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e3b72755cc323bdc19eba606426596ec84daf85f
test
/
source
/
gameengine
/
Network
History
Jacques Beuarain
24f4440d05
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
..
LoopBackNetwork
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
TerraplayNetwork
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00