popup menu */
nr= pupmenu("Time value%t|Frames %x1|Seconds%x2");
if (nr>0) {
if(nr==1) sseq->flag |= SEQ_DRAWFRAMES;
else sseq->flag &= ~SEQ_DRAWFRAMES;
doredraw= 1;
}
break;
case HKEY: /* hide==mute? - not that nice but MKey us used for meta :/ */
if((G.qual==0)) {
seq_mute_sel(1);
} else if(G.qual==LR_ALTKEY) {
seq_mute_sel(0);
} else if(G.qual==LR_SHIFTKEY) {
seq_mute_sel(-1);
}
break;
case XKEY:
case DELKEY:
if(G.qual==0) {
if(sseq->mainb) break;
if((G.qual==0))
del_seq();
}
else if(G.qual==LR_ALTKEY) {
if(sseq->mainb)
gpencil_delete_menu();
}
break;
case PAD1: case PAD2: case PAD4: case PAD8:
seq_viewzoom(event, (G.qual & LR_SHIFTKEY)==0);
doredraw= 1;
break;
}
}
if(doredraw) {
scrarea_queue_winredraw(curarea);
scrarea_queue_headredraw(curarea);
}
}
static void init_seqspace(ScrArea *sa)
{
SpaceSeq *sseq;
sseq= MEM_callocN(sizeof(SpaceSeq), "initseqspace");
BLI_addhead(&sa->spacedata, sseq);
sseq->spacetype= SPACE_SEQ;
sseq->zoom= 4;
sseq->blockscale= 0.7;
sseq->chanshown = 0;
/* seq space goes from (0,8) to (250, 0) */
sseq->v2d.tot.xmin= 0.0;
sseq->v2d.tot.ymin= 0.0;
sseq->v2d.tot.xmax= 250.0;
sseq->v2d.tot.ymax= 8.0;
sseq->v2d.cur= sseq->v2d.tot;
sseq->v2d.min[0]= 10.0;
sseq->v2d.min[1]= 4.0;
sseq->v2d.max[0]= MAXFRAMEF;
sseq->v2d.max[1]= MAXSEQ;
sseq->v2d.minzoom= 0.01f;
sseq->v2d.maxzoom= 100.0;
sseq->v2d.scroll= L_SCROLL+B_SCROLL;
sseq->v2d.keepaspect= 0;
sseq->v2d.keepzoom= 0;
sseq->v2d.keeptot= 0;
}
/* ******************** SPACE: ACTION ********************** */
extern void drawactionspace(ScrArea *sa, void *spacedata);
extern void winqreadactionspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void changeactionspace(ScrArea *sa, void *spacedata)
{
if(G.v2d==0) return;
/* this sets the sub-areas correct, for scrollbars */
test_view2d(G.v2d, sa->winx, sa->winy);
/* action space uses weird matrices... local calculated in a function */
/* myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax); */
}
static void init_actionspace(ScrArea *sa)
{
SpaceAction *saction;
saction= MEM_callocN(sizeof(SpaceAction), "initactionspace");
BLI_addhead(&sa->spacedata, saction);
saction->spacetype= SPACE_ACTION;
saction->blockscale= 0.7;
saction->v2d.tot.xmin= 1.0;
saction->v2d.tot.ymin= -1000.0;
saction->v2d.tot.xmax= 1000.0;
saction->v2d.tot.ymax= 0.0;
saction->v2d.cur.xmin= -5.0;
saction->v2d.cur.ymin= -75.0;
saction->v2d.cur.xmax= 65.0;
saction->v2d.cur.ymax= 5.0;
saction->v2d.min[0]= 0.0;
saction->v2d.min[1]= 0.0;
saction->v2d.max[0]= MAXFRAMEF;
saction->v2d.max[1]= 1000.0;
saction->v2d.minzoom= 0.01;
saction->v2d.maxzoom= 50;
saction->v2d.scroll= R_SCROLL+B_SCROLL;
saction->v2d.keepaspect= 0;
saction->v2d.keepzoom= V2D_LOCKZOOM_Y;
saction->v2d.keeptot= 0;
saction->autosnap = SACTSNAP_FRAME;
}
static void free_actionspace(SpaceAction *saction)
{
/* don't free saction itself */
/* __PINFAKE */
/* if (saction->flag & SACTION_PIN)
if (saction->action)
saction->action->id.us --;
*/ /* end PINFAKE */
}
/* ******************** SPACE: FILE ********************** */
static void init_filespace(ScrArea *sa)
{
SpaceFile *sfile;
sfile= MEM_callocN(sizeof(SpaceFile), "initfilespace");
BLI_addhead(&sa->spacedata, sfile);
sfile->dir[0]= '/';
sfile->type= FILE_UNIX;
sfile->blockscale= 0.7;
sfile->spacetype= SPACE_FILE;
}
/* ******************** SPACE: SOUND ********************** */
extern void drawsoundspace(ScrArea *sa, void *spacedata);
extern void winqreadsoundspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void init_soundspace(ScrArea *sa)
{
SpaceSound *ssound;
ssound= MEM_callocN(sizeof(SpaceSound), "initsoundspace");
BLI_addhead(&sa->spacedata, ssound);
ssound->spacetype= SPACE_SOUND;
ssound->blockscale= 0.7;
/* sound space goes from (0,8) to (250, 0) */
ssound->v2d.tot.xmin= -4.0;
ssound->v2d.tot.ymin= -4.0;
ssound->v2d.tot.xmax= 250.0;
ssound->v2d.tot.ymax= 255.0;
ssound->v2d.cur.xmin= -4.0;
ssound->v2d.cur.ymin= -4.0;
ssound->v2d.cur.xmax= 50.0;
ssound->v2d.cur.ymax= 255.0;
ssound->v2d.min[0]= 1.0;
ssound->v2d.min[1]= 259.0;
ssound->v2d.max[0]= MAXFRAMEF;
ssound->v2d.max[1]= 259;
ssound->v2d.minzoom= 0.1f;
ssound->v2d.maxzoom= 10.0;
ssound->v2d.scroll= B_SCROLL;
ssound->v2d.keepaspect= 0;
ssound->v2d.keepzoom= 0;
ssound->v2d.keeptot= 0;
}
void free_soundspace(SpaceSound *ssound)
{
/* don't free ssound itself */
}
/* ******************** SPACE: IMAGE ********************** */
static void changeimagepace(ScrArea *sa, void *spacedata)
{
image_preview_event(2);
}
static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
SpaceImage *sima= spacedata;
unsigned short event= evt->event;
short val= evt->val;
if(val==0) return;
if(uiDoBlocks(&sa->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
/* grease-pencil drawing before draw-tool */
if (event == LEFTMOUSE) {
if (gpencil_do_paint(sa, L_MOUSE)) return;
}
else if (event == RIGHTMOUSE) {
