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e39cb8a0401c876fcfb9d7d00a1daffd8c970549
test/source/blender/gpu
History
Brecht Van Lommel a7de5fc191 Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
2011-08-12 18:17:28 +00:00
..
intern
Fix part of #27944: color managment discrepancy in GLSL materials with nodes.
2011-07-28 14:28:27 +00:00
CMakeLists.txt
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
GPU_buffers.h
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
GPU_draw.h
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
2011-06-15 18:59:22 +00:00
GPU_extensions.h
Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
2011-08-12 18:17:28 +00:00
GPU_material.h
doxygen: entry for gpu, modifiers, nodes, python and render
2011-02-21 06:58:46 +00:00
SConscript
cmake option to build without smoke sim: WITH_MOD_SMOKE
2011-07-13 18:40:21 +00:00
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