This moves the following `editors/*` directories to C++: - animation, armature, lattice, mesh, metaball, object, scene. Much of the changes in this commit (inserting casts in particular) was automated. Further changes like switching to functional style casts can be done separately by existing automated scripts. See #103343 Pull Request: https://projects.blender.org/blender/blender/pulls/109715
21 lines
327 B
C
21 lines
327 B
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool BM_mesh_intersect_edges(
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BMesh *bm, char hflag, float dist, bool split_faces, GHash *r_targetmap);
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#ifdef __cplusplus
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}
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#endif
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