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e063ea222ca27894ce7c3dd2de80b2f9bd02a60e
test/source
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Benoit Bolsee e063ea222c Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
..
blender
Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
blenderplayer
finish cleanup for plugins
2012-05-29 10:31:42 +00:00
creator
finish cleanup for plugins
2012-05-29 10:31:42 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
code cleanup: replace some non utf8 chars
2012-06-03 11:16:13 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00
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