Files
test/source/blender/nodes/intern/socket_usage_inference.cc
Jacques Lucke ad27211b77 Refactor: Geometry Nodes: use faster IDProperty group lookup instead of custom VectorSet
Geometry Nodes used a `PropertiesVectorSet` in some places to allow
constant-time `IDProperty` access by name in a group. This used to be a
bottleneck in node groups with hundreds of inputs. Now this separate hash table
is not necessary anymore, because it's `IDProperty` groups now support this
directly since 6cb2226f13.

This also adds a `IDP_GetPropertyFromGroup_null` utility function to be able to
do this refactor more safely. Null pointers were allowed before.

Pull Request: https://projects.blender.org/blender/blender/pulls/146152
2025-09-12 15:43:14 +02:00

787 lines
28 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <regex>
#include "NOD_geometry_nodes_execute.hh"
#include "NOD_menu_value.hh"
#include "NOD_multi_function.hh"
#include "NOD_node_declaration.hh"
#include "NOD_node_in_compute_context.hh"
#include "NOD_socket_usage_inference.hh"
#include "DNA_anim_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "BKE_compute_context_cache.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_type_conversions.hh"
#include "ANIM_action.hh"
#include "ANIM_action_iterators.hh"
#include "BLI_listbase.h"
#include "BLI_stack.hh"
namespace blender::nodes::socket_usage_inference {
/** Utility class to simplify passing global state into all the functions during inferencing. */
struct SocketUsageInferencer {
private:
friend InputSocketUsageParams;
ResourceScope &scope_;
bke::ComputeContextCache &compute_context_cache_;
/** Inferences the socket values if possible. */
SocketValueInferencer value_inferencer_;
/** Root node tree. */
const bNodeTree &root_tree_;
/**
* Stack of tasks that allows depth-first (partial) evaluation of the tree.
*/
Stack<SocketInContext> usage_tasks_;
/**
* If the usage of a socket is known, it is added to this map. Sockets not in this map are not
* known yet.
*/
Map<SocketInContext, bool> all_socket_usages_;
/**
* Treat top-level nodes as if they are never muted for usage-inferencing. This is used when
* computing the socket usage that is displayed in the node editor (through grayed out or hidden
* sockets). Which inputs/outputs of a node is visible should never depend on whether it is muted
* or not.
*/
bool ignore_top_level_node_muting_ = false;
public:
SocketUsageInferencer(const bNodeTree &tree,
const std::optional<Span<InferenceValue>> tree_input_values,
ResourceScope &scope,
bke::ComputeContextCache &compute_context_cache,
const std::optional<Span<bool>> top_level_ignored_inputs = std::nullopt,
const bool ignore_top_level_node_muting = false)
: scope_(scope),
compute_context_cache_(compute_context_cache),
value_inferencer_(
tree, scope_, compute_context_cache_, tree_input_values, top_level_ignored_inputs),
root_tree_(tree),
ignore_top_level_node_muting_(ignore_top_level_node_muting)
{
root_tree_.ensure_topology_cache();
root_tree_.ensure_interface_cache();
}
void mark_top_level_node_outputs_as_used()
{
for (const bNode *node : root_tree_.all_nodes()) {
if (node->is_group_input()) {
/* Can skip these sockets, because they don't affect usage anyway, and there may be a lot
* of them. See #144756. */
continue;
}
for (const bNodeSocket *socket : node->output_sockets()) {
all_socket_usages_.add_new({nullptr, socket}, true);
}
}
}
bool is_group_input_used(const int input_i)
{
for (const bNode *node : root_tree_.group_input_nodes()) {
const SocketInContext socket{nullptr, &node->output_socket(input_i)};
if (this->is_socket_used(socket)) {
return true;
}