if (gpencil_do_paint(sa, R_MOUSE)) return;
}
if (sima->image && (sima->flag & SI_DRAWTOOL)) {
switch(event) {
case CKEY:
toggle_blockhandler(sa, IMAGE_HANDLER_PAINT, UI_PNL_UNSTOW);
scrarea_queue_winredraw(sa);
break;
case LEFTMOUSE:
imagepaint_paint(L_MOUSE, 0);
break;
case RIGHTMOUSE:
imagepaint_pick(R_MOUSE);
break;
}
}
else if (G.obedit) {
if (U.flag & USER_LMOUSESELECT) {
if (event == LEFTMOUSE) {
event = RIGHTMOUSE;
} else if (event == RIGHTMOUSE) {
event = LEFTMOUSE;
}
}
/* Draw tool is inactive, editmode is enabled and the image is not a render or composite */
if (EM_texFaceCheck() && (G.sima->image==0 || (G.sima->image->type != IMA_TYPE_R_RESULT && G.sima->image->type != IMA_TYPE_COMPOSITE))) {
switch(event) {
case LEFTMOUSE:
if(G.qual == LR_SHIFTKEY) {
if(G.sima->image && G.sima->image->tpageflag & IMA_TILES) {
mouseco_to_curtile();
}
} else if (!gesture()) {
mouseco_to_cursor_sima();
}
break;
case RIGHTMOUSE:
mouse_select_sima();
break;
case AKEY:
if(G.qual==0) {
select_swap_tface_uv();
} else if(G.qual==LR_CTRLKEY) {
average_charts_tface_uv();
}
break;
case BKEY:
if(G.qual==LR_SHIFTKEY)
borderselect_sima(UV_SELECT_PINNED);
else if((G.qual==0))
borderselect_sima(UV_SELECT_ALL);
break;
case CKEY:
if ((G.sima->flag & SI_SYNC_UVSEL)==0) {
if(G.qual==LR_CTRLKEY) {
G.sima->sticky = SI_STICKY_VERTEX;
scrarea_do_headdraw(curarea);
} else if(G.qual==LR_SHIFTKEY) {
G.sima->sticky = SI_STICKY_DISABLE;
scrarea_do_headdraw(curarea);
} else if(G.qual==LR_ALTKEY) {
G.sima->sticky = SI_STICKY_LOC;
scrarea_do_headdraw(curarea);
} else {
G.sima->flag ^= SI_SELACTFACE;
scrarea_queue_winredraw(curarea);
scrarea_queue_headredraw(curarea); /* for the header face buttons */
}
}
break;
case EKEY :
if(okee("Unwrap"))
unwrap_lscm(0);
break;
case HKEY:
if(G.qual==LR_ALTKEY)
reveal_tface_uv();
else if((G.qual==LR_SHIFTKEY))
hide_tface_uv(1);
else if((G.qual==0))
hide_tface_uv(0);
break;
case IKEY:
if(G.qual==LR_CTRLKEY)
select_invert_tface_uv();
break;
case LKEY:
if(G.qual==0)
select_linked_tface_uv(0);
else if(G.qual==LR_SHIFTKEY)
select_linked_tface_uv(1);
else if(G.qual==LR_CTRLKEY)
select_linked_tface_uv(2);
else if(G.qual==LR_ALTKEY)
unlink_selection();
break;
case PKEY:
if(G.qual==LR_CTRLKEY)
pack_charts_tface_uv();
else if(G.qual==LR_SHIFTKEY)
select_pinned_tface_uv();
else if(G.qual==LR_ALTKEY)
pin_tface_uv(0);
else
pin_tface_uv(1);
break;
case GKEY:
if((G.qual==0) && is_uv_tface_editing_allowed()) {
initTransform(TFM_TRANSLATION, CTX_NONE);
Transform();
}
break;
case RKEY:
if((G.qual==0) && is_uv_tface_editing_allowed()) {
initTransform(TFM_ROTATION, CTX_NONE);
Transform();
}
break;
case SKEY:
if (is_uv_tface_editing_allowed()) {
if ( G.qual==LR_SHIFTKEY) {
/* Snap */
snap_menu_sima();
} else if (G.qual==0) {
initTransform(TFM_RESIZE, CTX_NONE);
Transform();
}
}
break;
case VKEY:
if(G.qual == 0)
stitch_vert_uv_tface();
else if(G.qual==LR_SHIFTKEY)
stitch_limit_uv_tface();
else if(G.qual==LR_CTRLKEY)
minimize_stretch_tface_uv();
break;
case WKEY:
weld_align_menu_tface_uv();
break;
case MKEY:
if((G.qual==0))
mirrormenu_tface_uv();
break;
case COMMAKEY:
if(G.qual==LR_SHIFTKEY) {
G.v2d->around= V3D_CENTROID;
} else if(G.qual==0) {
G.v2d->around= V3D_CENTER;
}
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case PERIODKEY:
if(G.qual==LR_CTRLKEY) {
G.v2d->around= V3D_LOCAL;
} else if(G.qual==0) {
G.v2d->around= V3D_CURSOR;
}
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case PADPERIOD:
if(G.qual==0)
image_viewcenter();
break;
case OKEY:
if(G.qual==0) {
G.scene->proportional= !G.scene->proportional;
allqueue(REDRAWHEADERS, 0);
} else if (G.qual==LR_SHIFTKEY) {
G.scene->prop_mode = (G.scene->prop_mode+1)%7;
allqueue(REDRAWHEADERS, 0);
}
break;
case PADSLASHKEY:
if(G.qual==0)
G.sima->flag ^= SI_LOCAL_UV;
scrarea_queue_winredraw(curarea);
break;
case TABKEY:
if (G.qual == LR_SHIFTKEY) {
G.scene->snap_flag ^= SCE_SNAP;
allqueue(REDRAWHEADERS, 0);
}
break;
}
}
} else {
/* Draw and editmode are inactive */
switch(event) {
case LEFTMOUSE:
sima_sample_color();
break;
case RIGHTMOUSE:
if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT))
sample_vpaint();
break;
case NKEY:
if(G.qual==LR_CTRLKEY)
replace_names_but();
break;
case PKEY:
if(G.qual==LR_SHIFTKEY) {
toggle_blockhandler(sa, IMAGE_HANDLER_PREVIEW, 0);
scrarea_queue_winredraw(sa);
}
break;
}
}
/* least intrusive nonumpad hack, only for plus/minus */
if (U.flag & USER_NONUMPAD) {
event= convert_for_nonumpad(event);
}
/* Events handled always (whether the draw tool is active or not) */
switch (event) {
case UI_BUT_EVENT:
do_image_buttons(val); /* header_image.c */
break;
case MIDDLEMOUSE:
if((G.qual==LR_CTRLKEY) || ((U.flag & USER_TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
image_viewmove(1);
else
image_viewmove(0);
break;
