Due to an incorrect assumption float buffers were converted to sRGB values when uploading to an sRGBA8 texture. This is done when rendering flames in workbench and resulted in to bright renders. This PR removes sRGB encoding when uploading float values to sRGBA8 textures. Fixes: - render/openvdb/fire - render/openvdb/principled_blackbody - render/openvdb/smoke_fire Pull Request: https://projects.blender.org/blender/blender/pulls/146636