}
return false;
}
bool is_socket_used(const SocketInContext &socket)
{
const std::optional<bool> is_used = all_socket_usages_.lookup_try(socket);
if (is_used.has_value()) {
return *is_used;
}
if (socket->is_output() && !socket->is_directly_linked()) {
/* In this case we can return early because the socket can't be used if it's not linked. */
return false;
}
if (socket->owner_tree().has_available_link_cycle()) {
return false;
}
BLI_assert(usage_tasks_.is_empty());
usage_tasks_.push(socket);
while (!usage_tasks_.is_empty()) {
const SocketInContext &socket = usage_tasks_.peek();
this->usage_task(socket);
if (&socket == &usage_tasks_.peek()) {
/* The task is finished if it hasn't added any new task it depends on. */
usage_tasks_.pop();
}
}
return all_socket_usages_.lookup(socket);
}
InferenceValue get_socket_value(const SocketInContext &socket)
{
return value_inferencer_.get_socket_value(socket);
}
private:
void usage_task(const SocketInContext &socket)
{
if (all_socket_usages_.contains(socket)) {
return;
}
const bNode &node = socket->owner_node();
if (!socket->is_available()) {
all_socket_usages_.add_new(socket, false);
return;
}
if (node.is_undefined() && !node.is_custom_group()) {
all_socket_usages_.add_new(socket, false);
return;
}
if (socket->is_input()) {
this->usage_task__input(socket);
}
else {
this->usage_task__output(socket);
}
}
void usage_task__input(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
if (node->is_muted()) {
const bool is_top_level = socket.context == nullptr;
if (!this->ignore_top_level_node_muting_ || !is_top_level) {
this->usage_task__input__muted_node(socket);
return;
}
}
switch (node->type_legacy) {
case NODE_GROUP:
case NODE_CUSTOM_GROUP: {
this->usage_task__input__group_node(socket);
break;
}
case NODE_GROUP_OUTPUT: {
this->usage_task__input__group_output_node(socket);
break;
}
case GEO_NODE_SWITCH: {
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__switch);
break;
}
case GEO_NODE_INDEX_SWITCH: {
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__index_switch);
break;
}
case GEO_NODE_MENU_SWITCH: {
if (socket->index() == 0) {
this->usage_task__input__fallback(socket);
}
else {
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__menu_switch);
}
break;
}
case SH_NODE_MIX: {
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__mix_node);
break;
}
case SH_NODE_MIX_SHADER: {
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__shader_mix_node);
break;
}
case GEO_NODE_SIMULATION_INPUT: {
this->usage_task__input__simulation_input_node(socket);
break;
}
case GEO_NODE_REPEAT_INPUT: {
this->usage_task__input__repeat_input_node(socket);
break;
}
case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_INPUT: {
this->usage_task__input__foreach_element_input_node(socket);
break;
}
case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT: {
this->usage_task__input__foreach_element_output_node(socket);
break;
}
case GEO_NODE_CAPTURE_ATTRIBUTE: {
this->usage_task__input__capture_attribute_node(socket);
break;
}
case SH_NODE_OUTPUT_AOV:
case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
case SH_NODE_OUTPUT_LINESTYLE:
case SH_NODE_OUTPUT_MATERIAL:
case CMP_NODE_OUTPUT_FILE:
case TEX_NODE_OUTPUT: {
this->usage_task__input__output_node(socket);
break;
}
default: {
this->usage_task__input__fallback(socket);
break;
}
}
}
void usage_task__input__output_node(const SocketInContext &socket)
{
all_socket_usages_.add_new(socket, true);
}
/**
* Assumes that the first input is a condition that selects one of the remaining inputs which is
* then output. If necessary, this can trigger a value task for the condition socket.