case WHEELUPMOUSE: case WHEELDOWNMOUSE: case PADPLUSKEY: case PADMINUS:
case PAD1: case PAD2: case PAD4: case PAD8:
image_viewzoom(event, (G.qual & LR_SHIFTKEY)==0);
scrarea_queue_winredraw(sa);
break;
case HOMEKEY:
if((G.qual==0))
image_home();
break;
case NKEY:
if(G.qual==LR_ALTKEY) {
new_image_sima();
} else if(G.qual==0) {
/*if (EM_texFaceCheck()) {
toggle_blockhandler(sa, IMAGE_HANDLER_TRANSFORM_PROPERTIES, UI_PNL_TO_MOUSE);
} else {
toggle_blockhandler(sa, IMAGE_HANDLER_PROPERTIES, UI_PNL_TO_MOUSE);
}*/
toggle_blockhandler(sa, IMAGE_HANDLER_PROPERTIES, UI_PNL_TO_MOUSE);
scrarea_queue_winredraw(sa);
}
break;
case OKEY:
if (G.qual & LR_ALTKEY)
open_image_sima(G.qual & LR_CTRLKEY);
break;
case RKEY:
if(G.qual==LR_ALTKEY)
reload_image_sima();
break;
case SKEY:
if(G.qual & LR_ALTKEY)
save_image_sima();
break;
case ESCKEY:
if(sima->flag & SI_PREVSPACE) {
/* only allow ESC once */
sima->flag &= ~SI_PREVSPACE;
sima= sa->spacedata.first;
if(sima->next) {
SpaceLink *sl;
BLI_remlink(&sa->spacedata, sima);
BLI_addtail(&sa->spacedata, sima);
sl= sa->spacedata.first;
newspace(sa, sl->spacetype);
}
}
if(sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
if(sa->full)
area_fullscreen();
}
}
}
static void init_imagespace(ScrArea *sa)
{
SpaceImage *sima;
sima= MEM_callocN(sizeof(SpaceImage), "initimaspace");
BLI_addhead(&sa->spacedata, sima);
sima->spacetype= SPACE_IMAGE;
sima->zoom= 1;
sima->blockscale= 0.7;
sima->iuser.ok= 1;
sima->iuser.fie_ima= 2;
sima->iuser.frames= 100;
}
/* ******************** SPACE: IMASEL ********************** */
extern void drawimaselspace(ScrArea *sa, void *spacedata);
extern void winqreadimaselspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void changeimaselspace(ScrArea *sa, void *spacedata)
{
if(G.v2d==0) return;
test_view2d(G.v2d, curarea->winx, curarea->winy);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
}
static void init_imaselspace(ScrArea *sa)
{
SpaceImaSel *simasel;
simasel= MEM_callocN(sizeof(SpaceImaSel), "init imaselspace");
BLI_addhead(&sa->spacedata, simasel);
simasel->spacetype= SPACE_IMASEL;
simasel->blockscale= 0.7;
/* view 2D */
simasel->v2d.tot.xmin= -10.0;
simasel->v2d.tot.ymin= -10.0;
simasel->v2d.tot.xmax= (float)sa->winx + 10.0f;
simasel->v2d.tot.ymax= (float)sa->winy + 10.0f;
simasel->v2d.cur.xmin= 0.0;
simasel->v2d.cur.ymin= 0.0;
simasel->v2d.cur.xmax= (float)sa->winx;
simasel->v2d.cur.ymax= (float)sa->winy;
simasel->v2d.min[0]= 1.0;
simasel->v2d.min[1]= 1.0;
simasel->v2d.max[0]= 32000.0f;
simasel->v2d.max[1]= 32000.0f;
simasel->v2d.minzoom= 0.5f;
simasel->v2d.maxzoom= 1.21f;
simasel->v2d.scroll= 0;
simasel->v2d.keepaspect= 1;
simasel->v2d.keepzoom= 1;
simasel->v2d.keeptot= 0;
simasel->prv_h = 96;
simasel->prv_w = 96;
simasel->flag = 7; /* ??? elubie */
strcpy (simasel->dir, U.textudir); /* TON */
strcpy (simasel->file, "");
simasel->returnfunc = 0;
simasel->title[0] = 0;
simasel->type = FILE_UNIX;
simasel->files = BIF_filelist_new();
}
/* ******************** SPACE: OOPS ********************** */
extern void drawoopsspace(ScrArea *sa, void *spacedata);
static void winqreadoopsspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
unsigned short event= evt->event;
short val= evt->val;
SpaceOops *soops= curarea->spacedata.first;
View2D *v2d= &soops->v2d;
float dx, dy;
if(val==0) return;
if( uiDoBlocks(&sa->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
if (U.flag & USER_NONUMPAD) {
event= convert_for_nonumpad(event);
}
/* keep leftmouse select for outliner, regardless of user pref */
if(soops->type==SO_OUTLINER) {
switch(event) {
case LEFTMOUSE:
case RIGHTMOUSE:
outliner_mouse_event(sa, event);
break;
case MIDDLEMOUSE:
case WHEELUPMOUSE:
case WHEELDOWNMOUSE:
view2dmove(event); /* in drawipo.c */
soops->storeflag |= SO_TREESTORE_REDRAW;
break;
case AKEY:
if(G.qual==LR_SHIFTKEY)
outliner_toggle_selected(sa);
else
outliner_toggle_visible(sa);
break;
case FKEY:
{
/* search */
int search_flags=0, again=0;
/* CTRL=case sensitive, SHIFT=find again, ALT=complete */
if (G.qual & LR_CTRLKEY) search_flags |= 1;
if (G.qual & LR_ALTKEY) search_flags |= 8;
if (G.qual & LR_SHIFTKEY) again = 1;
outliner_find_panel(sa, again, search_flags);
}
break;
case RKEY:
outliner_toggle_renderability(sa);
break;
case SKEY:
outliner_toggle_selectability(sa);
break;
case VKEY:
outliner_toggle_visibility(sa);
break;
case XKEY:
case DELKEY:
outliner_del(sa);
break;
case WKEY:
outliner_operation_menu(sa);
break;
case HOMEKEY:
outliner_show_hierarchy(sa);
break;
case PAGEUPKEY:
outliner_page_up_down(sa, 1);
break;
case PAGEDOWNKEY:
outliner_page_up_down(sa, -1);
break;
case RETKEY:
case PADENTER:
outliner_mouse_event(sa, event);
break;
case PERIODKEY:
case PADPERIOD:
outliner_show_active(sa);
break;
case PADPLUSKEY:
outliner_one_level(sa, 1);
break;
case PADMINUS:
outliner_one_level(sa, -1);
break;
}
}
else {
