Files
test/source/blender/blenlib/tests/BLI_math_geom_test.cc
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

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C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BLI_math_geom.h"
TEST(math_geom, DistToLine2DSimple)
{
float p[2] = {5.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
float distance = dist_to_line_v2(p, a, b);
EXPECT_NEAR(1.0f, distance, 1e-6);
}
TEST(math_geom, DistToLineSegment2DSimple)
{
float p[2] = {3.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
float distance = dist_to_line_segment_v2(p, a, b);
EXPECT_NEAR(sqrtf(2.0f), distance, 1e-6);
}