*/
void usage_task__input__generic_switch(
const SocketInContext &socket,
const FunctionRef<bool(const SocketInContext &socket, const InferenceValue &condition)>
is_selected_socket)
{
const NodeInContext node = socket.owner_node();
BLI_assert(node->input_sockets().size() >= 1);
BLI_assert(node->output_sockets().size() >= 1);
if (socket->type == SOCK_CUSTOM && STREQ(socket->idname, "NodeSocketVirtual")) {
all_socket_usages_.add_new(socket, false);
return;
}
const SocketInContext output_socket{socket.context,
get_first_available_bsocket(node->output_sockets())};
const std::optional<bool> output_is_used = all_socket_usages_.lookup_try(output_socket);
if (!output_is_used.has_value()) {
this->push_usage_task(output_socket);
return;
}
if (!*output_is_used) {
all_socket_usages_.add_new(socket, false);
return;
}
const SocketInContext condition_socket{socket.context,
get_first_available_bsocket(node->input_sockets())};
if (socket == condition_socket) {
all_socket_usages_.add_new(socket, true);
return;
}
const InferenceValue condition_value = this->get_socket_value(condition_socket);
if (condition_value.is_unknown()) {
/* The exact condition value is unknown, so any input may be used. */
all_socket_usages_.add_new(socket, true);
return;
}
const bool is_used = is_selected_socket(socket, condition_value);
all_socket_usages_.add_new(socket, is_used);
}
void usage_task__input__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (!group || ID_MISSING(&group->id)) {
all_socket_usages_.add_new(socket, false);
return;
}
group->ensure_topology_cache();
if (group->has_available_link_cycle()) {
all_socket_usages_.add_new(socket, false);
return;
}
/* The group node input is used if any of the matching group inputs within the group is
* used. */
const ComputeContext &group_context = compute_context_cache_.for_group_node(
socket.context, node->identifier, &node->owner_tree());
Vector<const bNodeSocket *> dependent_sockets;
for (const bNode *group_input_node : group->group_input_nodes()) {
const bNodeSocket &group_input_socket = group_input_node->output_socket(socket->index());
if (group_input_socket.is_directly_linked()) {
/* Skip unlinked group inputs to avoid further unnecessary processing of them further down
* the line. */
dependent_sockets.append(&group_input_socket);
}
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, &group_context);
}
void usage_task__input__group_output_node(const SocketInContext &socket)
{
const int output_i = socket->index();
if (socket.context == nullptr) {
/* This is a final output which is always used. */
all_socket_usages_.add_new(socket, true);
return;
}
/* The group output node is used if the matching output of the parent group node is used. */
const bke::GroupNodeComputeContext &group_context =
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
const bNodeSocket &group_node_output = group_context.node()->output_socket(output_i);
this->usage_task__with_dependent_sockets(
socket, {&group_node_output}, {}, group_context.parent());
}
void usage_task__output(const SocketInContext &socket)
{
/* An output socket is used if any of the sockets it is connected to is used. */
Vector<const bNodeSocket *> dependent_sockets;
for (const bNodeLink *link : socket->directly_linked_links()) {
if (link->is_used()) {
dependent_sockets.append(link->tosock);
}
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__simulation_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometrySimulationInput &storage = *static_cast<const NodeGeometrySimulationInput *>(
node->storage);
const bNode *sim_output_node = tree.node_by_id(storage.output_node_id);
if (!sim_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
/* Simulation inputs are also used when any of the simulation outputs are used. */
Vector<const bNodeSocket *, 16> dependent_sockets;
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(sim_output_node->output_sockets());
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__repeat_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometryRepeatInput &storage = *static_cast<const NodeGeometryRepeatInput *>(
node->storage);