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
if (event==LEFTMOUSE) event = RIGHTMOUSE;
else if (event==RIGHTMOUSE) event = LEFTMOUSE;
}
switch(event) {
case LEFTMOUSE:
gesture();
break;
case MIDDLEMOUSE:
case WHEELUPMOUSE:
case WHEELDOWNMOUSE:
view2dmove(event); /* in drawipo.c */
break;
case RIGHTMOUSE:
mouse_select_oops();
break;
case PADPLUSKEY:
dx= 0.1154*(v2d->cur.xmax-v2d->cur.xmin);
dy= 0.1154*(v2d->cur.ymax-v2d->cur.ymin);
v2d->cur.xmin+= dx;
v2d->cur.xmax-= dx;
v2d->cur.ymin+= dy;
v2d->cur.ymax-= dy;
test_view2d(G.v2d, curarea->winx, curarea->winy);
scrarea_queue_winredraw(curarea);
break;
case PADMINUS:
dx= 0.15*(v2d->cur.xmax-v2d->cur.xmin);
dy= 0.15*(v2d->cur.ymax-v2d->cur.ymin);
v2d->cur.xmin-= dx;
v2d->cur.xmax+= dx;
v2d->cur.ymin-= dy;
v2d->cur.ymax+= dy;
test_view2d(G.v2d, curarea->winx, curarea->winy);
scrarea_queue_winredraw(curarea);
break;
case HOMEKEY:
if((G.qual==0))
do_oops_buttons(B_OOPSHOME);
break;
case PADPERIOD:
if((G.qual==0))
do_oops_buttons(B_OOPSVIEWSEL);
break;
case AKEY:
if((G.qual==0)) {
swap_select_all_oops();
scrarea_queue_winredraw(curarea);
}
break;
case BKEY:
if((G.qual==0))
borderselect_oops();
break;
case GKEY:
if((G.qual==0))
transform_oops('g', 0);
break;
case LKEY:
if((G.qual==LR_SHIFTKEY))
select_backlinked_oops();
else if((G.qual==0))
select_linked_oops();
break;
case SKEY:
if((G.qual==LR_ALTKEY)) {
if (okee("Shrink blocks")) {
shrink_oops();
}
} else if((G.qual==LR_SHIFTKEY)) {
if (okee("Shuffle blocks")) {
shuffle_oops();
}
} else if((G.qual==0)) {
transform_oops('s', 0);
}
break;
case PKEY:
if((G.qual==LR_CTRLKEY)) {
make_parent();
} else if((G.qual==LR_ALTKEY)) {
clear_parent();
}
break;
case ONEKEY:
do_layer_buttons(0); break;
case TWOKEY:
do_layer_buttons(1); break;
case THREEKEY:
do_layer_buttons(2); break;
case FOURKEY:
do_layer_buttons(3); break;
case FIVEKEY:
do_layer_buttons(4); break;
case SIXKEY:
do_layer_buttons(5); break;
case SEVENKEY:
do_layer_buttons(6); break;
case EIGHTKEY:
do_layer_buttons(7); break;
case NINEKEY:
do_layer_buttons(8); break;
case ZEROKEY:
do_layer_buttons(9); break;
case MINUSKEY:
do_layer_buttons(10); break;
case EQUALKEY:
do_layer_buttons(11); break;
case ACCENTGRAVEKEY:
do_layer_buttons(-1); break;
}
}
}
void init_v2d_oops(ScrArea *sa, SpaceOops *soops)
{
View2D *v2d= &soops->v2d;
if(soops->type==SO_OUTLINER) {
/* outliner space is window size */
calc_scrollrcts(sa, v2d, sa->winx, sa->winy);
v2d->tot.xmax= (v2d->mask.xmax-v2d->mask.xmin);
v2d->tot.ymax= (v2d->mask.ymax-v2d->mask.ymin);
v2d->tot.xmin= 0.0;
v2d->tot.ymin= 0.0;
v2d->cur= v2d->tot;
v2d->min[0]= v2d->tot.xmin;
v2d->min[1]= v2d->tot.ymin;
v2d->max[0]= v2d->tot.xmax;
v2d->max[1]= v2d->tot.ymax;
v2d->minzoom= 1.0;
v2d->maxzoom= 1.0;
/* B_SCROLLO used here instead of B_SCROLL, to stop old blender's hanging on
* loading a file from a version with horizontal scrolling due to an old bug
*/
v2d->scroll= L_SCROLL+B_SCROLLO;
v2d->keepaspect= 1;
v2d->keepzoom= 1;
/* NOTE: keeptot is 2, as keeptot!=0 makes sure it does get
* too freely scrolled on x-axis, but keeptot=1 will result
* in a snap-back when clicking on elements
*/
v2d->keeptot= 2;
}
else {
v2d->tot.xmin= -28.0;
v2d->tot.xmax= 28.0;
v2d->tot.ymin= -28.0;
v2d->tot.ymax= 28.0;
v2d->cur= v2d->tot;
v2d->min[0]= 10.0;
v2d->min[1]= 4.0;
v2d->max[0]= 320.0;
v2d->max[1]= 320.0;
v2d->minzoom= 0.01f;
v2d->maxzoom= 2.0;
/* v2d->scroll= L_SCROLL+B_SCROLL; */
v2d->scroll= 0;
v2d->keepaspect= 1;
v2d->keepzoom= 0;
v2d->keeptot= 0;
}
}
static void init_oopsspace(ScrArea *sa)
{
SpaceOops *soops;
soops= MEM_callocN(sizeof(SpaceOops), "initoopsspace");
BLI_addhead(&sa->spacedata, soops);
soops->visiflag= OOPS_OB|OOPS_MA|OOPS_ME|OOPS_TE|OOPS_CU|OOPS_IP;
/* new oops is default an outliner */
soops->type= SO_OUTLINER;
soops->spacetype= SPACE_OOPS;
soops->blockscale= 0.7;
init_v2d_oops(sa, soops);
}
/* ******************** SPACE: NLA ********************** */
static void init_nlaspace(ScrArea *sa)
{
SpaceNla *snla;
snla= MEM_callocN(sizeof(SpaceNla), "initnlaspace");
BLI_addhead(&sa->spacedata, snla);
snla->spacetype= SPACE_NLA;
snla->blockscale= 0.7;
snla->v2d.tot.xmin= 1.0;
snla->v2d.tot.ymin= 0.0;
snla->v2d.tot.xmax= 1000.0;
snla->v2d.tot.ymax= 1000.0;
snla->v2d.cur.xmin= -5.0;
snla->v2d.cur.ymin= 0.0;
snla->v2d.cur.xmax= 65.0;
snla->v2d.cur.ymax= 1000.0;
snla->v2d.min[0]= 0.0;
snla->v2d.min[1]= 0.0;
snla->v2d.max[0]= MAXFRAMEF;
snla->v2d.max[1]= 1000.0;
snla->v2d.minzoom= 0.1F;
snla->v2d.maxzoom= 50;
snla->v2d.scroll= R_SCROLL+B_SCROLL;
snla->v2d.keepaspect= 0;
snla->v2d.keepzoom= V2D_LOCKZOOM_Y;
snla->v2d.keeptot= 0;
snla->lock = 0;
}
/* ******************** SPACE: Text ********************** */
extern void drawtextspace(ScrArea *sa, void *spacedata);
extern void winqreadtextspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void init_textspace(ScrArea *sa)
