Files
test/source/blender/gpu/intern
Brecht Van Lommel 1dc93f90a0 Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
2018-06-11 23:24:04 +02:00
..
2018-04-19 07:47:03 +02:00