A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Shader source dependency builder that make possible to support #include directive inside the
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* shader files.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gpu_shader_dependency_init(void);
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void gpu_shader_dependency_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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# include "BLI_string_ref.hh"
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# include "BLI_vector.hh"
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# include "gpu_shader_create_info.hh"
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namespace blender::gpu::shader {
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BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
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Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
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StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
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/**
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* \brief Find the name of the file from which the given string was generated.
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* \return filename or empty string.
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* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
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*/
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StringRefNull gpu_shader_dependency_get_filename_from_source_string(
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const StringRefNull source_string);
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} // namespace blender::gpu::shader
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#endif
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