This gets rid of a hacky way of setting the mesh coordinates at corners, which created overlaps in some cases. Also, special case a cube-like corner with all edges beveled, to snap to a sphere, giving more expected curvature in that case.
This gets rid of a hacky way of setting the mesh coordinates at corners, which created overlaps in some cases. Also, special case a cube-like corner with all edges beveled, to snap to a sphere, giving more expected curvature in that case.