Files
test/source/blender/blenloader/intern/versioning_400.cc
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

613 lines
21 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*/
#define DNA_DEPRECATED_ALLOW
#include <cmath>
#include "CLG_log.h"
#include "DNA_brush_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_modifier_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_defaults.h"
#include "DNA_genfile.h"
#include "BLI_assert.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BKE_grease_pencil.hh"
#include "BKE_idprop.hh"
#include "BKE_main.h"
#include "BKE_mesh_legacy_convert.hh"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "versioning_common.h"
// static CLG_LogRef LOG = {"blo.readfile.doversion"};
void do_versions_after_linking_400(FileData * /*fd*/, Main *bmain)
{
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 9)) {
/* Fix area light scaling. */
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
light->energy = light->energy_deprecated;
if (light->type == LA_AREA) {
light->energy *= M_PI_4;
}
}
}
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - #blo_do_versions_400 in this file.
* - `versioning_userdef.cc`, #blo_do_versions_userdef
* - `versioning_userdef.cc`, #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
/* Keep this block, even when empty. */
}
}
static void version_mesh_legacy_to_struct_of_array_format(Mesh &mesh)
{
BKE_mesh_legacy_convert_flags_to_selection_layers(&mesh);
BKE_mesh_legacy_convert_flags_to_hide_layers(&mesh);
BKE_mesh_legacy_convert_uvs_to_generic(&mesh);
BKE_mesh_legacy_convert_mpoly_to_material_indices(&mesh);
BKE_mesh_legacy_sharp_faces_from_flags(&mesh);
BKE_mesh_legacy_bevel_weight_to_layers(&mesh);
BKE_mesh_legacy_sharp_edges_from_flags(&mesh);
BKE_mesh_legacy_face_set_to_generic(&mesh);
BKE_mesh_legacy_edge_crease_to_layers(&mesh);
BKE_mesh_legacy_uv_seam_from_flags(&mesh);
BKE_mesh_legacy_convert_verts_to_positions(&mesh);
BKE_mesh_legacy_attribute_flags_to_strings(&mesh);
BKE_mesh_legacy_convert_loops_to_corners(&mesh);
BKE_mesh_legacy_convert_polys_to_offsets(&mesh);
BKE_mesh_legacy_convert_edges_to_generic(&mesh);
}
static void version_motion_tracking_legacy_camera_object(MovieClip &movieclip)
{
MovieTracking &tracking = movieclip.tracking;
MovieTrackingObject *active_tracking_object = BKE_tracking_object_get_active(&tracking);
MovieTrackingObject *tracking_camera_object = BKE_tracking_object_get_camera(&tracking);
BLI_assert(tracking_camera_object != nullptr);
if (BLI_listbase_is_empty(&tracking_camera_object->tracks)) {
tracking_camera_object->tracks = tracking.tracks_legacy;
active_tracking_object->active_track = tracking.act_track_legacy;
}
if (BLI_listbase_is_empty(&tracking_camera_object->plane_tracks)) {
tracking_camera_object->plane_tracks = tracking.plane_tracks_legacy;
active_tracking_object->active_plane_track = tracking.act_plane_track_legacy;
}
if (tracking_camera_object->reconstruction.cameras == nullptr) {
tracking_camera_object->reconstruction = tracking.reconstruction_legacy;
}
/* Clear pointers in the legacy storage.