{
SpaceText *st;
st= MEM_callocN(sizeof(SpaceText), "inittextspace");
BLI_addhead(&sa->spacedata, st);
st->spacetype= SPACE_TEXT;
st->blockscale= 0.7;
st->text= NULL;
st->flags= 0;
st->font_id= 5;
st->lheight= 12;
st->showlinenrs= 0;
st->tabnumber = 4;
st->showsyntax= 0;
st->doplugins= 0;
st->overwrite= 0;
st->wordwrap= 0;
st->currtab_set = 0;
st->top= 0;
}
/* ******************** SPACE: Script ********************** */
extern void drawscriptspace(ScrArea *sa, void *spacedata);
extern void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void init_scriptspace(ScrArea *sa)
{
SpaceScript *sc;
sc = MEM_callocN(sizeof(SpaceScript), "initscriptspace");
BLI_addhead(&sa->spacedata, sc);
sc->spacetype = SPACE_SCRIPT;
sc->blockscale= 0.7;
sc->script = NULL;
sc->flags = 0;
}
/* ******************** SPACE: Time ********************** */
extern void drawtimespace(ScrArea *sa, void *spacedata);
extern void winqreadtimespace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void init_timespace(ScrArea *sa)
{
SpaceTime *stime;
stime= MEM_callocN(sizeof(SpaceTime), "init timespace");
BLI_addhead(&sa->spacedata, stime);
stime->spacetype= SPACE_TIME;
stime->blockscale= 0.7;
stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
stime->v2d.tot.xmin= -4.0;
stime->v2d.tot.ymin= 0.0;
stime->v2d.tot.xmax= (float)EFRA + 4.0;
stime->v2d.tot.ymax= (float)sa->winy;
stime->v2d.cur= stime->v2d.tot;
stime->v2d.min[0]= 1.0;
stime->v2d.min[1]= (float)sa->winy;
stime->v2d.max[0]= MAXFRAMEF;
stime->v2d.max[1]= (float)sa->winy;
stime->v2d.minzoom= 0.1f;
stime->v2d.maxzoom= 10.0;
stime->v2d.scroll= 0;
stime->v2d.keepaspect= 0;
stime->v2d.keepzoom= 0;
stime->v2d.keeptot= 0;
stime->flag |= TIME_DRAWFRAMES;
}
/* ******************** SPACE: Nodes ********************** */
extern void drawnodespace(ScrArea *sa, void *spacedata);
extern void winqreadnodespace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
static void init_nodespace(ScrArea *sa)
{
SpaceNode *snode;
snode= MEM_callocN(sizeof(SpaceNode), "init nodespace");
BLI_addhead(&sa->spacedata, snode);
snode->spacetype= SPACE_NODE;
snode->blockscale= 0.7;
snode->v2d.tot.xmin= -10.0;
snode->v2d.tot.ymin= -10.0;
snode->v2d.tot.xmax= (float)sa->winx + 10.0f;
snode->v2d.tot.ymax= (float)sa->winy + 10.0f;
snode->v2d.cur.xmin= 0.0;
snode->v2d.cur.ymin= 0.0;
snode->v2d.cur.xmax= (float)sa->winx;
snode->v2d.cur.ymax= (float)sa->winy;
snode->v2d.min[0]= 1.0;
snode->v2d.min[1]= 1.0;
snode->v2d.max[0]= 32000.0f;
snode->v2d.max[1]= 32000.0f;
snode->v2d.minzoom= 0.5f;
snode->v2d.maxzoom= 1.21f;
snode->v2d.scroll= 0;
snode->v2d.keepaspect= 1;
snode->v2d.keepzoom= 1;
snode->v2d.keeptot= 0;
}
/* ******************** SPACE: GENERAL ********************** */
void newspace(ScrArea *sa, int type)
{
int xtra= type & 256; /* hack to enforce outliner with hotkey from toets.c */
type &= ~256;
if(type>=0) {
if(sa->spacetype != type) {
SpaceLink *sl;
sa->spacetype= type;
sa->headbutofs= 0;
uiFreeBlocks(&sa->uiblocks);
wich_cursor(sa);
if (sa->headwin) addqueue(sa->headwin, CHANGED, 1);
scrarea_queue_headredraw(sa);
addqueue(sa->win, CHANGED, 1);
scrarea_queue_winredraw(sa);
for (sl= sa->spacedata.first; sl; sl= sl->next)
if(sl->spacetype==type)
break;
if (sl) {
BLI_remlink(&sa->spacedata, sl);
BLI_addhead(&sa->spacedata, sl);
} else {
if(type==SPACE_VIEW3D)
initview3d(sa);
else if(type==SPACE_IPO)
initipo(sa);
else if(type==SPACE_INFO)
init_infospace(sa);
else if(type==SPACE_BUTS)
init_butspace(sa);
else if(type==SPACE_FILE)
init_filespace(sa);
else if(type==SPACE_SEQ)
init_seqspace(sa);
else if(type==SPACE_IMAGE)
init_imagespace(sa);
else if(type==SPACE_IMASEL)
init_imaselspace(sa);
else if(type==SPACE_OOPS)
init_oopsspace(sa);
else if(type==SPACE_ACTION)
init_actionspace(sa);
else if(type==SPACE_TEXT)
init_textspace(sa);
else if(type==SPACE_SCRIPT)
init_scriptspace(sa);
else if(type==SPACE_SOUND)
init_soundspace(sa);
else if(type==SPACE_NLA)
init_nlaspace(sa);
else if(type==SPACE_TIME)
init_timespace(sa);
else if(type==SPACE_NODE)
init_nodespace(sa);
sl= sa->spacedata.first;
sl->area= sa;
}
areawinset(sa->win);
bwin_clear_viewmat(sa->win);
}
}
if(sa->spacetype==SPACE_OOPS) {
SpaceOops *so= sa->spacedata.first;
if(xtra && so->type!=SO_OUTLINER) {
so->type= SO_OUTLINER;
init_v2d_oops(sa, so);
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
}
void freespacelist(ScrArea *sa)
{
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile*) sl;
if(sfile->libfiledata)
BLO_blendhandle_close(sfile->libfiledata);
if(sfile->filelist)
freefilelist(sfile);
if(sfile->pupmenu)
MEM_freeN(sfile->pupmenu);
}
else if(sl->spacetype==SPACE_BUTS) {
SpaceButs *buts= (SpaceButs*) sl;
if(buts->ri) {
if (buts->ri->rect) MEM_freeN(buts->ri->rect);
MEM_freeN(buts->ri);
}
if(G.buts==buts) G.buts= NULL;
}
else if(sl->spacetype==SPACE_IPO) {
