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test/source
Miguel Pozo e031fbe2f3 EEVEE: Compile probe passes in parallel
Right now probe passes are compiled one by one, since passes are only
requested if `materials.queued_shaders_count` is 0 and requesting a
pass will increase the number.
This splits the logic into 2 functions, one for checking if sync is needed
and another to check if pass shaders are needed.
This allows compiling the shaders in parallel.

Pull Request: https://projects.blender.org/blender/blender/pulls/122799
2024-06-07 16:15:57 +02:00
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