Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
e202aa6e6609d957db48c0ae8bbce54c0aa454f0
test/source
History
Campbell Barton e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
..
blender
dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
2010-11-05 09:01:00 +00:00
blenderplayer
fix for linking the player, also fixes building without python and bullet.
2010-11-05 01:47:55 +00:00
creator
warn if blender is compiled without python
2010-11-04 13:13:31 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
fix for linking the player, also fixes building without python and bullet.
2010-11-05 01:47:55 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
2010-10-23 04:05:55 +00:00
CMakeLists.txt
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Makefile
Fully disable AUD's FFTW3 usage.
2010-10-24 00:09:23 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Powered by Gitea Version: 1.24.6 Page: 7508ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API