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e0611ca832d793694cbda0fbae1a4388b81fc589
test
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source
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gameengine
History
Campbell Barton
4b88541d59
CMake: unbundle eigen3
...
Optionally use systems eigen3 library. T41989 by @hasufell with edits
2015-03-19 15:41:41 +11:00
..
BlenderRoutines
gameengine: removing addInitFromFrame hack
2015-02-21 12:16:20 +00:00
Converter
CMake: unbundle eigen3
2015-03-19 15:41:41 +11:00
Expressions
BGE: Fix ShowDeprecationWarning macro.
2015-02-27 23:10:43 +01:00
GameLogic
reverting unintentionally changed value of enum OBJ_TEXT
2015-03-16 18:58:58 +01:00
GamePlayer
Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit.
2015-02-26 11:46:05 +01:00
Ketsji
fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows
2015-03-16 18:46:40 +01:00
Network
mathutils: refactor instantiation
2015-01-04 17:43:57 +11:00
Physics
Fix T43178: BGE has hard-coded 60 Hz as frame rate
2015-03-16 10:12:37 +01:00
Rasterizer
BGE: Fix for T42285 & T38935 crashes. They are Rayhit related.
2015-02-13 00:12:21 +01:00
SceneGraph
Style Cleanup: remove preprocessor indentation (updated wiki style guide too)
2013-12-22 14:12:19 +11:00
VideoTexture
Get rid og gluBuild2DMipmaps on game engine.
2015-03-16 16:18:37 +01:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00