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test/source/blender/gpu/intern/gpu_shader_create_info_private.hh
2025-04-17 12:06:12 +10:00

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/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Descriptor type used to define shader structure, resources and interfaces.
*
* Some rule of thumb:
* - Do not include anything else than this file in each descriptor file.
*/
#pragma once
#include "GPU_shader.hh"
void gpu_shader_create_info_init();
void gpu_shader_create_info_exit();
bool gpu_shader_create_info_compile(const char *name_starts_with_filter);
/**
* Runtime created shader information is not registered in the dictionary
* and cannot be searched.
*/
const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name);