Files
test/source/blender/editors/include/ED_scene.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
1.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
enum eSceneCopyMethod;
struct Scene *ED_scene_add(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
enum eSceneCopyMethod method) ATTR_NONNULL();
/**
* \note Only call outside of area/region loops.
* \return true if successful.
*/
bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
/**
* Depsgraph updates after scene becomes active in a window.
*/
void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
ATTR_NONNULL();
bool ED_scene_view_layer_delete(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *layer,
struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
void ED_operatortypes_scene(void);
#ifdef __cplusplus
}
#endif