* Always do it, in the case something got missed in the logic above, so that the legacy storage
* is always ensured to be empty after load. */
BLI_listbase_clear(&tracking.tracks_legacy);
BLI_listbase_clear(&tracking.plane_tracks_legacy);
tracking.act_track_legacy = nullptr;
tracking.act_plane_track_legacy = nullptr;
memset(&tracking.reconstruction_legacy, 0, sizeof(tracking.reconstruction_legacy));
}
static void version_movieclips_legacy_camera_object(Main *bmain)
{
LISTBASE_FOREACH (MovieClip *, movieclip, &bmain->movieclips) {
version_motion_tracking_legacy_camera_object(*movieclip);
}
}
static void version_geometry_nodes_add_realize_instance_nodes(bNodeTree *ntree)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree->nodes) {
if (STREQ(node->idname, "GeometryNodeMeshBoolean")) {
add_realize_instances_before_socket(ntree, node, nodeFindSocket(node, SOCK_IN, "Mesh 2"));
}
}
}
/* Version VertexWeightEdit modifier to make existing weights exclusive of the threshold. */
static void version_vertex_weight_edit_preserve_threshold_exclusivity(Main *bmain)
{
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type != OB_MESH) {
continue;
}
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
if (md->type == eModifierType_WeightVGEdit) {
WeightVGEditModifierData *wmd = reinterpret_cast<WeightVGEditModifierData *>(md);
wmd->add_threshold = nexttoward(wmd->add_threshold, 2.0);
wmd->rem_threshold = nexttoward(wmd->rem_threshold, -1.0);
}
}
}
}
static void version_mesh_crease_generic(Main &bmain)
{
LISTBASE_FOREACH (Mesh *, mesh, &bmain.meshes) {
BKE_mesh_legacy_crease_to_generic(mesh);
}
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain.nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (STR_ELEM(node->idname,
"GeometryNodeStoreNamedAttribute",
"GeometryNodeInputNamedAttribute")) {
bNodeSocket *socket = nodeFindSocket(node, SOCK_IN, "Name");
if (STREQ(socket->default_value_typed<bNodeSocketValueString>()->value, "crease")) {
STRNCPY(socket->default_value_typed<bNodeSocketValueString>()->value, "crease_edge");
}
}
}
}
}
LISTBASE_FOREACH (Object *, object, &bmain.objects) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->type != eModifierType_Nodes) {
continue;
}
if (IDProperty *settings = reinterpret_cast<NodesModifierData *>(md)->settings.properties) {
LISTBASE_FOREACH (IDProperty *, prop, &settings->data.group) {
if (blender::StringRef(prop->name).endswith("_attribute_name")) {
if (STREQ(IDP_String(prop), "crease")) {
IDP_AssignString(prop, "crease_edge");
}
}
}
}
}
}
}
static void versioning_replace_legacy_glossy_node(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == SH_NODE_BSDF_GLOSSY_LEGACY) {
STRNCPY(node->idname, "ShaderNodeBsdfAnisotropic");
node->type = SH_NODE_BSDF_GLOSSY;
}
}
}
static void versioning_remove_microfacet_sharp_distribution(bNodeTree *ntree)
{
/* Find all glossy, glass and refraction BSDF nodes that have their distribution
* set to SHARP and set them to GGX, disconnect any link to the Roughness input
* and set its value to zero. */
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (!ELEM(node->type, SH_NODE_BSDF_GLOSSY, SH_NODE_BSDF_GLASS, SH_NODE_BSDF_REFRACTION)) {
continue;
}
if (node->custom1 != SHD_GLOSSY_SHARP_DEPRECATED) {
continue;
}
node->custom1 = SHD_GLOSSY_GGX;
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (!STREQ(socket->identifier, "Roughness")) {
continue;
}
if (socket->link != nullptr) {
nodeRemLink(ntree, socket->link);
}
bNodeSocketValueFloat *socket_value = (bNodeSocketValueFloat *)socket->default_value;
socket_value->value = 0.0f;
break;
}
}
}
static void version_replace_texcoord_normal_socket(bNodeTree *ntree)
{
/* The normal of a spot light was set to the incoming light direction, replace with the
* `Incoming` socket from the Geometry shader node. */
bNode *geometry_node = nullptr;
bNode *transform_node = nullptr;
bNodeSocket *incoming_socket = nullptr;
bNodeSocket *vec_in_socket = nullptr;
bNodeSocket *vec_out_socket = nullptr;
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromnode->type == SH_NODE_TEX_COORD && STREQ(link->fromsock->identifier, "Normal")) {
if (geometry_node == nullptr) {
geometry_node = nodeAddStaticNode(nullptr, ntree, SH_NODE_NEW_GEOMETRY);
incoming_socket = nodeFindSocket(geometry_node, SOCK_OUT, "Incoming");
transform_node = nodeAddStaticNode(nullptr, ntree, SH_NODE_VECT_TRANSFORM);
vec_in_socket = nodeFindSocket(transform_node, SOCK_IN, "Vector");
vec_out_socket = nodeFindSocket(transform_node, SOCK_OUT, "Vector");
NodeShaderVectTransform *nodeprop = (NodeShaderVectTransform *)transform_node->storage;
nodeprop->type = SHD_VECT_TRANSFORM_TYPE_NORMAL;
nodeAddLink(ntree, geometry_node, incoming_socket, transform_node, vec_in_socket);
}
nodeAddLink(ntree, transform_node, vec_out_socket, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
}
static void version_principled_transmission_roughness(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
bNodeSocket *sock = nodeFindSocket(node, SOCK_IN, "Transmission Roughness");
if (sock != nullptr) {
nodeRemoveSocket(ntree, node, sock);
}
}
}
/* Convert legacy Velvet BSDF nodes into the new Sheen BSDF node. */
static void version_replace_velvet_sheen_node(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == SH_NODE_BSDF_SHEEN) {
STRNCPY(node->idname, "ShaderNodeBsdfSheen");
bNodeSocket *sigmaInput = nodeFindSocket(node, SOCK_IN, "Sigma");
if (sigmaInput != nullptr) {
node->custom1 = SHD_SHEEN_ASHIKHMIN;
STRNCPY(sigmaInput->identifier, "Roughness");
STRNCPY(sigmaInput->name, "Roughness");
}
}
}
}
/* Convert sheen inputs on the Principled BSDF. */
static void version_principled_bsdf_sheen(bNodeTree *ntree)
{
auto check_node = [](const bNode *node) {
return (node->type == SH_NODE_BSDF_PRINCIPLED) &&
(nodeFindSocket(node, SOCK_IN, "Sheen Roughness") == nullptr);
};
auto update_input = [ntree](bNode *node, bNodeSocket *input) {
/* Change socket type to Color. */
nodeModifySocketTypeStatic(ntree, node, input, SOCK_RGBA, 0);
/* Account for the change in intensity between the old and new model.
