This commit adds the initial set of particles nodes. These are fairly low level and are expected to be put into groups that we ship with Blender. See D7384 for a description of the individual nodes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7384
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "node_simulation_util.h"
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static bNodeSocketTemplate sim_node_multi_execute_in[] = {
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{SOCK_CONTROL_FLOW, "1"},
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{SOCK_CONTROL_FLOW, "2"},
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{SOCK_CONTROL_FLOW, "3"},
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{-1, ""},
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};
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static bNodeSocketTemplate sim_node_multi_execute_out[] = {
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{SOCK_CONTROL_FLOW, N_("Execute")},
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{-1, ""},
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};
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void register_node_type_sim_multi_execute()
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{
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static bNodeType ntype;
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sim_node_type_base(&ntype, SIM_NODE_MULTI_EXECUTE, "Multi Execute", 0, 0);
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node_type_socket_templates(&ntype, sim_node_multi_execute_in, sim_node_multi_execute_out);
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nodeRegisterType(&ntype);
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}
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