marginally suitable, like curves, because of relatively low renderface
count). Will have to thoroughly document pros and cons of each type.
Usefullness order (greatest to least):
CC Subsurf Meshes (Displacement likes the smooth normals)
Simple Subsurf Meshes
Manual subdivided meshes
MBalls
Surfaces (Normal errors/ hidden seams)
Curves (Large flat areas with few renderfaces to displace).