* If the Sheen input is set to a fixed value, adjust it and set the tint to white.
* Otherwise, if it's connected, keep it as-is but set the tint to 0.2 instead. */
bNodeSocket *sheen = nodeFindSocket(node, SOCK_IN, "Sheen");
if (sheen != nullptr && sheen->link == nullptr) {
*version_cycles_node_socket_float_value(sheen) *= 0.2f;
static float default_value[] = {1.0f, 1.0f, 1.0f, 1.0f};
copy_v4_v4(version_cycles_node_socket_rgba_value(input), default_value);
}
else {
static float default_value[] = {0.2f, 0.2f, 0.2f, 1.0f};
copy_v4_v4(version_cycles_node_socket_rgba_value(input), default_value);
}
};
auto update_input_link = [](bNode *, bNodeSocket *, bNode *, bNodeSocket *) {
/* Don't replace the link here, tint works differently enough now to make conversion
* impractical. */
};
version_update_node_input(ntree, check_node, "Sheen Tint", update_input, update_input_link);
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (check_node(node)) {
bNodeSocket *input = nodeAddStaticSocket(
ntree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Sheen Roughness", "Sheen Roughness");
*version_cycles_node_socket_float_value(input) = 0.5f;
}
}
}
void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
{
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 1)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
version_mesh_legacy_to_struct_of_array_format(*mesh);
}
version_movieclips_legacy_camera_object(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 2)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
BKE_mesh_legacy_bevel_weight_to_generic(mesh);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 3)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
version_geometry_nodes_add_realize_instance_nodes(ntree);
}
}
}
/* 400 4 did not require any do_version here. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 5)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
if (ts->snap_mode_tools != SCE_SNAP_TO_NONE) {
ts->snap_mode_tools = SCE_SNAP_TO_GEOM;
}
#define SCE_SNAP_PROJECT (1 << 3)
if (ts->snap_flag & SCE_SNAP_PROJECT) {
ts->snap_mode &= ~SCE_SNAP_TO_FACE;
ts->snap_mode |= SCE_SNAP_INDIVIDUAL_PROJECT;
}
#undef SCE_SNAP_PROJECT
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 6)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
BKE_mesh_legacy_face_map_to_generic(mesh);
}
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
versioning_replace_legacy_glossy_node(ntree);
versioning_remove_microfacet_sharp_distribution(ntree);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 7)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
version_mesh_crease_generic(*bmain);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 8)) {
LISTBASE_FOREACH (bAction *, act, &bmain->actions) {
act->frame_start = max_ff(act->frame_start, MINAFRAMEF);
act->frame_end = min_ff(act->frame_end, MAXFRAMEF);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 9)) {
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
if (light->type == LA_SPOT && light->nodetree) {
version_replace_texcoord_normal_socket(light->nodetree);
}
}
}
/* Fix brush->tip_scale_x which should never be zero. */
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (brush->tip_scale_x == 0.0f) {
brush->tip_scale_x = 1.0f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 10)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, space, &area->spacedata) {
if (space->spacetype == SPACE_NODE) {
SpaceNode *snode = reinterpret_cast<SpaceNode *>(space);
snode->overlay.flag |= SN_OVERLAY_SHOW_PREVIEWS;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 11)) {
version_vertex_weight_edit_preserve_threshold_exclusivity(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 12)) {
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "int", "grid_bake_samples")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
lightprobe->grid_bake_samples = 2048;
lightprobe->surfel_density = 1.0f;
lightprobe->grid_normal_bias = 0.3f;
lightprobe->grid_view_bias = 0.0f;
lightprobe->grid_facing_bias = 0.5f;
lightprobe->grid_dilation_threshold = 0.5f;
lightprobe->grid_dilation_radius = 1.0f;
}
}
/* Set default bake resolution. */
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "int", "resolution")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