const bNode *repeat_output_node = tree.node_by_id(storage.output_node_id);
if (!repeat_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
/* Assume that all repeat inputs are used when any of the outputs are used. This check could
* become more precise in the future if necessary. */
Vector<const bNodeSocket *, 16> dependent_sockets;
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(repeat_output_node->output_sockets());
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__foreach_element_output_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
this->usage_task__with_dependent_sockets(
socket, {node->output_by_identifier(socket->identifier)}, {}, socket.context);
}
void usage_task__input__capture_attribute_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
this->usage_task__with_dependent_sockets(
socket, {&node->output_socket(socket->index())}, {}, socket.context);
}
void usage_task__input__fallback(const SocketInContext &socket)
{
const SocketDeclaration *socket_decl = socket->runtime->declaration;
if (!socket_decl) {
all_socket_usages_.add_new(socket, true);
return;
}
if (!socket_decl->usage_inference_fn) {
this->usage_task__with_dependent_sockets(
socket, socket->owner_node().output_sockets(), {}, socket.context);
return;
}
InputSocketUsageParams params{
*this, socket.context, socket->owner_tree(), socket->owner_node(), *socket};
const std::optional<bool> is_used = (*socket_decl->usage_inference_fn)(params);
if (!is_used.has_value()) {
/* Some value was requested, come back later when that value is available. */
return;
}
all_socket_usages_.add_new(socket, *is_used);
}
void usage_task__input__foreach_element_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometryForeachGeometryElementInput &storage =
*static_cast<const NodeGeometryForeachGeometryElementInput *>(node->storage);
const bNode *foreach_output_node = tree.node_by_id(storage.output_node_id);
if (!foreach_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
Vector<const bNodeSocket *, 16> dependent_sockets;
if (StringRef(socket->identifier).startswith("Input_")) {
dependent_sockets.append(node->output_by_identifier(socket->identifier));
}
else {
/* The geometry and selection inputs are used whenever any of the zone outputs is used. */
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(foreach_output_node->output_sockets());
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__muted_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
Vector<const bNodeSocket *> dependent_sockets;
for (const bNodeLink &internal_link : node->internal_links()) {
if (internal_link.fromsock != socket.socket) {
continue;
}
dependent_sockets.append(internal_link.tosock);
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
/**
* Utility that handles simple cases where a socket is used if any of its dependent sockets is
* used.
*/
void usage_task__with_dependent_sockets(const SocketInContext &socket,
const Span<const bNodeSocket *> dependent_outputs,
const Span<const bNodeSocket *> condition_inputs,
const ComputeContext *dependent_socket_context)
{
/* Check if any of the dependent outputs are used. */
SocketInContext next_unknown_output;
bool any_output_used = false;
for (const bNodeSocket *dependent_socket_ptr : dependent_outputs) {
const SocketInContext dependent_socket{dependent_socket_context, dependent_socket_ptr};
const std::optional<bool> is_used = all_socket_usages_.lookup_try(dependent_socket);
if (!is_used.has_value() && !next_unknown_output) {
next_unknown_output = dependent_socket;
continue;
}
if (is_used.value_or(false)) {
any_output_used = true;
break;
}
}
if (next_unknown_output) {
/* Create a task that checks if the next dependent socket is used. Intentionally only create
* a task for the very next one and not for all, because that could potentially trigger a lot
* of unnecessary evaluations. */
this->push_usage_task(next_unknown_output);
return;
}
if (!any_output_used) {
all_socket_usages_.add_new(socket, false);
return;
}
bool all_condition_inputs_true = true;
for (const bNodeSocket *condition_input_ptr : condition_inputs) {
const SocketInContext condition_input{dependent_socket_context, condition_input_ptr};