SpaceIpo *si= (SpaceIpo*) sl;
if(si->editipo) MEM_freeN(si->editipo);
free_ipokey(&si->ipokey);
if(G.sipo==si) G.sipo= NULL;
}
else if(sl->spacetype==SPACE_VIEW3D) {
View3D *vd= (View3D*) sl;
if(vd->bgpic) {
if(vd->bgpic->ima) vd->bgpic->ima->id.us--;
MEM_freeN(vd->bgpic);
}
if(vd->gpd) free_gpencil_data(vd->gpd);
if(vd->localvd) MEM_freeN(vd->localvd);
if(vd->clipbb) MEM_freeN(vd->clipbb);
if(vd->depths) {
if(vd->depths->depths) MEM_freeN(vd->depths->depths);
MEM_freeN(vd->depths);
vd->depths= NULL;
}
retopo_free_view_data(vd);
if(vd->properties_storage) MEM_freeN(vd->properties_storage);
if(G.vd==vd) G.vd= NULL;
if(vd->ri) {
BIF_view3d_previewrender_free(vd);
}
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *) sl;
free_oopspace(so);
}
else if(sl->spacetype==SPACE_IMASEL) {
SpaceImaSel *simasel= (SpaceImaSel*) sl;
free_imasel(simasel);
}
else if(sl->spacetype==SPACE_ACTION) {
free_actionspace((SpaceAction*)sl);
}
else if(sl->spacetype==SPACE_NLA){
/* free_nlaspace((SpaceNla*)sl); */
}
else if(sl->spacetype==SPACE_TEXT) {
free_textspace((SpaceText *)sl);
}
else if(sl->spacetype==SPACE_SCRIPT) {
free_scriptspace((SpaceScript *)sl);
}
else if(sl->spacetype==SPACE_SOUND) {
free_soundspace((SpaceSound *)sl);
}
else if(sl->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sl;
if(sima->cumap)
curvemapping_free(sima->cumap);
if(sima->gpd)
free_gpencil_data(sima->gpd);
}
else if(sl->spacetype==SPACE_NODE) {
SpaceNode *snode= (SpaceNode *)sl;
if(snode->gpd) free_gpencil_data(snode->gpd);
}
else if(sl->spacetype==SPACE_SEQ) {
SpaceSeq *sseq= (SpaceSeq *)sl;
if(sseq->gpd) free_gpencil_data(sseq->gpd);
}
}
BLI_freelistN(&sa->spacedata);
}
/* can be called for area-full, so it should keep interesting stuff */
void duplicatespacelist(ScrArea *newarea, ListBase *lb1, ListBase *lb2)
{
SpaceLink *sl;
duplicatelist(lb1, lb2);
/* lb1 is copy from lb2, from lb2 we free stuff, rely on event system to properly re-alloc */
sl= lb2->first;
while(sl) {
if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile*) sl;
sfile->libfiledata= NULL;
sfile->filelist= NULL;
sfile->pupmenu= NULL;
sfile->menup= NULL;
}
else if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*)sl;
BIF_view3d_previewrender_free(v3d);
v3d->depths= NULL;
v3d->retopo_view_data= NULL;
v3d->gpd= gpencil_data_duplicate(v3d->gpd);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
so->oops.first= so->oops.last= NULL;
so->tree.first= so->tree.last= NULL;
so->treestore= NULL;
}
else if(sl->spacetype==SPACE_IMASEL) {
SpaceImaSel *simasel= (SpaceImaSel*) sl;
simasel->pupmenu= NULL;
simasel->menup= NULL;
simasel->files = BIF_filelist_new();
BIF_filelist_setdir(simasel->files, simasel->dir);
BIF_filelist_settype(simasel->files, simasel->type);
/* see SPACE_FILE - elubie */
}
else if(sl->spacetype==SPACE_NODE) {
SpaceNode *snode= (SpaceNode *)sl;
snode->nodetree= NULL;
snode->gpd= gpencil_data_duplicate(snode->gpd);
}
else if(sl->spacetype==SPACE_SCRIPT) {
SpaceScript *sc = ( SpaceScript * ) sl;
sc->but_refs = NULL;
}
else if(sl->spacetype==SPACE_SEQ) {
SpaceSeq *sseq= (SpaceSeq *)sl;
sseq->gpd= gpencil_data_duplicate(sseq->gpd);
}
else if(sl->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sl;
sima->gpd= gpencil_data_duplicate(sima->gpd);
}
sl= sl->next;
}
/* but some things we copy */
sl= lb1->first;
while(sl) {
sl->area= newarea;
if(sl->spacetype==SPACE_BUTS) {
SpaceButs *buts= (SpaceButs *)sl;
buts->ri= NULL;
}
else if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile*) sl;
sfile->menup= NULL;
}
else if(sl->spacetype==SPACE_IPO) {
SpaceIpo *si= (SpaceIpo *)sl;
si->editipo= NULL;
si->ipokey.first= si->ipokey.last= NULL;
}
else if(sl->spacetype==SPACE_VIEW3D) {
View3D *vd= (View3D *)sl;
if(vd->bgpic) {
vd->bgpic= MEM_dupallocN(vd->bgpic);
if(vd->bgpic->ima) vd->bgpic->ima->id.us++;
}
vd->clipbb= MEM_dupallocN(vd->clipbb);
vd->ri= NULL;
vd->properties_storage= NULL;
}
else if(sl->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sl;
if(sima->cumap)
sima->cumap= curvemapping_copy(sima->cumap);
}
sl= sl->next;
}
/* again: from old View3D restore localview (because full) */
sl= lb2->first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if(v3d->localvd) {
restore_localviewdata(v3d);
v3d->localvd= NULL;
v3d->properties_storage= NULL;
v3d->localview= 0;
v3d->lay &= 0xFFFFFF;
}
}
sl= sl->next;
}
}
/* is called everywhere in blender */
void allqueue(unsigned short event, short val)
{
ScrArea *sa;
View3D *v3d;
SpaceButs *buts;
SpaceFile *sfile;
sa= G.curscreen->areabase.first;
while(sa) {
if(event==REDRAWALL) {
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
else if(sa->win != val) {
switch(event) {
case REDRAWHEADERS:
scrarea_queue_headredraw(sa);
break;
case REDRAWVIEW3D:
if(sa->spacetype==SPACE_VIEW3D) {
scrarea_queue_winredraw(sa);
if(val) scrarea_queue_headredraw(sa);
