Files
test/source/blender/compositor/operations/COM_PosterizeOperation.h
Aaron Carlisle d10ea97053 Compositor: New Posterize Node
The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images

Both the tiled and full-frame implementation are included in this patch

{F10314012}

Reviewed By: manzanilla, jbakker

Differential Revision: https://developer.blender.org/D12304
2021-09-05 15:24:35 -04:00

57 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class PosterizeOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputProgram;
SocketReader *m_inputStepsProgram;
public:
PosterizeOperation();
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor