Files
test/source/blender/editors/include/ED_asset.hh

31 lines
860 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*
* The public API for assets is defined in dedicated headers. This is a utility file that just
* includes all of these.
*/
#pragma once
/* Barely anything here. Just general editor level functions. Actual asset level code is in
* dedicated headers. */
void ED_operatortypes_asset();
#include "../asset/ED_asset_catalog.h"
#include "../asset/ED_asset_handle.h"
#include "../asset/ED_asset_library.h"
#include "../asset/ED_asset_list.h"
#include "../asset/ED_asset_mark_clear.h"
#include "../asset/ED_asset_temp_id_consumer.h"
#include "../asset/ED_asset_type.h"
#include "../asset/ED_asset_catalog.hh"
#include "../asset/ED_asset_filter.hh"
#include "../asset/ED_asset_import.hh"
#include "../asset/ED_asset_list.hh"