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test/source/blender/gpu/intern/gpu_matrix_private.hh
2024-03-26 15:58:39 -04:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
struct GPUMatrixState;
GPUMatrixState *GPU_matrix_state_create();
void GPU_matrix_state_discard(GPUMatrixState *state);