Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum eSceneCopyMethod;
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struct Scene *ED_scene_add(struct Main *bmain,
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struct bContext *C,
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struct wmWindow *win,
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enum eSceneCopyMethod method) ATTR_NONNULL();
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/**
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* \note Only call outside of area/region loops.
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* \return true if successful.
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*/
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bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
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/**
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* Depsgraph updates after scene becomes active in a window.
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*/
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void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
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ATTR_NONNULL();
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bool ED_scene_view_layer_delete(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *layer,
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struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
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void ED_operatortypes_scene(void);
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#ifdef __cplusplus
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}
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#endif
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