const InferenceValue condition_value = this->get_socket_value(condition_input);
if (!condition_value.is_primitive_value()) {
/* The condition is not known, so it may be true. */
continue;
}
BLI_assert(condition_input_ptr->type == SOCK_BOOLEAN);
if (!condition_value.get_primitive<bool>()) {
all_condition_inputs_true = false;
break;
}
}
all_socket_usages_.add_new(socket, all_condition_inputs_true);
}
void push_usage_task(const SocketInContext &socket)
{
usage_tasks_.push(socket);
}
static const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets)
{
for (const bNodeSocket *socket : sockets) {
if (socket->is_available()) {
return socket;
}
}
return nullptr;
}
};
static bool input_may_affect_visibility(const bNodeTreeInterfaceSocket &socket)
{
return socket.socket_type == StringRef("NodeSocketMenu");
}
static bool input_may_affect_visibility(const bNodeSocket &socket)
{
return socket.type == SOCK_MENU;
}
Array<SocketUsage> infer_all_input_sockets_usage(const bNodeTree &tree)
{
tree.ensure_topology_cache();
const Span<const bNodeSocket *> all_input_sockets = tree.all_input_sockets();
Array<SocketUsage> all_usages(all_input_sockets.size());
ResourceScope scope;
bke::ComputeContextCache compute_context_cache;
const bool ignore_top_level_node_muting = true;
{
/* Find actual socket usages. */
SocketUsageInferencer inferencer{tree,
std::nullopt,
scope,
compute_context_cache,
std::nullopt,
ignore_top_level_node_muting};
inferencer.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
const bNodeSocket &socket = *all_input_sockets[i];
all_usages[i].is_used = inferencer.is_socket_used({nullptr, &socket});
}
}
/* Find input sockets that should be hidden. */
Array<bool> only_controllers_used(all_input_sockets.size(), NoInitialization{});
Array<bool> all_ignored_inputs(all_input_sockets.size(), true);
threading::parallel_for(all_input_sockets.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
const bNodeSocket &socket = *all_input_sockets[i];
only_controllers_used[i] = !input_may_affect_visibility(socket);
}
});
SocketUsageInferencer inferencer_all_unknown{tree,
std::nullopt,
scope,
compute_context_cache,
all_ignored_inputs,
ignore_top_level_node_muting};
SocketUsageInferencer inferencer_only_controllers{tree,
std::nullopt,
scope,
compute_context_cache,
only_controllers_used,
ignore_top_level_node_muting};
inferencer_all_unknown.mark_top_level_node_outputs_as_used();
inferencer_only_controllers.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
if (all_usages[i].is_used) {
/* Used inputs are always visible. */
continue;
}
const SocketInContext socket{nullptr, all_input_sockets[i]};
if (inferencer_only_controllers.is_socket_used(socket)) {
/* The input should be visible if it's used if only visibility-controlling inputs are
* considered. */
continue;
}
if (!inferencer_all_unknown.is_socket_used(socket)) {
/* The input should be visible if it's never used, regardless of any inputs. Its usage does
* not depend on any visibility-controlling input. */
continue;
}
all_usages[i].is_visible = false;
}
return all_usages;
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
const Span<InferenceValue> group_input_values,
const MutableSpan<SocketUsage> r_input_usages)
{
SocketUsage default_usage;
default_usage.is_used = false;
default_usage.is_visible = true;
r_input_usages.fill(default_usage);
ResourceScope scope;
bke::ComputeContextCache compute_context_cache;
{
/* Detect actually used inputs. */
SocketUsageInferencer inferencer{group, group_input_values, scope, compute_context_cache};
for (const bNode *node : group.group_input_nodes()) {
for (const int i : group.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
r_input_usages[i].is_used |= inferencer.is_socket_used({nullptr, &socket});
}
}
}
if (std::all_of(r_input_usages.begin(), r_input_usages.end(), [](const SocketUsage &usage) {
return usage.is_used;
}))
{
/* If all inputs are used, there is no need to infer visibility because all inputs should be
* visible. */
return;
}
bool visibility_controlling_input_exists = false;
Array<InferenceValue, 32> inputs_all_unknown(group_input_values.size(),