}
break;
case REDRAWVIEW3D_Z:
if(sa->spacetype==SPACE_VIEW3D) {
v3d= sa->spacedata.first;
if(v3d->drawtype==OB_SOLID) {
scrarea_queue_winredraw(sa);
if(val) scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWVIEW3D_IMAGE:
if(sa->spacetype==SPACE_VIEW3D || sa->spacetype==SPACE_IMAGE) {
scrarea_queue_winredraw(sa);
if(val) scrarea_queue_headredraw(sa);
}
break;
case REDRAWVIEWCAM:
if(sa->spacetype==SPACE_VIEW3D) {
v3d= sa->spacedata.first;
if(v3d->persp==V3D_CAMOB) scrarea_queue_winredraw(sa);
}
break;
case REDRAWINFO:
if(sa->spacetype==SPACE_INFO) {
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
break;
case REDRAWIMAGE:
if(sa->spacetype==SPACE_IMAGE) {
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
break;
case REDRAWIPO:
if(sa->spacetype==SPACE_IPO) {
SpaceIpo *si;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
if(val) {
si= sa->spacedata.first;
if (si->pin==0)
si->blocktype= val;
}
}
else if(sa->spacetype==SPACE_OOPS) {
scrarea_queue_winredraw(sa);
}
break;
case REDRAWBUTSALL:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
break;
case REDRAWBUTSHEAD:
if(sa->spacetype==SPACE_BUTS) {
scrarea_queue_headredraw(sa);
}
break;
case REDRAWSEQ:
if(sa->spacetype==SPACE_SEQ) {
addqueue(sa->win, CHANGED, 1);
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
/* fall through, since N-keys moved to
Buttons */
case REDRAWBUTSSCENE:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_SCENE) {
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWBUTSOBJECT:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_OBJECT) {
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWBUTSSHADING:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_SHADING) {
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWBUTSEDIT:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_EDITING) {
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWBUTSSCRIPT:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_SCRIPT) {
buts->re_align= 1;
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWBUTSLOGIC:
if(sa->spacetype==SPACE_BUTS) {
buts= sa->spacedata.first;
if(buts->mainb==CONTEXT_LOGIC) {
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
}
break;
case REDRAWDATASELECT:
if(sa->spacetype==SPACE_FILE) {
sfile= sa->spacedata.first;
if(sfile->type==FILE_MAIN) {
freefilelist(sfile);
scrarea_queue_winredraw(sa);
}
}
else if(sa->spacetype==SPACE_OOPS) {
scrarea_queue_winredraw(sa);
}
break;
case REDRAWOOPS:
if(sa->spacetype==SPACE_OOPS) {
scrarea_queue_winredraw(sa);
}
break;
case REDRAWNLA:
if(sa->spacetype==SPACE_NLA) {
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
case REDRAWACTION:
if(sa->spacetype==SPACE_ACTION) {
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
break;
case REDRAWTEXT:
if(sa->spacetype==SPACE_TEXT) {
scrarea_queue_winredraw(sa);
}
break;
case REDRAWSCRIPT:
if (sa->spacetype==SPACE_SCRIPT) {
scrarea_queue_winredraw(sa);
}
break;
case REDRAWSOUND:
if(sa->spacetype==SPACE_SOUND) {
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
break;
case REDRAWTIME:
if(sa->spacetype==SPACE_TIME) {
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
break;
case REDRAWNODE:
if(sa->spacetype==SPACE_NODE) {
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
break;
case RECALC_COMPOSITE:
if(sa->spacetype==SPACE_NODE) {
addqueue(sa->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
}
break;
case REDRAWANIM:
if ELEM6(sa->spacetype, SPACE_IPO, SPACE_SOUND, SPACE_TIME, SPACE_NLA, SPACE_ACTION, SPACE_SEQ) {
scrarea_queue_winredraw(sa);
if(val) scrarea_queue_headredraw(sa);
}
case REDRAWMARKER: /* markers may not always match animation */
if ELEM6(sa->spacetype, SPACE_TIME, SPACE_IPO, SPACE_ACTION, SPACE_NLA, SPACE_SOUND, SPACE_SEQ) {
scrarea_queue_winredraw(sa);
if(val) scrarea_queue_headredraw(sa);
}
}
}
sa= sa->next;
}
}
void allspace(unsigned short event, short val)
{
bScreen *sc;
sc= G.main->screen.first;
while(sc) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl= sa->spacedata.first;
while(sl) {
switch(event) {
case REMAKEIPO:
if(sl->spacetype==SPACE_IPO) {
SpaceIpo *si= (SpaceIpo *)sl;
{
if(si->editipo) MEM_freeN(si->editipo);
si->editipo= 0;
free_ipokey(&si->ipokey);
}
}
break;
case OOPS_TEST:
if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
so->flag |= SO_TESTBLOCKS;
}
break;
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
/* if header==1, then draw header for curarea too. Excepption for headerprint()... */
void force_draw(int header)
{
/* draws all areas that show something identical to curarea */
extern int afterqtest(short win, unsigned short evt); /*editscreen.c*/
ScrArea *tempsa, *sa;
scrarea_do_windraw(curarea);
if(header) scrarea_do_headdraw(curarea);
tempsa= curarea;
sa= G.curscreen->areabase.first;
while(sa) {
if(sa!=tempsa && sa->spacetype==tempsa->spacetype) {
areawinset(sa->win);