lightprobe->resolution = LIGHT_PROBE_RESOLUTION_1024;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "World", "int", "probe_resolution")) {
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
world->probe_resolution = LIGHT_PROBE_RESOLUTION_1024;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "grid_surface_bias")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
lightprobe->grid_surface_bias = 0.05f;
lightprobe->grid_escape_bias = 0.1f;
}
}
/* Clear removed "Z Buffer" flag. */
{
const int R_IMF_FLAG_ZBUF_LEGACY = 1 << 0;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->r.im_format.flag &= ~R_IMF_FLAG_ZBUF_LEGACY;
}
}
/* Reset the layer opacity for all layers to 1. */
LISTBASE_FOREACH (GreasePencil *, grease_pencil, &bmain->grease_pencils) {
for (blender::bke::greasepencil::Layer *layer : grease_pencil->layers_for_write()) {
layer->opacity = 1.0f;
}
}
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
/* Remove Transmission Roughness from Principled BSDF. */
version_principled_transmission_roughness(ntree);
/* Convert legacy Velvet BSDF nodes into the new Sheen BSDF node. */
version_replace_velvet_sheen_node(ntree);
/* Convert sheen inputs on the Principled BSDF. */
version_principled_bsdf_sheen(ntree);
}
}
FOREACH_NODETREE_END;
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
/* Layout based regions used to also disallow resizing, now these are separate flags.
* Make sure they are set together for old regions. */
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->flag & RGN_FLAG_DYNAMIC_SIZE) {
region->flag |= RGN_FLAG_NO_USER_RESIZE;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 13)) {
/* For the scenes configured to use the "None" display disable the color management
* again. This will handle situation when the "None" display is removed and is replaced with
* a "Raw" view instead.
*
* Note that this versioning will do nothing if the "None" display exists in the OCIO
* configuration. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
const ColorManagedDisplaySettings &display_settings = scene->display_settings;
if (STREQ(display_settings.display_device, "None")) {
BKE_scene_disable_color_management(scene);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 14)) {
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "RaytraceEEVEE", "reflection_options")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.reflection_options.flag = RAYTRACE_EEVEE_USE_DENOISE;
scene->eevee.reflection_options.denoise_stages = RAYTRACE_EEVEE_DENOISE_SPATIAL |
RAYTRACE_EEVEE_DENOISE_TEMPORAL |
RAYTRACE_EEVEE_DENOISE_BILATERAL;
scene->eevee.reflection_options.screen_trace_quality = 0.25f;
scene->eevee.reflection_options.screen_trace_thickness = 0.2f;
scene->eevee.reflection_options.sample_clamp = 10.0f;
scene->eevee.reflection_options.resolution_scale = 2;
scene->eevee.refraction_options = scene->eevee.reflection_options;
scene->eevee.ray_split_settings = 0;
scene->eevee.ray_tracing_method = RAYTRACE_EEVEE_METHOD_SCREEN;
}
}
if (!DNA_struct_find(fd->filesdna, "RegionAssetShelf")) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_VIEW3D) {
continue;
}
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
if (ARegion *new_shelf_region = do_versions_add_region_if_not_found(
regionbase,
RGN_TYPE_ASSET_SHELF,
"asset shelf for view3d (versioning)",
RGN_TYPE_TOOL_HEADER))
{
new_shelf_region->alignment = RGN_ALIGN_BOTTOM;
}
if (ARegion *new_shelf_header = do_versions_add_region_if_not_found(
regionbase,
RGN_TYPE_ASSET_SHELF_HEADER,
"asset shelf header for view3d (versioning)",
RGN_TYPE_ASSET_SHELF))
{
new_shelf_header->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
}
}
}
}
}
}
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - #do_versions_after_linking_400 in this file.
* - `versioning_userdef.cc`, #blo_do_versions_userdef
* - `versioning_userdef.cc`, #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
/* Keep this block, even when empty. */
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "grid_flag")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
/* Keep old behavior of baking the whole lighting. */
lightprobe->grid_flag = LIGHTPROBE_GRID_CAPTURE_WORLD | LIGHTPROBE_GRID_CAPTURE_INDIRECT |
LIGHTPROBE_GRID_CAPTURE_EMISSION;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "int", "gi_irradiance_pool_size")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.gi_irradiance_pool_size = 16;
}
}
}
}