Files
test/source/blender/blenkernel
Ton Roosendaal e1c56fc201 Made WeightPaint use shaded mode. This thanks to the preparations as done
by daniel before. :)
Note; the shaded display uses smooth normals by default, because thats how
the derived mesh works!

Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea
how this could work even. Still ugly though.
2005-09-24 13:49:55 +00:00
..
2005-09-24 09:05:48 +00:00
2005-07-21 22:34:01 +00:00
2005-09-16 20:17:09 +00:00
2004-04-22 20:37:24 +00:00
2004-07-26 21:44:55 +00:00
2004-01-05 00:06:11 +00:00