15 lines
266 B
C++
15 lines
266 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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struct GPUMatrixState;
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GPUMatrixState *GPU_matrix_state_create();
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void GPU_matrix_state_discard(GPUMatrixState *state);
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