scrarea_do_windraw(sa);
scrarea_do_headdraw(sa);
}
sa= sa->next;
}
screen_swapbuffers();
#ifndef __APPLE__
if(tempsa->spacetype==SPACE_VIEW3D) {
/* de the afterqueuetest for backbuf draw */
sa= G.curscreen->areabase.first;
while(sa) {
if(sa->spacetype==SPACE_VIEW3D) {
if(afterqtest(sa->win, BACKBUFDRAW)) {
areawinset(sa->win);
backdrawview3d(0);
}
}
sa= sa->next;
}
}
#endif
if(curarea!=tempsa) areawinset(tempsa->win);
}
/* if header==1, then draw header for curarea too. Exception for headerprint()... */
void force_draw_plus(int type, int header)
{
/* draws all areas that show something like curarea AND areas of 'type' */
ScrArea *tempsa, *sa;
scrarea_do_windraw(curarea);
if(header) scrarea_do_headdraw(curarea);
tempsa= curarea;
sa= G.curscreen->areabase.first;
while(sa) {
if(sa!=tempsa && (sa->spacetype==tempsa->spacetype || sa->spacetype==type)) {
if(ELEM5(sa->spacetype, SPACE_VIEW3D, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION)) {
areawinset(sa->win);
scrarea_do_windraw(sa);
scrarea_do_headdraw(sa);
}
}
sa= sa->next;
}
if(curarea!=tempsa) areawinset(tempsa->win);
screen_swapbuffers();
}
/* if header==1, then draw header for curarea too. Excepption for headerprint()... */
void force_draw_all(int header)
{
/* redraws all */
ScrArea *tempsa, *sa;
tempsa= curarea;
sa= G.curscreen->areabase.first;
while(sa) {
if(sa->headwin) {
scrarea_do_headdraw(sa);
if(sa!=curarea || header) scrarea_do_headchange(sa);
}
if(sa->win) {
scrarea_do_windraw(sa);
}
sa= sa->next;
}
if(curarea!=tempsa) areawinset(tempsa->win);
screen_swapbuffers();
}
/***/
SpaceType *spaceaction_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Action");
spacetype_set_winfuncs(st, NULL, drawactionspace, changeactionspace, winqreadactionspace);
}
return st;
}
SpaceType *spacebuts_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Buts");
spacetype_set_winfuncs(st, NULL, drawbutspace, changebutspace, winqreadbutspace);
}
return st;
}
SpaceType *spacefile_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("File");
spacetype_set_winfuncs(st, NULL, drawfilespace, NULL, winqreadfilespace);
}
return st;
}
SpaceType *spaceimage_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Image");
spacetype_set_winfuncs(st, NULL, drawimagespace, changeimagepace, winqreadimagespace);
}
return st;
}
SpaceType *spaceimasel_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Imasel");
spacetype_set_winfuncs(st, NULL, drawimaselspace, changeimaselspace, winqreadimaselspace);
}
return st;
}
SpaceType *spaceinfo_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Info");
spacetype_set_winfuncs(st, NULL, drawinfospace, NULL, winqreadinfospace);
}
return st;
}
SpaceType *spaceipo_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Ipo");
spacetype_set_winfuncs(st, NULL, drawipospace, changeview2dspace, winqreadipospace);
}
return st;
}
SpaceType *spacenla_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Nla");
spacetype_set_winfuncs(st, NULL, drawnlaspace, changeview2dspace, winqreadnlaspace);
}
return st;
}
SpaceType *spaceoops_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Oops");
spacetype_set_winfuncs(st, NULL, drawoopsspace, changeview2dspace, winqreadoopsspace);
}
return st;
}
SpaceType *spaceseq_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Sequence");
spacetype_set_winfuncs(st, drawprefetchseqspace, drawseqspace, changeview2dspace, winqreadseqspace);
}
return st;
}
SpaceType *spacesound_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Sound");
spacetype_set_winfuncs(st, NULL, drawsoundspace, changeview2dspace, winqreadsoundspace);
}
return st;
}
SpaceType *spacetext_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Text");
spacetype_set_winfuncs(st, NULL, drawtextspace, NULL, winqreadtextspace);
}
return st;
}
static void spacescript_change(ScrArea *sa, void *spacedata)
{
SpaceScript *sc = (SpaceScript*) spacedata;
/*clear all temp button references*/
if (sc->but_refs) {
BPy_Set_DrawButtonsList(sc->but_refs);
BPy_Free_DrawButtonsList();
sc->but_refs = NULL;
}
}
SpaceType *spacescript_get_type(void)
{
static SpaceType *st = NULL;
if (!st) {
st = spacetype_new("Script");
spacetype_set_winfuncs(st, NULL, drawscriptspace, spacescript_change, winqreadscriptspace);
}
return st;
}
SpaceType *spaceview3d_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("View3D");
spacetype_set_winfuncs(st, NULL, drawview3dspace, changeview3dspace, winqreadview3dspace);
}
return st;
}
SpaceType *spacetime_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Time");
spacetype_set_winfuncs(st, NULL, drawtimespace, NULL, winqreadtimespace);
}
return st;
}
SpaceType *spacenode_get_type(void)
{
static SpaceType *st= NULL;
if (!st) {
st= spacetype_new("Node");
spacetype_set_winfuncs(st, NULL, drawnodespace, changeview2dspace, winqreadnodespace);
}
return st;
}