Other code that needs to operate on "the Action that's shown in the Dope Sheet" now accesses the newly-added `bAnimContext::active_action`, which is now also used by `context.active_action`. I've also added `bAnimContext::active_action_user` in case the ID that is animated by this Action is needed. That's either the active `Object` or the active `Key`, again depending on the mode of the Dope Sheet editor. The active Action can also be obtained via `ANIM_active_action_from_area(scene, view_layer, area)`. This is a faster method than the usual `ANIM_animdata_get_context(C, &ac)` and it doesn't need the entire `bContext`. The "Stash Action" and "Push Down Action" to the NLA were also implemented by writing to `SpaceAction::action` via RNA. They now use `ANIM_animdata_get_context()` to get the active action owner ID, and a direct call to `blender::animrig::assign_action()` instead. The remaining use of `SpaceAction::action` was for display & manipulation of Scene/Action markers. This required some work to get addressed, as there was quite a bit of spaghetti and duplicate logic to churn through. More can be improved there, but I had to limit the time I spent on this. Python code that was still using `context.space_data.action` to find the currently-showing Action has been migrated to `context.active_action`. Related: #119626 Pull Request: https://projects.blender.org/blender/blender/pulls/145672
118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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struct ListBase;
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struct Scene;
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struct ScrArea;
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struct TimeMarker;
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struct bAnimContext;
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struct bContext;
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struct wmKeyConfig;
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/* -------------------------------------------------------------------- */
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/** \name Drawing API
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* \{ */
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/** Flags for drawing markers. */
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enum {
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DRAW_MARKERS_LINES = (1 << 0),
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DRAW_MARKERS_LOCAL = (1 << 1),
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DRAW_MARKERS_MARGIN = (1 << 2),
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};
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/** Draw Scene-Markers in time window. */
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void ED_markers_draw(const bContext *C, int flag);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Backend API
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* \{ */
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/**
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* Public API for getting markers from the scene & area.
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*
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* \return A #TimeMarker list.
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*/
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ListBase *ED_scene_markers_get(const bContext *C, Scene *scene);
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/**
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* Public API for getting markers from context.
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*
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* \return A #TimeMarker list.
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*/
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ListBase *ED_context_get_markers(const bContext *C);
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ListBase *ED_sequencer_context_get_markers(const bContext *C);
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ListBase *ED_scene_markers_get_from_area(Scene *scene, ViewLayer *view_layer, const ScrArea *area);
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/**
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* Apply some transformation to markers after the fact
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*
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* \param markers: List of markers to affect - this may or may not be the scene markers list,
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* so don't assume anything.
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* \param scene: Current scene (for getting current frame)
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* \param mode: (TfmMode) transform mode that this transform is for
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* \param value: From the transform code, this is `t->vec[0]`
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* (which is delta transform for grab/extend, and scale factor for scale)
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* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
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*/
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int ED_markers_post_apply_transform(
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ListBase *markers, Scene *scene, int mode, float value, char side);
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/**
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* \return the marker that is closest to `frame`.
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* Non-empty `markers` is guaranteed to return a marker.
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*
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* \note For selecting, the caller is expected to exclude markers beyond a small threshold.
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*/
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TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float frame);
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/**
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* Return the time of the marker that occurs on a frame closest to the given time.
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*/
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int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
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void ED_markers_get_minmax(ListBase *markers, short sel, float *r_first, float *r_last);
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/**
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* This function makes a list of all the markers. The only_sel
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* argument is used to specify whether only the selected markers
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* are added.
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*/
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void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, bool only_selected);
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void ED_markers_deselect_all(ListBase *markers, int action);
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/**
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* Get the first selected marker.
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*/
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TimeMarker *ED_markers_get_first_selected(ListBase *markers);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Operators
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* \{ */
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/**
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* Called in `screen_ops.cc`, #ED_operatortypes_screen().
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*/
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void ED_operatortypes_marker();
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/**
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* Called in `screen_ops.cc`, #ED_keymap_screen().
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*/
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void ED_keymap_marker(wmKeyConfig *keyconf);
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/**
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* Debugging only: print debugging prints of list of markers.
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*/
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void debug_markers_print_list(ListBase *markers);
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/** \} */
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