Files
test/source/blender/sequencer/SEQ_animation.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

48 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct GSet;
struct ListBase;
struct Scene;
struct Sequence;
struct SeqAnimationBackup;
bool SEQ_animation_curves_exist(struct Scene *scene);
bool SEQ_animation_drivers_exist(struct Scene *scene);
void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq);
void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
struct GSet *SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base);
typedef struct SeqAnimationBackup {
ListBase curves;
ListBase drivers;
} SeqAnimationBackup;
/**
* Move all F-Curves and drivers from `scene` to `backup`.
*/
void SEQ_animation_backup_original(struct Scene *scene, struct SeqAnimationBackup *backup);
/**
* Move all F-Curves and drivers from `backup` to `scene`.
*/
void SEQ_animation_restore_original(struct Scene *scene, struct SeqAnimationBackup *backup);
/**
* Duplicate F-Curves and drivers used by `seq` from `backup` to `scene`.
*/
void SEQ_animation_duplicate_backup_to_scene(struct Scene *scene,
struct Sequence *seq,
struct SeqAnimationBackup *backup);
#ifdef __cplusplus
}
#endif