InferenceValue::Unknown());
Array<InferenceValue, 32> inputs_only_controllers = group_input_values;
for (const int i : group.interface_inputs().index_range()) {
const bNodeTreeInterfaceSocket &io_socket = *group.interface_inputs()[i];
if (input_may_affect_visibility(io_socket)) {
visibility_controlling_input_exists = true;
}
else {
inputs_only_controllers[i] = InferenceValue::Unknown();
}
}
if (!visibility_controlling_input_exists) {
/* If there is no visibility controller inputs, all inputs are always visible. */
return;
}
SocketUsageInferencer inferencer_all_unknown{
group, inputs_all_unknown, scope, compute_context_cache};
SocketUsageInferencer inferencer_only_controllers{
group, inputs_only_controllers, scope, compute_context_cache};
for (const int i : group.interface_inputs().index_range()) {
if (r_input_usages[i].is_used) {
/* Used inputs are always visible. */
continue;
}
if (inferencer_only_controllers.is_group_input_used(i)) {
/* The input should be visible if it's used if only visibility-controlling inputs are
* considered. */
continue;
}
if (!inferencer_all_unknown.is_group_input_used(i)) {
/* The input should be visible if it's never used, regardless of any inputs. Its usage does
* not depend on any visibility-controlling input. */
continue;
}
r_input_usages[i].is_visible = false;
}
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
Span<const bNodeSocket *> input_sockets,
MutableSpan<SocketUsage> r_input_usages)
{
BLI_assert(group.interface_inputs().size() == input_sockets.size());
AlignedBuffer<1024, 8> allocator_buffer;
ResourceScope scope;
scope.allocator().provide_buffer(allocator_buffer);
Array<InferenceValue> input_values(input_sockets.size(), InferenceValue::Unknown());
for (const int i : input_sockets.index_range()) {
const bNodeSocket &socket = *input_sockets[i];
if (socket.is_directly_linked()) {
continue;
}
const bke::bNodeSocketType &stype = *socket.typeinfo;
const CPPType *base_type = stype.base_cpp_type;
if (base_type == nullptr) {
continue;
}
void *value = scope.allocate_owned(*base_type);
stype.get_base_cpp_value(socket.default_value, value);
input_values[i] = InferenceValue::from_primitive(value);
}
infer_group_interface_inputs_usage(group, input_values, r_input_usages);
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
const IDProperty *properties,
MutableSpan<SocketUsage> r_input_usages)
{
ResourceScope scope;
const Vector<InferenceValue> group_input_values =
nodes::get_geometry_nodes_input_inference_values(group, properties, scope);
nodes::socket_usage_inference::infer_group_interface_inputs_usage(
group, group_input_values, r_input_usages);
}
InputSocketUsageParams::InputSocketUsageParams(SocketUsageInferencer &inferencer,
const ComputeContext *compute_context,
const bNodeTree &tree,
const bNode &node,
const bNodeSocket &socket)
: inferencer_(inferencer),
compute_context_(compute_context),
tree(tree),
node(node),
socket(socket)
{
}
InferenceValue InputSocketUsageParams::get_input(const StringRef identifier) const
{
const SocketInContext input_socket{compute_context_, this->node.input_by_identifier(identifier)};
return inferencer_.get_socket_value(input_socket);
}
std::optional<bool> InputSocketUsageParams::any_output_is_used() const
{
const bNodeSocket *first_missing = nullptr;
for (const bNodeSocket *output_socket : this->node.output_sockets()) {
if (const std::optional<bool> is_used = inferencer_.all_socket_usages_.lookup_try(
{compute_context_, output_socket}))
{
if (*is_used) {
return true;
}
}
else {
first_missing = output_socket;
}
}
if (first_missing) {
inferencer_.push_usage_task({compute_context_, first_missing});
return std::nullopt;
}
return false;
}
bool InputSocketUsageParams::menu_input_may_be(const StringRef identifier,
const int enum_value) const
{
BLI_assert(this->node.input_by_identifier(identifier)->type == SOCK_MENU);
const InferenceValue value = this->get_input(identifier);
if (!value.is_primitive_value()) {
/* The value is unknown, so it may be the requested enum value. */
return true;
}
return value.get_primitive<MenuValue>().value == enum_value;
}
} // namespace blender::nodes::socket_usage_inference